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10 Games That CHANGE After 100 HOURS

Video vocabulary

before

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US / bɪˈfɔ:(r) /

UK / bɪˈfɔr,-ˈfor /

A1
  • adverb
  • At a time earlier than the present; previously
  • conjunction
  • In advance of something happening
  • preposition
  • In front of someone or something

almost

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US / 'ɔ:lməʊst /

UK / ˈɔlˌmost, ɔlˈmost /

A1
  • adverb
  • Only a little less than, nearly, not quite

extra

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US / 'ekstrə /

UK / 'ekstrə /

A2
  • adjecitve
  • More than necessary; additional
  • noun
  • Items more than you need; additional items
  • Person who has a small part in a movie
  • Special version of a newspaper

endgame

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US / ˈendgeɪm /

UK / ˈɛndˌɡem /

A1
  • other
  • Final stages of a chess game after most of the pieces have been removed from the board
  • Final stages of an extended process of negotiation

have

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US / həv /

UK / hæv /

A1
  • verb
  • To drink, smoke, eat or use something
  • To experience the effects of something
  • To organize an event, or join in an activity
  • To own, possess, or hold something
  • To cause to happen or produce a particular effect

monotonous

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US / məˈnɒtənəs /

UK / məˈnɑ:tənəs /

C1
  • adjecitve
  • Lacking in variety; always the same, and so boring

playtime

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US / ˈpleɪtaɪm /

UK / 'pleɪtaɪm /

C2
  • noun
  • Time for play or diversion

part

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US / pɑ:t /

UK / pɑ:rt /

A1
  • adjecitve
  • To some degree; half; not fully
  • noun
  • Division of a book
  • Ratio of something, e.g. 3 of gin, 1 of tonic
  • A line in a person's hair, made with a comb
  • Character an actor plays on stage, movie, or TV
  • Some, but not all of a specific thing
  • Role in causing something to happen
  • verb
  • To make a line in a person's hair, by using a comb
  • To move two things apart creating a space
  • To leave someone, or to break off a relationship

six

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US / sɪks /

UK / sɪks /

A1
  • number
  • 6

underworld

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US / 'ʌndəwɜ:ld /

UK / ˈʌndɚˌwə:ld /

B2
  • noun
  • Criminals as a group

challenge

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US / 'tʃælɪndʒ /

UK / ˈtʃæləndʒ /

A2
  • noun
  • An activity you wish to try that may be hard to do
  • Act of formally inviting someone to compete
  • A question to determine correctness of something
  • verb
  • To formally invite someone to compete at something
  • To question the correctness of something

full

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US / fʊl /

UK / fʊl /

A1
  • adjecitve
  • Containing all the parts; complete
  • Containing or holding as much as possible
  • Having had enough food
  • adverb
  • In a direct manner; completely

fashion

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US / 'fæʃn /

UK / ˈfæʃən /

A2
  • noun
  • Style of dress or activity popular at some time
  • Industry that creates new styles of clothes
  • Way of behaving; manner
  • Trend that is popular at a given time
  • Way of doing something; manner
  • verb
  • To make things into a particular shape

hear

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US / hɪə(r) /

UK / hɪr /

A1
  • verb
  • To be aware of sound; to perceive with the ear
  • To be told or find out information or facts
  • To consider or listen to a court case

tedious

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US / ˈti:diəs /

UK / ˈtidiəs /

B2
  • adjecitve
  • Being uninteresting and taking a long time; boring

chill

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US / tʃɪl /

UK / tʃɪl /

B1
  • noun
  • State of being a little cold
  • Feeling of fear or being frightened
  • Slight cold or illness that makes you shake
  • verb
  • To make something cold, e.g. a drink
  • To become less tense about something

choice

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US / tʃɔɪs /

UK / tʃɔɪs /

A1
  • adjecitve
  • Of good quality or taste; desirable
  • noun
  • Decision between two or more possibilities

mmo

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US / /

UK / /

A1
  • noun
  • An online video game which can be played by a very large number of people simultaneously.

see

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US / si: /

UK / si /

A1
  • verb
  • To go on a date with someone
  • To predict whether something is, or will be true
  • To understand what someone says
  • To use your eyes to look at something
  • To visit a place often for sightseeing or pleasure
  • To visit or meet with someone
  • To find out by waiting or looking
  • To watch (a game, movie or TV show)

twitter

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US / ˈtwɪtə(r) /

UK / ˈtwɪtɚ /

C2
  • noun
  • An online messaging system
  • verb
  • To make small chattering sounds, like some birds

his

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US / hɪz /

UK / hɪz /

A1
  • pronoun
  • Something belonging to a male person

playthrough

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US / /

UK / /

A1

settler

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US / ˈsetlə(r) /

UK / ˈsɛtlɚ /

B1
  • noun
  • Person going to live in an uninhabited region

shooter

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US / 'ʃu:tə(r) /

UK / 'ʃu:tər /

A2
  • noun
  • People who shoot guns at others; assassin

with

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US / wɪð /

UK / wɪð, wɪθ /

A1
  • preposition
  • As an employee of a certain company
  • Against something or someone
  • By using something as a means
  • Due to; because of
  • Including
  • Possessing as a feature
  • Related to
  • (Of the manner/attitude by which you do something)
  • Used to express that people or things are together

screw

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US / skru: /

UK / skru /

B1
  • noun
  • Long metal nail with a spiral thread
  • verb
  • To cheat someone, as out of money/property
  • To close something by turning it into place
  • To attach things together by twisting
  • To twist something out of shape, e.g. paper

curate

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US / ˈkjʊərət /

UK / ˈkjʊrət /

B2
  • verb
  • To take care of objects, e.g. at a museum

hundred

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US / 'hʌndrəd /

UK / ˈhʌndrɪd /

A1
  • number
  • 100

spire

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US / ˈspaɪə(r) /

UK / spaɪr /

C1
  • noun
  • Pointed structure on top of a building e.g. church

world

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US / wɜ:ld /

UK / wɜrld /

A1
  • noun
  • All the humans, events, activities on the earth
  • Political division due to some kind of similarity

yakuza

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US / jəˈku:zə /

UK / ˈjɑkʊˌzɑ /

A1
  • noun
  • Japanese gangster

could

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US / kəd /

UK / kʊd /

A1
  • other
  • Past form of 'can' to mean have ability
  • Used to ask for something politely, or to offer

complete

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US / kəm'pli:t /

UK / kəmˈplit /

A1
  • adjecitve
  • Being finished; done; achieved
  • Being as perfect and as total as could be
  • verb
  • To finish or reach the end of doing something

disadvantage

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US / ˌdɪsədˈvɑ:ntɪdʒ /

UK / ˌdɪsədˈvæntɪdʒ /

B1
  • noun
  • A negative point; a downside; difficulty

know

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US / nəʊ /

UK / noʊ /

A1
  • verb
  • To be familiar with a person or place, thing
  • To feel sure or be convinced about something
  • To discover or be aware of something
  • To be able to distinguish
  • To have knowledge of things

often

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US / ˈɔfən /

UK / ˈɔfən,ˈɑfən,ˈɔftən,ˈɑf- /

A1
  • adverb
  • Many times; frequently; on many occasions

moment

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US / 'məʊmənt /

UK / 'moʊmənt /

A1
  • noun
  • Very short or brief period of time
  • A particular period in time

strand

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US / strænd /

UK / strænd /

B2
  • noun
  • Long part of a rope, someone's hair, etc.
  • A theme or topic area
  • verb
  • To cause to be stuck or trapped somewhere

blow

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US / bləʊ /

UK / blo /

A2
  • noun
  • Something that causes you difficulty or sadness
  • Act of making air come out of your mouth
  • A hit or strike from an object
  • verb
  • To move something using air
  • To make air come quickly out of your mouth
  • To clear something by forcing air through it

epilogue

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US / ˈepɪlɒg /

UK / ˈepɪlɔ:g /

B2
  • noun
  • Short speech to the audience at the end of a play

mind

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US / maɪnd /

UK / maɪnd /

A1
  • noun
  • One's opinion or way of thinking about something
  • Part of humans that allows us to think or feel
  • verb
  • To be bothered or upset by something
  • To take care of someone e.g. as a bodyguard

next

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US / nekst /

UK / nɛkst /

A1
  • adverb
  • The one that follows another in time or order
  • At a time or place directly after the present one
  • noun
  • The one that follows after
  • adjecitve
  • Immediately after the previous one
  • First occurrence after the present one

convolute

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US / ˈkɒnvəˌluːt /

UK / ˈkɑnvəˌlʊt /

A1
  • noun
  • Rolled longitudinally upon itself

end

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US / end /

UK / ɛnd /

A1
  • noun
  • The point where a process or activity stops
  • A point that marks the limit of something; finish
  • Goal or desired result
  • The tip, edge or limit of something
  • verb
  • To be the last part of something

mark

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US / mɑ:k /

UK / mɑrk /

A2
  • noun
  • Person's name
  • A dirty spot or line on something
  • Grade or score given for homework
  • Line or symbol made when writing
  • Particular point on a scale of measurement
  • Grade, such as a student receives in school
  • Stain or spot on something
  • Sign or symbol of a quality of feeling
  • Written sign or symbol
  • verb
  • To put a dirty spot or line on something
  • To give a grade for homework
  • To indicate something with a sign or symbol
  • To make or leave a visible sign of (path, etc.)
  • (Animals) to go to the toilet to show your area
  • To write or draw a line on something

manage

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US / ˈmænɪdʒ /

UK / ˈmænɪdʒ /

A1
  • verb
  • To survive hardships and difficulties; to cope
  • To run or operate a business by directing others

frustrating

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US / frʌˈstreɪtɪŋ /

UK / frʌˈstretɪŋ /

B1
  • adjecitve
  • Annoying because things don't go the way you want
  • verb
  • To make annoyed because things don't go well

compulsion

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US / kəmˈpʌlʃn /

UK / kəmˈpʌlʃən /

B2
  • noun
  • Urge or desire

incredibly

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US / ɪnˈkredəbli /

UK / ɪnˈkrɛdəblɪ /

A2
  • adverb
  • To a great degree; very; amazingly

maybe

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US / ˈmeɪbi /

UK / ˈmebi /

A1
  • adverb
  • Possibly but not certainly; perhaps

not

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US / nɒt /

UK / nɑt /

A1
  • adverb
  • Word indicating the negative
  • (Used to form the negative of verbs)

whole

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US / həul /

UK / hol /

A1
  • adjecitve
  • Complete or full; all of
  • Being in a good condition
  • noun
  • Complete amount or sum; total

can

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US / kæn /

UK / kən,kæn /

A1
  • noun
  • A metal container for storing food
  • other
  • Able to; have the skill to; have the time to
  • verb
  • To have permission to
  • To be possible to do
  • To preserve food by sealing it in a metal container

content

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US / 'kɒntent /

UK / ˈkɑnˌtɛnt /

A2
  • adjecitve
  • Being happy or satisfied
  • noun
  • Information in something, e.g. book or computer

sense

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US / sens /

UK / sɛns /

A1
  • noun
  • Certain mental feeling or emotion
  • Normal or clear state of mind
  • Meaning of a particular word, phrase or text
  • verb
  • To perceive using sight, sound, taste touch etc.
  • To recognize the presence of something

variant

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US / ˈveəriənt /

UK / ˈveriənt /

A2
  • noun
  • Thing that differs from something of the same kind

round

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US / raʊnd /

UK / raʊnd /

A1
  • adjecitve
  • Being in the shape of a circle or ball
  • Consisting of curved and not straight lines
  • Somewhat fat or curved in physical appearance
  • Being a whole number, not a fraction, decimal
  • adverb
  • From beginning to end (e.g. of the year)
  • noun
  • One of the three-minute periods in boxing
  • Drinks bought by one person for a group
  • Series regular visits, routes, or stops at places
  • Single shot or bullet fired from a gun
  • An object with a circular shape
  • One stage in a series of games, e.g. football
  • One's turn in a game such as cards
  • preposition
  • Going around
  • verb
  • To cause or make a circular or curved shape
  • To go or pass around the bend or corner
  • To change from a fraction to nearest whole number

brutal

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US / 'bru:tl /

UK / ˈbrutl /

B1
  • adjecitve
  • Extremely violent or mean

crazy

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US / 'kreɪzɪ /

UK / ˈkrezi /

A2
  • adjecitve
  • Mentally ill; mad
  • Not being sensible or practical
  • Really like someone or something very much
  • noun
  • Person acting in a manner that is strange and odd

expect

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US / ɪk'spekt /

UK / ɪkˈspɛkt /

A1
  • verb
  • To believe something is probably going to happen

hybrid

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US / ˈhaɪbrɪd /

UK / ˈhaɪbrɪd /

B2
  • adjecitve
  • Formed from combining different things
  • noun
  • Something formed from combining different things

online

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US / ˌɒnˈlaɪn /

UK / ˌɑ:nˈlaɪn /

B1
  • adjecitve
  • Connected to the internet

seven

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US / ˈsevn /

UK / ˈsɛvən /

A1
  • number
  • Number 7

usually

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US / ˈju:ʒuəli /

UK / ˈjuːʒuəli /

A1
  • adverb
  • Normally; regularly

video

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US / 'vɪdɪəʊ /

UK / ˈvɪdiˌo /

A2
  • adjecitve
  • Of a moving film, with sound
  • noun
  • Recording capturing action with sound
  • verb
  • To make a moving film of, with sound

want

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US / wɔnt /

UK / wɑnt, wɔnt /

A1
  • noun
  • Something you desire or wish for
  • State or condition of poverty
  • verb
  • To desire or wish for something; hope for a thing

deal

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US / di:l /

UK / dil /

A1
  • verb
  • To cope with something - usually troubles
  • To give (something bad e.g. news) to
  • To buy and sell illegal drugs
  • To give out (cards, etc.) to; distribute
  • To do business with someone or to sell products

experience

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US / ɪk'spɪərɪəns /

UK / ɪkˈspɪriəns /

A1
  • noun
  • Thing a person has done or that happened to them
  • An event at which you learned something
  • Knowledge gained by living life, doing new things
  • verb
  • To gain knowledge by doing things

formula

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US / 'fɔ:mjələ /

UK / ˈfɔrmjələ /

A2
  • noun
  • A mathematical or scientific rule
  • Plan, rule or method for doing or making something

now

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US / naʊ /

UK / naʊ /

A1
  • adverb
  • At the present time or moment
  • Right away or in the next possible moment
  • Used to refer to something that just happened
  • Time between the present and a moment in the past
  • conjunction
  • Resulting from or because of something

sight

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US / saɪt /

UK / saɪt /

A2
  • noun
  • Things or people that one can see
  • Range or distance that someone can see
  • Famous places often visited by tourists
  • Sense that allows you to see
  • Act of seeing someone or something
  • verb
  • To aim (a gun) at something to get your range
  • To see something rare or unusual

trial

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US / ˈtraɪəl /

UK / ˈtraɪəl, traɪl /

A2
  • adjecitve
  • Being made or done as a test or experiment
  • noun
  • Hearing and judgment of a case in court
  • Act or process of testing or experimenting
  • verb
  • To be made or done as a test or experiment

box

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US / bɒks /

UK / bɑ:ks /

A1
  • noun
  • A marked area of a baseball field
  • A container with four straight sides and a lid
  • Area of seating in a theater separated from others
  • A 4 sided container or shape printed on a page
  • Entire amount of something inside a container
  • verb
  • To strike someone on the side of the head
  • To pack an object in a six-sided container
  • To fight with gloved hands as a sport

luck

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US / lʌk /

UK / lʌk /

A1
  • noun
  • Accidental way things happen, often good things

really

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US / ˈri:əli /

UK / ˈriəˌli, ˈrili /

A1
  • adverb
  • Used to stress something that is said; definitely
  • In a true or accurate manner
  • Very

would

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US / wʊd /

UK / wʊd /

A1
  • other
  • Used to indicate something imagined
  • Used to ask or request something politely
  • Verb used to indicate possibility, request etc.
  • Used to indicate a preference
  • Used to indicate a reaction
  • Indicates something that occurred repeatedly
  • Used to indicate willingness or ability to do

entail

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US / ɪn'teɪl /

UK / ɛnˈtel, ɪn- /

B1
  • verb
  • To have as a necessary part or result

randomly

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US / 'rændəmlɪ /

UK / 'rændəmlɪ /

B1
  • adverb
  • With no pattern or clear purpose; by chance

tough

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US / tʌf /

UK / tʌf /

A2
  • adjecitve
  • (Of food) difficult to chew or bite through
  • Very difficult to do or deal with
  • Having strict standards
  • Being firm and not easily bent or broken
  • Being strong physically or mentally
  • Being difficult to persuade
  • Capable of violence

zip

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US / zɪp /

UK / zɪp /

B1
  • noun
  • Energy; vigor; determination
  • Way to say 'nothing' or 'zero'
  • Device with interlocking teeth to close pants, etc.
  • verb
  • To compress digital documents into one file
  • To move very quickly in a certain direction
  • To close using a zipper

carry

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US / ˈkæri /

UK / ˈkæri /

A1
  • verb
  • To have a child, be pregnant
  • To have a disease you might give to others
  • (Of stores) to sell a particular product
  • To hold something and move it to another place
  • To travel a long distance (sound)
  • To support the weight or burden of something

boss

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US / bɒs /

UK / bɔs, bɑs /

A1
  • noun
  • Person in charge of you at work
  • verb
  • To give orders to someone in an unpleasant way

become

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US / bɪ'kʌm /

UK / bɪˈkʌm /

A1
  • verb
  • To begin to be; grow to be; develop into
  • To be suitable for a particular job or role

final

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US / ˈfaɪnl /

UK / ˈfaɪnəl /

A1
  • adjecitve
  • That will not be changed; permanent
  • Being the last thing in a series
  • noun
  • Last game in a series in a competition

dream

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US / dri:m /

UK / drim /

A1
  • noun
  • A wish or hope for something to happen
  • Imagination or image of something you want
  • Images, thoughts, feelings experienced when asleep
  • verb
  • To wish for something to happen
  • To experience thoughts, images while asleep

same

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US / seɪm /

UK / sem /

A1
  • adjecitve
  • Being equal in quality and amount
  • Identical; not different
  • Not changing; constant

save

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US / seɪv /

UK / sev /

A1
  • noun
  • Preventing a player in a game from scoring a goal
  • preposition
  • Except; not including
  • verb
  • To make your computer keep a file
  • To keep for future use
  • To make something unnecessary; prevent
  • To keep money so that you will have it later
  • To keep something for future use, such as money
  • To keep or rescue someone or something from harm
  • To prevent a player in a game from scoring a goal
  • To avoid the unnecessary waste of energy, etc.

somebody

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US / 'sʌmbədɪ /

UK / ˈsʌmˌbɑdi, -ˌbʌdi, -bədi /

A1
  • noun
  • Important well-respected person
  • pronoun
  • Person who is not known or named

subscribe

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US / səb'skraɪb /

UK / səbˈskraɪb /

B1
  • verb
  • To regularly pay to receive a service

wise

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US / waɪz /

UK / waɪz /

A2
  • adjecitve
  • Knowledgeable about life; having good judgment

transform

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US / træns'fɔ:m /

UK / trænsˈfɔrm /

C2
  • verb
  • To change the shape completely in a good way

but

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US / bət /

UK / bʌt,bət /

A1
  • conjunction
  • Used before you say something different, opposite

craft

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US / krɑ:ft /

UK / kræft /

B1
  • noun
  • Job requiring a worker to have specific skills
  • Vehicle that travels on water or through the air
  • verb
  • To make by hand and with much skill

especially

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US / ɪˈspeʃəli /

UK / ɛˈspɛʃəli, ɪˈspɛʃ- /

A1
  • adverb
  • More than usual; extremely

good

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US / ɡʊd /

UK / ɡʊd /

A1
  • adjecitve
  • Proper, appropriate or right
  • (Of an amount) enough; plenty
  • Excellent; high quality
  • Acting well or properly; of moral character
  • In a positive or happy emotional state
  • noun
  • Advantage or benefit

give

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US / ɡɪv /

UK / ɡɪv /

A1
  • noun
  • Degree of flexibility in something, a material
  • verb
  • To hand over or present something to someone
  • To cause someone to have or experience something

expansion

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US / ɪkˈspænʃn /

UK / ɪkˈspænʃən /

B2
  • noun
  • Making or becoming larger

dragon

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US / ˈdrægən /

UK / ˈdræɡən /

B1
  • noun
  • Imaginary creatures that breathe fire

finish

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US / ˈfɪnɪʃ /

UK / ˈfɪnɪʃ /

A1
  • noun
  • End of something; completion
  • Final coat (of paint) applied to a surface
  • verb
  • To use or consume all of something
  • To reach the end; to complete something
  • To put a final surface (e.g. paint) on something

silo

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US / 'saɪləʊ /

UK / ˈsaɪlo /

C1
  • noun
  • Underground installation for firing missiles

research

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US / rɪ'sɜ:tʃ /

UK / rɪˈsɚtʃ, ˈriˌsɚtʃ /

A2
  • noun
  • Study done to discover new ideas and facts
  • Work done to find or discover knowledge
  • verb
  • To study in order to discover new ideas and facts

slew

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US / slu: /

UK / slu /

C1
  • verb
  • To turn and move suddenly in another direction

roulette

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US / ru:'let /

UK / ruˈlɛt /

C1
  • noun
  • Wheel with teeth for making a row of perforations

zero

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US / ˈzɪərəʊ /

UK / ˈzɪroʊ /

A1
  • noun
  • Temperature when water turns to ice
  • number
  • Number 0
  • verb
  • To set a scale or other device to show 0

battle

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US / 'bætl /

UK / ˈbætl /

A2
  • noun
  • Military fight between armies
  • Working hard to stop something; struggle
  • verb
  • To fight or struggle against someone or something
  • To work hard to stop something; struggle

ballad

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US / ˈbæləd /

UK / ˈbæləd /

B2
  • noun
  • Story that is told through a song or poem

complex

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US / 'kɒmpleks /

UK / kəmˈplɛks, ˈkɑmˌplɛks /

A2
  • adjecitve
  • Not being simple; having many parts or aspects
  • noun
  • Group of buildings all used for the same purpose
  • Psychological issue regarding self-image

guide

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US / ɡaɪd /

UK / ɡaɪd /

A2
  • noun
  • Book or a magazine containing information/advice
  • Person leading others visiting an unknown place
  • verb
  • To help or advise someone about something
  • To control missile to hit a target by radio signal
  • To lead people visiting a new or unknown place

environment

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US / ɪn'vaɪrənmənt /

UK / ɛnˈvaɪrənmənt, -ˈvaɪən- /

A1
  • noun
  • Natural world in which plants and animals live
  • The entire surrounding conditions of something

region

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US / 'ri:dʒən /

UK / ˈridʒən /

A2
  • noun
  • Part of a country, of the world, area, etc.

sometimes

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US / ˈsʌmtaɪmz /

UK / ˈsʌmˌtaɪmz /

A1
  • adverb
  • Only at certain times; occasionally

ton

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US / tʌn /

UK / tʌn /

A2
  • noun
  • Unit of weight; 907 kilograms (US); 1016 (UK)

beast

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US / bi:st /

UK / bist /

B1
  • noun
  • Ugly or terrifying animal

any

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US / 'enɪ /

UK / ˈɛni /

A1
  • adjecitve
  • One, or some, no matter which
  • pronoun
  • One (thing) of many; some

decorate

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US / ˈdekəreɪt /

UK / ˈdɛkəˌret /

A2
  • verb
  • To make more attractive by adding designs/paint
  • To award a medal to someone

game

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US / ɡeɪm /

UK / ɡem /

A1
  • noun
  • Activity with rules that people play to have fun
  • Birds and animals people hunt to kill and eat
  • Match between two teams

come

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US / kʌm /

UK / kʌm /

A1
  • verb
  • To arrive at a place
  • (Of mail) to be delivered
  • To move toward someone; go with someone
  • To reach a certain point or state

help

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US / help /

UK / hɛlp /

A1
  • noun
  • Something given to enable a person to do something
  • Assistance given to someone in need
  • Someone who makes something easier or possible
  • verb
  • To act to enable a person to do something; assist
  • To make something better or less difficult

drone

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US / drəʊn /

UK / dron /

B2
  • noun
  • A remote controlled flying device
  • A continually dull or monotonous voice
  • Male bee
  • verb
  • To talk in a continually dull or monotonous voice

floor

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US / flɔ:(r) /

UK / flɔr, flor /

A1
  • noun
  • Large area used for a particular purpose
  • Part of a room on which you stand
  • Particular level in a building; storey
  • verb
  • To hit or push someone to the ground
  • To surprise or confuse someone who can't respond

jar

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US / dʒɑ:(r) /

UK / dʒɑr /

B2
  • noun
  • Glass container for foods
  • verb
  • To have a harsh or unsettling effect on someone
  • To make a harsh sound to the ears

match

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US / mætʃ /

UK / mætʃ /

A2
  • noun
  • Something that is equal to or the same as another
  • Small stick you strike to light a fire candle etc.
  • A sports competition between two people or teams
  • Person or thing that goes well with another
  • verb
  • To equal or be as good as something else
  • To work well or look good with something else

think

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US / θɪŋk /

UK / θɪŋk /

A1
  • verb
  • To have an idea about something without certainty
  • To have an idea, opinion or belief about something

call

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US / kɔ:l /

UK / kɔl /

A1
  • noun
  • A order or request for action
  • The sound an animal makes, often when in danger
  • A correct prediction, e.g. a decision in a game
  • A short visit to a place or person
  • A decision by a referee or umpire in a game
  • verb
  • To make a request or order for action
  • (Animal) to make sounds to warn of danger
  • To announce the date of an election
  • To make a judgment about something
  • To give someone or something a name
  • To guess in advance the result or outcome
  • To visit a place or person for a short time
  • To phone someone
  • To speak, announce or shout in a loud voice

double

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US / 'dʌbl /

UK / ˈdʌbəl /

A2
  • adjecitve
  • Concerning or intended for use by two people
  • Two times the amount or degree; twice
  • Made of two parts that are the same, similar
  • noun
  • Person that is exactly like someone else
  • verb
  • To be used for two functions at the same time
  • To make or become twice as much

leave

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US / li:v /

UK / liv /

A1
  • noun
  • Permission to do something
  • Vacation time; time off work
  • verb
  • To go away from; depart
  • To gift property to someone after you die
  • To allow something to continue happening
  • To let something remain unused or available
  • To let something or someone remain somewhere

where

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US / hwɛə /

UK / hwɛr, wɛr /

A1
  • conjunction
  • At or in the place which
  • In whatever place
  • pronoun
  • Word you use to ask the location of something

and

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US / ənd /

UK / ənd, ən,ænd /

A1
  • conjunction
  • Used to refer to two or more things
  • Plus; in addition; on top of that
  • Used to introduce an action that follows another

base

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US / beɪs /

UK / bes /

A2
  • noun
  • Place military personnel live, train, and operate
  • Bottom part of an object that touches a surface
  • Unit of counting, e.g. 10 for counting
  • Most important idea or ingredient to add others
  • Origin or start from which something came
  • Main place where an organization or a person works
  • verb
  • To use as the starting point or origin for
  • To have as the main location for (company, etc.)

back

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US / bæk /

UK / bæk /

A1
  • adjecitve
  • Farthest from the front e.g. in a classroom
  • adverb
  • Have returned to a place you were before
  • noun
  • The part of a chair that the upper body leans upon
  • Location at the rear of something
  • The reverse of side something
  • Area on the rear of your body
  • verb
  • To bet money on something
  • To go backwards in a car
  • To support and encourage someone or some cause

bowling

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US / 'bəʊlɪŋ /

UK / ˈbolɪŋ /

A2
  • noun
  • Game to roll a ball at objects to knock them down
  • verb
  • To roll a ball in the sport of bowling
  • To throw a ball in a game such as cricket
  • The playing of a game of tenpins or duckpins etc.

breath

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US / breθ /

UK / brɛθ /

A2
  • noun
  • Air you take in and out of your body

dozen

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US / ˈdʌzn /

UK / ˈdʌzən /

A2
  • noun
  • 12 people or things

guy

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US / ɡaɪ /

UK / ɡaɪ /

A1
  • noun
  • Man; boy; any person

hope

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US / həʊp /

UK / hop /

A1
  • noun
  • When you wish something will happen; what you wish
  • verb
  • To expect and want something to happen

lot

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US / lɒt /

UK / lɑt /

A1
  • noun
  • What happens to a person in life from chance; fate
  • A group of people seen together
  • Item for sale at an auction
  • Small area of land used for a purpose e.g. parking

pain

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US / peɪn /

UK / pen /

A1
  • noun
  • Strong feeling of hurt or discomfort
  • Something or someone that bothers or upsets you
  • verb
  • To cause someone to feel upset or worry

significantly

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US / sɪgˈnɪfɪkəntli /

UK / sɪɡˈnɪfəkəntlɪ /

A2
  • adverb
  • In a way that is important or noticeable
  • In a way that is meaningful

until

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US / ənˈtɪl /

UK / ʌnˈtɪl /

A1
  • conjunction
  • Up to; to a time when something happens
  • preposition
  • Before (a specific time)

wildly

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US / ˈwaɪldli /

UK / ˈwaɪldlɪ /

A1
  • adverb
  • In an uncontrolled manner; very; strongly

couple

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US / 'kʌpl /

UK / ˈkʌpəl /

A2
  • noun
  • Two people in a romantic relationship
  • Two of something; two people; a pair
  • verb
  • To join something to something else
  • (Two animals) to engage in sexual relations
  • To put two people or things together

beyond

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US / bɪ'jɒnd /

UK / biˈɑnd, bɪˈjɑnd /

A2
  • adverb
  • On or to the farther side
  • In addition to
  • preposition
  • Later in time than
  • Out of the limits of

completion

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US / kəmˈpli:ʃn /

UK / kəmˈpliʃən /

A2
  • noun
  • Point at which something is finished or achieved

finally

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US / ˈfaɪnəli /

UK / ˈfaɪnəli /

A1
  • adverb
  • used especially at the beginning of a sentence to introduce the last point or idea
  • After a long time or some difficulty

forever

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US / fər'evə(r) /

UK / fɔrˈɛvɚ, fə- /

B1
  • adverb
  • For all future time; in the future

keep

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US / ki:p /

UK / kip /

A1
  • noun
  • Large, strong tower in the middle of a castle
  • Money spent on you so you can live in a place
  • verb
  • To continue doing something; not to stop
  • To stop balls going in a goal in sports
  • To not give back or return something
  • (Of food) to not spoil or not rot
  • To take possession of something to own, e.g. a pet
  • To have and continue to hold something
  • To do something that you have promised or agreed
  • To stay in a certain place or condition
  • To maintain the rules

mess

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US / mes /

UK / mɛs /

A2
  • noun
  • Something that is untidy, dirty or unclean
  • verb
  • To make something untidy or dirty

slaughter

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US / 'slɔ:tə(r) /

UK / ˈslɔtɚ /

B2
  • noun
  • Act of killing an animal to get its meat
  • Beating someone easily and totally in a sport
  • Killing of great numbers of people violently
  • verb
  • To kill an animal, usually to get its meat
  • To beat someone easily and totally in a sport
  • To kill great numbers of people violently

version

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US / ˈvə:ʃən /

UK / ˈvɚʒən, -ʃən /

A2
  • noun
  • Different way that someone interprets something
  • New or different form of something
  • An updated form of some software

something

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US / ˈsʌmθɪŋ /

UK / ˈsʌmθɪŋ /

A1
  • adverb
  • In some degree or measure
  • noun
  • a person or thing of some value or consequence
  • pronoun
  • Thing that is not yet known or named
  • Approximately

bar

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US / bɑ:(r) /

UK / bɑ:r /

A2
  • noun
  • Piece of (soap, chocolate etc.)
  • Professional organization of lawyers and judges
  • String of musical notes
  • Place to meet friends and buy alcoholic drinks
  • Long solid round piece of metal shaped like a pipe
  • verb
  • To prevent entry, exit or an action

cannon

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US / 'kænən /

UK / ˈkænən /

B2
  • noun
  • Large wheeled gun that fires heavy metal balls
  • verb
  • To hit and bounce off

extraction

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US / ɪkˈstrækʃn /

UK / ɪkˈstrækʃən /

B1
  • noun
  • Process of taking something out of something else
  • Country, region from which a person or family came

hang

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US / hæŋ /

UK / hæŋ /

A2
  • verb
  • To attach a picture, photograph etc. onto a wall
  • To float, move softly, or remain in the air
  • To kill by putting a rope around neck and dropping
  • To remain undecided, unsolved or unclear

most

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US / məʊst /

UK / most /

A1
  • adverb
  • Very; extremely
  • Greatest possible degree
  • pronoun
  • Nearly all of something

warcraft

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US / ˈwɔːkrɑːft /

UK / ˈwɔkræft /

A1

mostly

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US / ˈməʊstli /

UK / ˈmoʊstli /

A2
  • adverb
  • In large part; mainly or chiefly

stack

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US / stæk /

UK / stæk /

B1
  • noun
  • A large number or amount of something
  • Large tube through which smoke exits a building
  • verb
  • To arrange cards in a certain order, to cheat
  • To put one thing on top of another, e.g. boxes

anything

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US / ˈeniθɪŋ /

UK / ˈɛniˌθɪŋ /

A1
  • pronoun
  • A thing of any kind

along

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US / əˈlɒŋ /

UK / əˈlɔ:ŋ /

A1
  • adverb
  • As a companion; taken with someone
  • preposition
  • At a point on a line

from

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US / frəm /

UK / frʌm, frɑm,frəm /

A1
  • preposition
  • Starting at a particular place, time or level

entirely

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US / ɪnˈtaɪəli /

UK / ɪnˈtaɪərli /

A2
  • adverb
  • Wholly; completely

escape

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US / ɪ'skeɪp /

UK / ɪˈskep /

A2
  • noun
  • Act to briefly ignoring boring or bad things
  • The 'esc key' on a keyboard
  • Act of getting away from where you are being kept
  • verb
  • To avoid something undesirable, dangerous or bad
  • To get away from a place where you are being kept
  • (Gas, water) to come out from a pipe, container
  • To not to be noticed or remembered by someone

out

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US / aʊt /

UK / aʊt /

A1
  • adverb
  • No longer stylish (e.g. fashion)
  • Away from home, business, or the usual place
  • In a direction/movement away from inside or center
  • noun
  • Act when a batter cannot continue playing
  • verb
  • To tell people a secret

over

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US / 'əʊvə(r) /

UK / ˈovɚ /

A1
  • adverb
  • Finished; no longer happening
  • Towards the ground/away from a standing position
  • noun
  • A set of six consecutive balls bowled in cricket
  • other
  • Finished
  • preposition
  • Showing the relation when a thing is above another
  • On or covering something
  • Above or across something
  • More than you need
  • From one side to the other
  • In the direction of; toward

resource

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US / riˈsɔ:s /

UK / ˈriˌsɔrs, -ˌsors, -ˌzɔrs, -ˌzors, rɪˈsɔrs, -ˈsors, /

A2
  • noun
  • Something that can be used profitably; asset
  • An essential supply of something
  • Resourcefulness; ability to deal with problems
  • verb
  • To obtain (e.g. oil, gas) from its source

row

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US / rəʊ /

UK / roʊ /

A2
  • noun
  • Loud argument or quarrel between people
  • Straight line of things, e.g. seats in classroom
  • Loud, unpleasant, and undesirable noise
  • verb
  • To move a boat using oars
  • To argue or quarrel loudly about something

airship

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US / ˈeəʃɪp /

UK / ˈerʃɪp /

C2
  • noun
  • Steerable self-propelled aircraft like a balloon

brand

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US / brænd /

UK / brænd /

A2
  • noun
  • A mark burned on an animal to show who owns it
  • Product made or designed by a named company
  • verb
  • To burn a mark on an animal to show who owns it
  • To describe someone as a liar, coward, etc.
  • To give a famous name to a product or service

completely

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US / kəmˈpli:tli /

UK / kəmˈpliːtli /

A1
  • adverb
  • In every way or as much as possible

normally

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US / ˈnɔ:məli /

UK / ˈnɔːrməli /

B1
  • adverb
  • In the manner that is usual or ordinary

possibility

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US / ˌpɒsə'bɪlətɪ /

UK / ˌpɑsəˈbɪlɪti /

A2
  • noun
  • Something with a chance of happening or being true

only

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US / ˈəunli /

UK / ˈonli /

A1
  • adverb
  • Just one; just that amount or thing; not more than
  • Not very important or serious
  • Just that type of thing, person
  • Short time ago; not before a certain time
  • conjunction
  • Except; but

nine

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US / naɪn /

UK / naɪn /

A1
  • number
  • 9

put

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US / pʊt /

UK / pʊt /

A1
  • phrasal verb
  • to make a light stop shining by pressing or moving a switch
  • verb
  • To move or place a thing in a particular position
  • To rate something in importance or value
  • To write or say something in a certain manner

two

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US / tu: /

UK / tu /

A1
  • number
  • 2

addictive

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US / əˈdɪktɪv /

UK / əˈdɪktɪv /

B1
  • adjecitve
  • Being powerless to stop doing or using something

free

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US / fri: /

UK / fri /

A1
  • adjecitve
  • Living, happening without being controlled
  • Costing no money
  • Not working; not busy
  • verb
  • To release (e.g. bird) from a cage or prison

destiny

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US / /

UK / /

B1
  • noun
  • Someone's future; the power that governs this

driving

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US / ˈdraɪvɪŋ /

UK / ˈdraɪvɪŋ /

A1
  • verb
  • To move cattle from one place to another
  • To control a vehicle so that it moves somewhere
  • To force to go somewhere or do or be something
  • To give power to move or operate an engine, etc.
  • To hit a golf ball
  • To push or hit an object into something else

flip

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US / flɪp /

UK / flɪp /

B2
  • noun
  • Act of turning your body in the air; somersault
  • Movement of something from one position to another
  • verb
  • To turn your body in the air, as in gymnastics
  • To move into a different position quickly
  • To move a button or switch to turn on or off

happy

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US / ˈhæpi /

UK / ˈhæpi /

A1
  • adjecitve
  • Feeling pleasure or joy; glad

may

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US / meɪ /

UK / me /

A1
  • noun
  • 5th month of the year
  • other
  • Used to express a desire
  • Expresses permission, possibility or probability
  • Used to show that a thing could be true

play

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US / pleɪ /

UK / pleɪ /

A1
  • noun
  • Loose, free movement between two objects
  • Single action in a sports game
  • Performance in which people act in a theater
  • verb
  • To act as a character in a movie, or on stage
  • To perform music on an instrument
  • To use a device, e.g. a video game
  • To do something for enjoyment and fun
  • To do or perform a game or sport

nightmare

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US / ˈnaɪtmeə(r) /

UK / ˈnaɪtˌmɛr /

A2
  • noun
  • Frightening, difficult or displeasing experience
  • Frightening or upsetting dream while sleeping

this

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US / ðɪs /

UK / ðɪs /

A1
  • adjecitve
  • Used to indicate something already been discussed
  • Used to indicate something happening around now
  • adverb
  • An indication by a physical motion or gesture
  • A specific amount of
  • determiner
  • Person, thing, or idea near you
  • pronoun
  • Person, thing that has already been discussed

subscription

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US / səbˈskrɪpʃn /

UK / səbˈskrɪpʃən /

B1
  • noun
  • Regular payment for a service, magazine etc.

truck

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US / trʌk /

UK / trʌk /

A2
  • noun
  • Homegrown vegetables and fruit for sale
  • Large vehicle suitable for transporting things
  • Simple frame with wheels for moving things; cart
  • verb
  • To transport something on a lorry, van

absurd

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US / əb'sɜ:d /

UK / əbˈsɚd, -ˈzɚd /

B1
  • adjecitve
  • So foolish as to be difficult to believe

big

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US / bɪɡ /

UK / bɪɡ /

A1
  • adjecitve
  • Popular
  • Serious
  • Large

alone

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US / ə'ləʊn /

UK / əˈlon /

A1
  • adjecitve
  • Apart from others
  • Without equal
  • adverb
  • Without anyone or anything else

easily

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US / ˈi:zəli /

UK / ˈizəli /

A1
  • adverb
  • Clearly; without doubt; certainly
  • Without difficulty

fit

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US / fɪt /

UK / fɪt /

A2
  • adjecitve
  • Good looking; physically attractive
  • Proper or acceptable; morally or socially correct
  • noun
  • Sudden loss of body control; attack (of crying)
  • verb
  • To install a machine, equipment etc.
  • To adjust or change to the right size or shape
  • To be the right size and shape that you want

little

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US / 'lɪtl /

UK / ˈlɪtl /

A1
  • adjecitve
  • Being short in length of time
  • Not great in size, amount, or degree; small
  • Being very young or younger than others
  • adverb
  • By an amount or degree that is not very much
  • Not often; rarely
  • noun
  • A person's name

might

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US / maɪt /

UK / maɪt /

A1
  • other
  • Used to politely request an action
  • Used to express that something could happen
  • Power, strength, force or influence

let

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US / let /

UK / lɛt /

A1
  • verb
  • To allow someone to do something
  • Introducing a suggestion to do something together
  • To rent a house, etc. to others

orphan

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US / ˈɔ:fn /

UK / ˈɔ:rfn /

B2
  • noun
  • Child whose parents have died

the

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US / ðə /

UK / ðə /

A1
  • article
  • Used to refer to something already mentioned
  • Used to show there is only one of something
  • determiner
  • Used to describe all of a family

vary

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US / ˈveəri /

UK / ˈveri /

A2
  • verb
  • To change something and make it different
  • To be changeable, both up and down

wow

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US / waʊ /

UK / waʊ /

A1
  • exclamation
  • Sound people make when they make are impressed
  • verb
  • (Informal) to greatly impress someone

accept

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US / ək'sept /

UK / ækˈsɛpt /

A1
  • verb
  • To agree to receive or take something offered
  • To admit that something is true or correct

deep

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US / di:p /

UK / dip /

A1
  • adjecitve
  • Complex and important
  • Extreme or intense
  • Going far down from the surface
  • Low in pitch, as a sound
  • adverb
  • At a certain distance beneath the surface

essential

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US / ɪ'senʃl /

UK / ɪˈsɛnʃəl /

A2
  • adjecitve
  • Extremely or most important and necessary

horse

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US / hɔ:s /

UK / hɔ:rs /

A2
  • noun
  • Large animal with 4 legs used for riding
  • Stand or frame used to support something
  • verb
  • To fool around stupidly

man

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US / mæn /

UK / mæn /

A1
  • noun
  • Humans in general, including male and female
  • An adult male human being
  • Male who acts in a masculine way; not like a woman
  • verb
  • To control or operate (a machine); be in charge of
  • To operate a machine (a boat, etc.)

opposite

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US / ˈɔpəzit /

UK / ˈɑpəzɪt /

A2
  • adjecitve
  • Being totally different from
  • noun
  • Person, thing that is totally different to another
  • preposition
  • Across from or on the side facing something

level

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US / 'levl /

UK / ˈlɛvəl /

A2
  • adjecitve
  • (Sports) equal to another
  • Being steady and determined (e.g. a voice)
  • noun
  • Specific height of something
  • Amount of ability you have compared to others
  • Floor or deck within a building
  • Tool used to determine if something is lying flat
  • verb
  • To aim a gun at someone
  • To destroy a building; flatten an area completely
  • To make things flat or even
  • To make a score equal to another, in sports

stand

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US / stænd /

UK / stænd /

A1
  • noun
  • Effort to fight against something
  • Piece of furniture; device to hold or support
  • Place in a stadium where spectators watch
  • Table where things are sold at a fair or market
  • verb
  • To be a candidate in an election
  • To be able to accept someone, something; bear
  • To last for a long time
  • To be upright; not be sitting or lying down
  • To place something in a particular position; place
  • To be (as stated)
  • To still be valid
  • To have an opinion about something

also

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US / 'ɔ:lsəʊ /

UK / ˈɔlso /

A1
  • adverb
  • In addition; too; in a similar way

five

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US / faɪv /

UK / faɪv /

A1
  • number
  • 5

how

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US / haʊ /

UK / haʊ /

A1
  • adjecitve
  • To what degree? in what amount?
  • adverb
  • (Used to explain the way to do something)
  • exclamation
  • For what purpose or reason?
  • (Used to ask someone or something's condition)

kind

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US / kaɪnd /

UK / kaɪnd /

A1
  • adjecitve
  • In a caring and helpful manner
  • friendly and considerate
  • noun
  • One type of thing

you

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US / jʊ /

UK / ju /

A1
  • pronoun
  • Person someone is speaking or writing to
  • Person or people in general

adapt

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US / ə'dæpt /

UK / əˈdæpt /

B1
  • verb
  • To change something for a different function
  • To change something to fit or suit a new purpose

advance

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US / əd'vɑ:ns /

UK / ædˈvæns /

A2
  • noun
  • Forward movement by an army
  • An attempt to seduce someone
  • verb
  • (Of an army) to move forward
  • To change or improve
  • To increase in price or value
  • To move forward in a certain direction
  • To try to seduce someone

cooperative

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US / kəʊ'ɒpərətɪv /

UK / koˈɑpərətɪv, -əˈretɪv, -ˈɑprə- /

B1
  • adjecitve
  • Working together to get something done
  • noun
  • Group working together and buying own products
  • Business or organization owned by its workers

bot

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US / bɒt /

UK / bɑt /

A1
  • noun
  • Botfly larva; typically develops inside the body of a horse or sheep or human

bad

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US / bæd /

UK / bæd /

A1
  • adjecitve
  • Not good; wrong
  • Lacking in good morals; evil
  • No longer fresh; spoiled

fallout

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US / 'fɔ:laʊt /

UK / ˈfɔlˌaʊt /

C2
  • noun
  • Radioactive particles after a nuclear explosion

intense

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US / ɪn'tens /

UK / ɪnˈtɛns /

A2
  • adjecitve
  • Very strong, great or extreme in degree

three

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US / θri: /

UK / θri /

A1
  • number
  • Number 3

clearing

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US / ˈklɪərɪŋ /

UK / ˈklɪrɪŋ /

A1
  • noun
  • An area in a forest without trees
  • verb
  • To recover from or remove a problem
  • To get rid of the entire contents of
  • To give permission for something to happen
  • To make a place or surface empty by removing
  • To prove that someone is not guilty or to blame

dart

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US / dɑ:t /

UK / dɑ:rt /

B1
  • verb
  • To move suddenly away; race away

deadly

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US / ˈdedli /

UK / ˈdɛdli /

A2
  • adjecitve
  • Causing or capable of causing death
  • Being very accurate

entire

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US / ɪn'taɪə(r) /

UK / ɛnˈtaɪr /

A2
  • adjecitve
  • Complete or full; with no part left out; whole

fair

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US / feə(r) /

UK / fɛr /

A1
  • adjecitve
  • Neither very good nor very bad; average
  • (Of skin) light colored; not dark
  • Quite good; quite a lot
  • Treating all people the same way
  • (Of hair) light colored; blonde
  • (Of weather) sunny; not raining
  • noun
  • Event for companies to show their products
  • Event to sell things to help a charity

into

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US / 'ɪntə /

UK / ˈɪntu /

A1
  • preposition
  • Moving or going inside something
  • In the same direction as; in the direction of
  • So as to become; taking the state of

other

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US / 'ʌðə(r) /

UK / ˈʌðər /

A1
  • adjecitve
  • A thing different from that mentioned
  • determiner
  • (Something) else; not the first (one)
  • pronoun
  • Being the one and only thing of that category

perfect

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US / 'pɜ:fɪkt /

UK / ˈpɚfɪkt /

A1
  • adjecitve
  • So good it cannot be improved
  • verb
  • To do something so well, it cannot be done better

one

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US / wʌn /

UK / wʌn /

A1
  • pronoun
  • You; we; people in general; someone
  • The thing or person previously referred to
  • adjecitve
  • Used to refer to people generally
  • Being a strong example of (something mentioned)
  • number
  • Number 1

open

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US / 'əʊpən /

UK / ˈopən /

A1
  • adjecitve
  • Available for use; accessible
  • Not being hidden; available for others to see
  • Being available for customers to enter or use
  • Allowing everyone to use or take part in
  • Not secret anymore
  • Not closed or shut
  • Willing to accept new ideas and thoughts
  • noun
  • Name for a tennis or golf competition
  • verb
  • To make accessible or able to be used, e.g. road
  • To start the activities or services of a business
  • To make a space or hole appear in something
  • To move or change so that it is no longer closed
  • To start something, e.g. a new business

radically

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US / 'rædɪklɪ /

UK / ˈrædɪkl:ɪ /

B1
  • adverb
  • Completely or extremely

than

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US / ðən /

UK / ðən /

A1
  • conjunction
  • Used to compare two things that are not equal

core

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US / kɔ:(r) /

UK / kɔr, kor /

A2
  • noun
  • Important central part of something
  • verb
  • To take out the central section of a fruit

click

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US / klɪk /

UK / klɪk /

A1
  • noun
  • The sound a computer mouse makes when you press it
  • A short, slight, and sharp sound
  • verb
  • To work well with someone or something
  • To press a computer mouse
  • To make a short, slight, and sharp sound

goal

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US / ɡəʊl /

UK / ɡol /

A2
  • noun
  • Something you try to do or achieve; an aim
  • (Sports) net into which you put a ball to score
  • (Sports) act of scoring by putting a ball in a net

follow

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US / ˈfɔləu /

UK / ˈfɑlo /

A1
  • verb
  • To come after someone; be guided by someone
  • To support someone, e.g. singer or comedian
  • To be the logical result of something
  • To happen after something else happens
  • To believe a set of values or a moral teacher
  • To understand something happening or being said

map

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US / mæp /

UK / mæp /

A1
  • noun
  • Diagram showing the geography of an area
  • verb
  • To draw a diagram to show the geography of an area
  • To find points of similarity between things

less

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US / les /

UK / lɛs /

A1
  • adjecitve
  • Smaller in amount or degree
  • adverb
  • To a smaller degree
  • noun
  • A smaller amount
  • preposition
  • With the subtraction of

slay

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US / sleɪ /

UK / sle /

B2
  • verb
  • To kill violently

blackjack

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US / 'blækdʒæk /

UK / 'blækdʒæk /

A1
  • noun
  • Game of cards

average

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US / 'ævərɪdʒ /

UK / ˈævərɪdʒ, ˈævrɪdʒ /

A2
  • adjecitve
  • Typical or normal; usual; ordinary
  • noun
  • Total of numbers divided by the number of items
  • verb
  • To add numbers then divide by the number of items

bridge

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US / brɪdʒ /

UK / brɪdʒ /

A2
  • noun
  • Structure built over river, road so you can cross
  • verb
  • To make a link between; bring together

make

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US / meɪk /

UK / mek /

A1
  • noun
  • Product made by a particular company; brand
  • verb
  • To arrange or prepare something e.g. dinner
  • To get to (a place) on time
  • To gain the status of (teacher, lawyer, etc.)
  • To create something by putting things together
  • To earn a certain amount of money at a job
  • To cause or force a person to do something
  • To cause something to happen or be formed

order

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US / 'ɔ:də(r) /

UK / ˈɔrdɚ /

A1
  • noun
  • Religious or social group, as of nuns
  • Instructions to others to do what you want
  • State in which things are neat and organized
  • What you ask to buy, e.g. food in restaurant
  • Social or political control of an area
  • verb
  • To put things in a sequence, e.g. a, b, c
  • To give instructions to others to do what you want
  • To ask for something you want to buy, e.g. a meal

run

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US / rʌn /

UK / rʌn /

A1
  • noun
  • Journey between two places made by ship or car
  • Series of similar things or successes and failures
  • Act of running; exercise of running
  • verb
  • To depart or travel according to a schedule
  • To cause an animal to move in a certain direction
  • (Of an engine) to be operating
  • To start or use a computer program
  • To flow in a certain direction, like a liquid
  • To manage or operate a business
  • To operate or drive something
  • (Of a road) to go from one place to another
  • To move your legs faster than walking

convenient

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US / kənˈvi:niənt /

UK / kənˈvinjənt /

A2
  • adjecitve
  • Allowing you to do something with less trouble

either

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US / ˈaɪðə(r) /

UK / ˈiðɚ, ˈaɪðɚ /

A1
  • adjecitve
  • One of two (used when there is a choice of two)
  • adverb
  • (After negative statements) likewise, in addition
  • conjunction
  • Used as the first of two connected things
  • determiner
  • Used as the first of two connected things
  • pronoun
  • The one or the other

extreme

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US / ɪk'stri:m /

UK / ɪkˈstrim /

B1
  • adjecitve
  • Very great in degree
  • Farthest from a center
  • Very severe; very strong
  • noun
  • Effort that is thought more than is necessary

here

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US / hɪə(r) /

UK / hɪr /

A1
  • adverb
  • In this place; at this location, position or time

dungeon

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US / ˈdʌndʒən /

UK / ˈdʌndʒən /

C1
  • noun
  • Dark underground room in a castle used as a prison

lose

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US / lu:z /

UK / luz /

A1
  • verb
  • To be unable to keep in check or control something
  • To decrease in value or quantity (e.g. weight)
  • To stop having certain qualities or abilities
  • To stop having or being entitled to
  • To fail to win something that is being contested
  • To be unable to find something you once had
  • To be dependent on someone (used with 'not')

new

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US / nju: /

UK / nu, nju /

A1
  • adjecitve
  • Not old, recently born, built or made
  • Being or doing something for the first time
  • Not felt, seen or known previously
  • Having been recently bought or obtained

quick

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US / kwɪk /

UK / kwɪk /

A1
  • adjecitve
  • Using very little time; moving far in little time
  • Learning and understanding rapidly and easily

strategy

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US / 'strætədʒɪ /

UK / ˈstrætədʒi /

A2
  • noun
  • Careful plan or method for achieving a goal
  • other
  • Branch of military dealing with command

stuck

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US / stʌk /

UK / stʌk /

A2
  • adjecitve
  • Not able to move
  • verb
  • To push a sharp or pointed object into something
  • To join together using glue or paste
  • To remain in one place or position for a long time

roam

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US / rəʊm /

UK / rom /

B1
  • verb
  • To move about freely without a set destination

tool

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US / tu:l /

UK / tul /

A2
  • noun
  • Device used to make things, e.g. a hammer
  • verb
  • To provide a workshop with the right equipment

try

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US / traɪ /

UK / traɪ /

A1
  • noun
  • Act of putting the ball over the rugby goal line
  • verb
  • To make an effort, to attempt to do something
  • To examine someone or something in a court of law
  • To test to see if it is good or you like it
  • To make a person go through hardship; test
  • To examine something to see if it works

basic

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US / 'beɪsɪk /

UK / ˈbesɪk /

A1
  • adjecitve
  • At the most important or easiest (beginner) level

area

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US / 'eərɪə /

UK / ˈɛriə /

A1
  • noun
  • Amount of measured space
  • A specific section or space; part of a region
  • A subject or field of study

feel

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US / fi:l /

UK / fil /

A1
  • verb
  • To be aware of or experience an emotion, sensation
  • To sense through direct contact; touch

plus

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US / plʌs /

UK / plʌs /

A2
  • noun
  • A benefit or advantage
  • preposition
  • In addition; add
  • In addition to; Indicates a number above
  • Having a value greater than zero

normal

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US / 'nɔ:ml /

UK / ˈnɔrməl /

A1
  • adjecitve
  • Standard or regular way of doing something
  • Having standard mental or physical ability, health

side

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US / saɪd /

UK / saɪd /

A1
  • adjecitve
  • In addition to the central or most important thing
  • Next to, or very close to, the right or left of
  • noun
  • Position or opinion that is opposite to another
  • Right or left part of a person's body
  • Feature of someone's personality
  • Straight edge of an object
  • One of two or more groups fighting each other
  • verb
  • To decide to agree with one point, not the other

usual

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US / ˈju:ʒuəl /

UK / ˈjuʒuəl /

A1
  • adjecitve
  • Being the way things occur most of the time

somehow

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US / ˈsʌmhaʊ /

UK / ˈsʌmˌhaʊ /

A1
  • adverb
  • In a way that is not known or certain

too

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US / tu: /

UK / tu /

A1
  • adverb
  • In addition, also; with emphasis
  • Say that something is more than you want

totally

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US / ˈtəʊtəli /

UK / ˈtotl:ɪ /

A1
  • adverb
  • In a complete way; completely; absolutely

always

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US / 'ɔ:lweɪz /

UK / ˈɔlwez,-wɪz,-wiz /

A1
  • adverb
  • For a very long time
  • At all times; in every situation
  • For ever

after

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US / 'ɑ:ftə(r) /

UK / ˈæftɚ /

A1
  • adverb
  • Later than another time, or behind something
  • conjunction
  • Following something before
  • preposition
  • When an event happened or time has passed

already

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US / ɔ:lˈredi /

UK / ɔlˈrɛdi /

A1
  • adverb
  • Having happened or been done before this time

goofy

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US / 'ɡu:fɪ /

UK / ˈɡufi /

C1
  • adjecitve
  • Silly or stupid; crazy

diablo

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US / ˌdaɪəˈbi:ti:z /

UK / ˌdaɪəˈbitɪs, -tiz /

A1

dlc

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US / ˌdiː el ˈsiː /

UK / ˌdiː el ˈsiː /

A1

guess

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US / ɡes /

UK / ɡɛs /

A1
  • noun
  • Answer given when you don't know if it is correct
  • verb
  • To give an answer without knowing if it is correct

mode

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US / məʊd /

UK / moʊd /

A2
  • noun
  • Fashion and design
  • Status or way of functioning

shelter

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US / 'ʃeltə(r) /

UK / ˈʃɛltɚ /

B1
  • noun
  • Place to protect people/animals from abuse
  • Structure that covers or protects things
  • State of being protected from danger, bad weather
  • verb
  • To give animals, people a place away from abuse
  • To find protection from danger/bad weather

team

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US / ti:m /

UK / tim /

A1
  • noun
  • Group of people working on a task together
  • Group of people playing a sport together

reward

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US / rɪ'wɔ:d /

UK / rɪˈwɔrd /

A2
  • noun
  • Money given for information about criminals
  • verb
  • To give something because of someone's good work
  • To give someone money for helping the police
  • To give someone satisfaction for what they did

wild

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US / waɪld /

UK / waɪld /

A2
  • adjecitve
  • Living in nature; not tame
  • (Of land) not developed by people
  • adverb
  • In a manner which lacks control
  • noun
  • A natural environment e.g. jungle, forest

will

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US / wɪl /

UK / wɪl /

A1
  • noun
  • Desire or choice of someone
  • Document saying who gets your money when you die
  • Strong desire to do something; determination
  • Desire to do something; strong wish to do
  • other
  • Used with verbs to express the future
  • verb
  • To leave property to someone after your death
  • To use mental effort to make something happen
  • Am (is, are) likely to do
  • To influence someone to do something
  • To make something happen by strongly wanting it

ultimate

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US / ˈʌltɪmət /

UK / ˈʌltəmɪt /

A2
  • adjecitve
  • Basic; original; most significant
  • Being the greatest example of something
  • Happening or coming at the end of process; final

certain

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US / ˈsə:tn /

UK / ˈsɚtn /

A1
  • adjecitve
  • Definite, fixed
  • Referring to an unspecified amount or quantity
  • Being sure about something; without doubt

day

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US / deɪ /

UK / de /

A1
  • noun
  • A period of 24 hours beginning at midnight
  • The period of time when it is light outside
  • Person's name

explain

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US / ɪk'spleɪn /

UK / ɪkˈsplen /

A1
  • verb
  • To make clear or easy to understand by describing

point

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US / pɔɪnt /

UK / pɔɪnt /

A1
  • noun
  • An item to be discussed
  • Small spot or dot
  • Fact or detail
  • Feature of something
  • The size of the text on a page or screen
  • A certain time or stage in a process
  • Certain position in time or space
  • Idea or fact you try to convince people about
  • Measurement of scores in a game, sport
  • Sharp end of something, e.g. a pen or pin
  • verb
  • To face a certain direction, e.g. north
  • To indicate something with your finger to others

raider

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US / ˈreɪdə(r) /

UK / ˈreɪdər /

B1
  • noun
  • Investor buying controlling interest in companies

sure

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US / ʃʊə(r) /

UK / ʃʊr /

A1
  • adjecitve
  • Having no doubts about something
  • Have confidence in your own words or actions
  • Firmly established or held; being firm or stable
  • Being correct or true
  • adverb
  • What you say to agree willingly

switch

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US / swɪtʃ /

UK / swɪtʃ /

A2
  • noun
  • A change or shift from one method to another
  • Thing you move to turn electrical items on or off
  • Thin flexible piece of wood or stick
  • verb
  • To exchange or replace something for another thing

actually

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US / ˈæktʃuəli /

UK / ˈæktʃuəli /

A1
  • adverb
  • Used to add new (often different) information

bonus

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US / ˈbəʊnəs /

UK / ˈboʊnəs /

A2
  • noun
  • Extra money for achieving, exceeding targets

deserve

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US / dɪ'zɜ:v /

UK / dɪˈzɚv /

A2
  • verb
  • To be worthy of, e.g. getting praise or attention

folk

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US / fəʊk /

UK / fok /

A2
  • adjecitve
  • (Of ordinary people) not sophisticated
  • noun
  • Ordinary common people

immediately

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US / ɪˈmi:diətli /

UK / ɪˈmidiɪtli /

A1
  • adverb
  • Without any delay; straight away

stick

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US / stɪk /

UK / stɪk /

A2
  • noun
  • Long thin piece of wood from a tree
  • verb
  • To push a sharp or pointed object into something
  • To join together using glue or paste
  • To remain in one place or position for a long time

realize

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US / 'ri:əlaɪz /

UK / ˈriəˌlaɪz /

A1
  • verb
  • To become aware of or understand mentally

use

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US / ju:s /

UK / ju:s /

A1
  • noun
  • Ability to employ something
  • Need to enable it to work
  • Permission to do something with something
  • Act of spending money
  • Operation of a machine for its function
  • verb
  • To have; to eat, drink, consume etc.
  • To need to operate or work
  • To operate a machine, e.g. a computer
  • To treat a person badly
  • To do something with, for a task or purpose

walk

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US / wɔ:k /

UK / wɔk /

A1
  • noun
  • Journey on foot done for pleasure or exercise
  • verb
  • To move with your legs at a slowish pace

complicated

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US / 'kɒmplɪkeɪtɪd /

UK / ˈkɑmplɪˌketɪd /

B1
  • adjecitve
  • Difficult to do, understand or use
  • verb
  • To make more difficult to do, understand or use

genre

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US / 'ʒɒ̃rə /

UK / ˈʒɑnrə /

B2
  • noun
  • Category of art, music with its own qualities

flow

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US / fləʊ /

UK / flo /

A2
  • noun
  • Amount of something that moves through an area
  • verb
  • To move steadily and easily in a certain direction

story

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US / 'stɔ:rɪ /

UK / ˈstɔri, ˈstori /

A1
  • noun
  • One of many floors or levels in a building
  • Account or description of how something happened

taste

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US / teɪst /

UK / test /

A2
  • noun
  • (Good) sense of style in clothes, art, or manners
  • Flavor in your mouth from food or drink
  • A liking for something; preference
  • Brief experience of something
  • verb
  • To experience something
  • To experience the flavor of food, drink
  • To briefly experience to see if you like something

true

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US / tru: /

UK / tru: /

A1
  • adjecitve
  • Agreeing with the facts; not false; real or actual

additional

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US / əˈdɪʃənl /

UK / ə'dɪʃənl /

A2
  • adjecitve
  • Further or added

beat

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US / bi:t /

UK / bit /

A2
  • noun
  • Regular movement or rhythm (e.g. heart or music)
  • verb
  • To move in regular motions in order to push blood
  • To strike or hit repeatedly and with great force
  • To mix ingredients together with a fork or machine
  • To play a drum
  • To win against another person or team; defeat

continue

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US / kən'tɪnju: /

UK / kənˈtɪnju /

A1
  • verb
  • To do something without stopping, or after pausing
  • To start doing again after a break, pause, or stop

gradual

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US / ˈgrædʒuəl /

UK / ˈɡrædʒuəl /

B1
  • adjecitve
  • Moving slowly by small amounts, over time

massive

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US / ˈmæsɪv /

UK / ˈmæsɪv /

B1
  • adjecitve
  • Very big; large; too big

raid

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US / reɪd /

UK / red /

B1
  • noun
  • Sudden entry by police; surprise attack by army
  • (Army) to suddenly enter or attack a place
  • verb
  • (Army) to suddenly enter or attack a place
  • To suddenly enter or attack, e.g. to steal or harm

series

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US / ˈsɪəri:z /

UK / ˈsɪriz /

A1
  • noun
  • Set of stories or articles on a particular subject
  • other
  • Number of things that happen one after another

contain

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US / kənˈteɪn /

UK / kənˈten /

A2
  • verb
  • To keep something from spreading
  • To hold something inside something else

four

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US / fɔ:(r) /

UK / fɔr, for /

A1
  • number
  • 4

inside

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US / ˌɪn'saɪd /

UK / ɪnˈsaɪd, ˈɪnˌsaɪd /

A2
  • adjecitve
  • Being in something
  • Being in a building
  • adverb
  • Into a house; indoors
  • noun
  • Inner part or surface of something

obviously

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US / ˈɒbviəsli /

UK / ˈɑːbviəsli /

A2
  • adverb
  • In a way that is obvious/easy to see or understand

once

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US / wʌns /

UK / wʌns /

A1
  • adverb
  • One time; one instance
  • At a time in the past
  • conjunction
  • When; as soon as

probably

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US / ˈprɒbəbli /

UK / ˈprɑbəbli /

A1
  • adverb
  • That is likely to happen or be true

satisfy

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US / ˈsætɪsfaɪ /

UK / ˈsætɪsˌfaɪ /

A2
  • verb
  • To make someone happy because they got their wish
  • To do what is required in order to finish

while

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US / waɪl /

UK / hwaɪl, waɪl /

A1
  • conjunction
  • In spite of the fact that; although
  • During the time that; at the same time
  • noun
  • Short amount of time

access

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US / 'ækses /

UK / ˈæksɛs /

A2
  • noun
  • Way to enter a place, e.g. a station or stadium
  • verb
  • To be able to use or have permission to use

frankly

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US / ˈfræŋkli /

UK / ˈfræŋkli /

B2
  • adverb
  • Speaking honestly and directly

comment

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US / 'kɒment /

UK / ˈkɑmɛnt /

A2
  • noun
  • Something you say, giving an opinion; remark
  • verb
  • To say something that gives your opinion

down

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US / daʊn /

UK / daʊn /

A1
  • adjecitve
  • Being sad, sick, or unhappy
  • Not operating, working, or functioning as expected
  • adverb
  • In a sitting or lying position
  • Towards or on the ground, floor, or bottom
  • Written or copied onto a piece of paper or book
  • noun
  • A period of play in American Football
  • The soft, smooth hairs that cover a bird's body
  • preposition
  • Along something's path, course, or direction
  • Going from a higher position to a lower position
  • verb
  • To eat or drink very quickly and without stopping

hunter

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US / ˈhʌntə(r) /

UK / ˈhʌntɚ /

A2
  • noun
  • Someone who hunts animals to kill them
  • Person's name

practice

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US / 'præktɪs /

UK / ˈpræktɪs /

A2
  • noun
  • The office and place for legal or medical work
  • Doing something many times to become better at it
  • verb
  • To work as a doctor or lawyer
  • To live according to the teachings of a religion
  • To do something many times to improve a skill

then

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US / ðen /

UK / ðɛn /

A1
  • adverb
  • A time that is not now
  • Following another thing in time or arrangement
  • Following on reasonably from what was just stated
  • At that time, not now

slowly

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US / ˈsləʊli /

UK / ˈsloʊli /

A1
  • adverb
  • In an unhurried or not speedy manner

action

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US / 'ækʃn /

UK / ˈækʃən /

A2
  • noun
  • Something that a person or thing does
  • verb
  • To act to do something

annoying

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US / əˈnɔɪɪŋ /

UK / əˈnɔɪɪŋ /

B1
  • adjecitve
  • A little angry; upset
  • verb
  • To make someone angry

bother

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US / 'bɒðə(r) /

UK / ˈbɑðɚ /

A2
  • noun
  • Problems, concern or worry for someone
  • A disturbance; trouble
  • verb
  • To cause problems, concerns or worry for someone
  • To take the trouble to do something

get

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US / ɡet /

UK / ɡɛt /

A1
  • verb
  • To become affected by illness or disease
  • To begin to feel or understand an emotion or idea
  • To send or bring someone or something home, etc.
  • To go somewhere to obtain something
  • To (cause to) do a particular thing
  • To obtain, receive or be given something
  • To currently have
  • To prepare for use
  • To understand something being said or read

first

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US / fɜ:st /

UK / fɚst /

A1
  • adjecitve
  • 1st; Coming before all others in time or place
  • noun
  • Something that has not happened before
  • Position of the winner of a competition

difficulty

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US / ˈdɪfɪkəlti /

UK / ˈdɪfɪˌkʌlti, -kəl- /

A1
  • noun
  • Something that is hard to do

hard

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US / hɑ:d /

UK / hɑː(r)d /

A1
  • adjecitve
  • Difficult to do; difficult to understand
  • (Of facts) not able to be misunderstood; clear
  • (Of alcohol) strong
  • Involving or requiring lots of work, effort, care
  • Being full of pain, trouble, and problems
  • Strong
  • (Of edge) clear; sharp
  • Difficult to bend, break or cut; solid
  • adverb
  • With lots of force, power, or impact

pool

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US / pu:l /

UK / pul /

A2
  • noun
  • Amount collected, e.g. money, for some purpose
  • Small body of still water
  • Game of hitting balls on a table with long sticks
  • Small area of water for swimming bound by walls
  • verb
  • (Of a liquid) to collect into a small area
  • To make a collection of (resources, money etc.)

second

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US / 'sekənd /

UK / ˈsɛkənd /

A1
  • adjecitve
  • 2nd; the one following first
  • noun
  • Unit of time; one sixtieth of a minute
  • Short period of time that you wait for someone
  • (Do) soon
  • verb
  • To agree to support a proposal at a meeting

bunch

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US / bʌntʃ /

UK / bʌntʃ /

B1
  • noun
  • A group of things of the same kind
  • verb
  • To group people or things closely together
  • (Cloth) to gather/be gathered together in folds

falcon

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US / ˈfɔ:lkən /

UK / ˈfælkən /

B2
  • noun
  • Fast-flying hunting bird

hit

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US / hɪt /

UK / hɪt /

A1
  • noun
  • A planned killing, usually for money
  • Song, movie etc. that is successful
  • When someone strikes someone or something
  • Time when a player makes contact with the ball
  • Time when a website is accessed
  • verb
  • To have a negative impact on a person/place/thing
  • To press something, such as a button or switch
  • To suddenly realize the importance of something
  • To move your hand, a bat, etc. against with force
  • To fight, attack or damage something or someone
  • To arrive at a specific place, level, or goal
  • To make contact with the ball in a game or sport

nothing

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US / 'nʌθɪŋ /

UK / ˈnʌθɪŋ /

A1
  • noun
  • Item of little or no value, importance, interest
  • Number or value of zero
  • pronoun
  • Not anything, not a single thing

number

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US / ˈnʌmbə(r) /

UK / ˈnʌmbɚ /

A1
  • noun
  • Symbols such as 1, 2, 56, 793
  • Particular song or dance performed during a show
  • Total quantity or amount of things
  • verb
  • To put numbers on things
  • To assign a sequence within a group, series, set
  • To claim to be part of a larger group, series, set

specie

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US / 'spi:ʃi: /

UK / 'spi:ʃɪ /

B1
  • noun
  • Singular of species

requirement

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US / rɪ'kwaɪəmənt /

UK / rɪˈkwaɪrmənt /

A2
  • noun
  • A demand that someone does something
  • Something that is a necessity

cause

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US / kɔ:z /

UK / kɔz /

A2
  • noun
  • Belief, goal or organization that people support
  • Reason for
  • verb
  • To make something happen; create effect or result

place

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US / pleɪs /

UK / ples /

A1
  • noun
  • Particular location, area or region
  • verb
  • To put someone in a particular type of situation
  • To put something in a certain location or position

own

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US / əʊn /

UK / on /

A1
  • adjecitve
  • Belong to oneself
  • determiner
  • Yours, his, hers, etc.; not belonging to another
  • pronoun
  • (Something) belong to myself
  • verb
  • To have something as your property

modifier

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US / ˈmɒdɪfaɪə(r) /

UK / ˈmɑ:dɪfaɪə(r) /

B1
  • noun
  • Word that qualifies the meaning of a noun or verb

similar

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US / ˈsɪmələ(r) /

UK / ˈsɪməlɚ /

A1
  • adjecitve
  • Nearly the same; alike

tears

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US / tɪəs /

UK / tɪrs /

A2
  • other
  • Drops of salty water from the eye
  • Holes or rips in something after it has been damaged
  • verb
  • To move very quickly, often with carelessness
  • To remove something forcibly or roughly
  • To damage by pulling, resulting in a rough edge

style

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US / staɪl /

UK / staɪl /

A1
  • noun
  • The (tasteful) way something is designed or done
  • verb
  • To shape or design something in a certain way

whenever

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US / wenˈevə(r) /

UK / hwɛnˈɛvɚ /

A1
  • adverb
  • At any or every time that

rpg

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US / ˌɑː piː ˈdʒiː /

UK / ˌɑːr piː ˈdʒiː /

A1
  • abbreviation
  • RPG is an acronym

case

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US / keɪs /

UK / kes /

A1
  • noun
  • Container used to carry things, e.g. clothes
  • Set of facts about a crime
  • Set of facts about an event
  • Example or instance of something
  • verb
  • To find out about a place, as in planning to steal

absolutely

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US / ˈæbsəlu:tli /

UK / ˈæbsəˌlutli, ˌæbsəˈlutli /

A2
  • adverb
  • Completely; totally; very

depth

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US / depθ /

UK / dɛpθ /

A2
  • noun
  • Distance below a surface

find

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US / faɪnd /

UK / faɪnd /

A1
  • noun
  • Object discovered by chance
  • Things that have been discovered from searching
  • verb
  • To become aware of something that is happening
  • To discover or meet by chance
  • To decide if someone is guilty of a crime, or not
  • To learn through study, research, or effort
  • To discover something by looking for it

great

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US / ɡreɪt /

UK / ɡret /

A1
  • adjecitve
  • Very large in size
  • Very important
  • Very good; fantastic; wonderful
  • adverb
  • Very good; better than before
  • noun
  • Successful and well-admired person

enough

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US / ɪˈnʌf /

UK / ɪˈnʌf /

A1
  • adjecitve
  • Sufficient to answer the need
  • adverb
  • To a satisfactory degree
  • pronoun
  • Equal to what is needed; as much as required
  • Adequate number or amount

mean

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US / mi:n /

UK / min /

A1
  • adjecitve
  • Being good at
  • Nasty; unkind
  • Not liking to spend money; cheap; stingy
  • noun
  • Average of a set of numbers
  • verb
  • To express a particular idea or thought
  • To intend to do something in particular
  • To have a particular meaning or value

mix

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US / mɪks /

UK / mɪks /

A2
  • noun
  • A combination of more than two things
  • verb
  • To combine two or more things to make one
  • To meet and get along with others, e.g. at a party

primarily

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US / praɪˈmerəli /

UK / praɪˈmɛrəli, -ˈmɛr- /

A2
  • adverb
  • In the most basic or important way

tend

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US / tend /

UK / tɛnd /

A2
  • verb
  • To move or act in a certain manner
  • To take care of
  • To regularly behave in a certain way

require

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US / rɪ'kwaɪə(r) /

UK / rɪˈkwaɪr /

A2
  • verb
  • To demand that someone does something
  • To need to do something, to make it necessary

shogi

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US / /

UK / /

A1
  • other
  • A form of chess played on a board of squares; each player has pieces

suddenly

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US / ˈsʌdənli /

UK / ˈsʌdn:lɪ /

A1
  • adverb
  • In an unexpected or very quick manner

type

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US / taɪp /

UK / taɪp /

A1
  • noun
  • Printed letters or blocks used for printing them
  • Group of things or people sharing common features
  • verb
  • To identify something belonging to a group
  • To write by touching keys on a keyboard

watch

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US / wɒtʃ /

UK / wɑtʃ /

A1
  • noun
  • Period of time someone is responsible for guarding
  • Device you wear on your wrist that shows the time
  • Official warning statement, e.g. of bad weather
  • verb
  • To keep in check, manage, or control something
  • To look at something for entertainment, e.g. TV
  • To guard a place or people; protect child, etc.
  • To look at carefully to work out what is happening
  • To protect and care for someone or something

dash

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US / dæʃ /

UK / dæʃ /

B1
  • noun
  • Hyphen e.g. '-'; or space
  • Act of running quickly towards a particular place
  • Small amount of something (often used in cooking)
  • verb
  • To hit against something with a lot of force
  • To destroy or damage a feeling, such as hope
  • To run or move very quickly or hastily

everywhere

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US / ˈevriweə(r) /

UK / ˈevriwer /

A1
  • adverb
  • Every place

elaborate

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US / ɪ'læbəreɪt /

UK / ɪˈlæbəret /

B2
  • adjecitve
  • Made or done with great care or in a detailed way
  • verb
  • To explain something in detail
  • To be made or explained with great care/in detail

grotto

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US / 'ɡrɒtəʊ /

UK / ˈɡrɑto /

C1
  • noun
  • Small cave (usually with attractive features)

house

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US / haʊs /

UK / haʊs /

A1
  • noun
  • Place where a specific activity or business occurs
  • Building in which a family, person lives
  • verb
  • To give someone a place to live
  • To contain or store something

equipment

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US / ɪˈkwɪpmənt /

UK / ɪˈkwɪpmənt /

A2
  • noun
  • Tools or materials used to perform a task

ladder

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US / 'lædə(r) /

UK / ˈlædɚ /

B1
  • noun
  • Series of levels to go up in society or business
  • Device with a series of steps used for climbing

master

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US / 'mɑ:stə(r) /

UK / ˈmæstɚ /

A2
  • adjecitve
  • Being very skilled at doing something
  • Being the main or most important thing or part
  • noun
  • Someone who is very skilled at doing something
  • Holding a higher degree from a university
  • Male teacher
  • Owner of an animal, e.g. a dog
  • verb
  • To gain control over something
  • To learn to do something very well

jump

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US / dʒʌmp /

UK / dʒʌmp /

A1
  • noun
  • Large sudden increase
  • An act of springing into the air
  • Bar or other thing that is jumped over
  • A sudden movement due to surprise
  • verb
  • To attack someone suddenly
  • To push your body into the air with your legs
  • To suddenly decide to do something
  • To make a sudden movement due to surprise

least

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US / li:st /

UK / list /

A1
  • adverb
  • In the smallest or lowest way
  • noun
  • Something that is of the lowest or smallest degree

progression

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US / prəˈgreʃn /

UK / prəˈɡrɛʃən /

A2
  • noun
  • Process of developing over time

right

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US / raɪt /

UK / raɪt /

A1
  • adjecitve
  • Correct or true
  • The south side of you looking at the rising sun
  • adverb
  • Exactly in a place or time
  • Being appropriate for a particular event
  • In a straight or direct manner
  • noun
  • Something you are legally or morally allowed to do
  • Ideal of what is just and good
  • Political view based on conservatism
  • verb
  • To fix something previously wrong or unjust
  • To make upright, as a boat that has turned over

touch

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US / tʌtʃ /

UK / tʌtʃ /

A1
  • noun
  • Certain way of doing that makes something special
  • A small amount of something
  • Feeling of a surface
  • verb
  • To affect feelings, especially by causing sympathy
  • To be next to each other with no space between
  • To get involved with (used in negative)
  • To feel an object with your fingers, etc.

about

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US / ə'baʊt /

UK / əˈbaʊt /

A1
  • adverb
  • To be ready to; going to
  • Nearly; approximately; roughly
  • Near; next to; close to
  • In every direction; in the area of
  • preposition
  • Concerning or of (a topic)

even

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US / 'i:vn /

UK / ˈivən /

A1
  • adjecitve
  • Being equal in influence, power, possibility etc.
  • Being divided equally or fairly
  • (Of teams/contest) with similar chances of success
  • Smooth, level, or regular
  • Can be divided by 2; ending in 2, 4, 6, 8, or 0
  • At a regular, equally steady manner
  • Remaining steady and unchanging
  • adverb
  • (When this is surprising) as well; too
  • (Used to compare two things/stress the difference)
  • verb
  • To make something level; to flatten
  • To make something equal

eventually

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US / ɪˈventʃuəli /

UK / ɪˈvɛntʃuəli /

A2
  • adverb
  • After a long time; after many attempts; in the end

different

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US / ˈdɪfrənt /

UK / ˈdɪfrənt /

A1
  • adjecitve
  • Not of the same kind; unlike other things

melodramatic

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US / ˌmelədrəˈmætɪk /

UK / ˌmɛlədrəˈmætɪk /

A1
  • adjecitve
  • Exaggerating your emotions; reacting dramatically

like

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US / laɪk /

UK / laɪk /

A1
  • adjecitve
  • Being equal in status or kind to something else
  • Similar; the same
  • adverb
  • For example
  • preposition
  • Used as a filler; used to ad emphasis
  • In a way similar to the way something is done
  • Such as; for example
  • verb
  • To want to
  • To find something pleasing; to prefer something

optional

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US / ˈɒpʃənl /

UK / ˈɑpʃənəl /

A2
  • adjecitve
  • Being possible or available, but not required

people

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US / 'pi:pl /

UK / ˈpipəl /

A1
  • noun
  • Persons sharing culture, country, background, etc.
  • Men, Women, Children

quest

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US / kwest /

UK / kwɛst /

B2
  • noun
  • Long and challenging journey to find something

storey

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US / 'stɔ:rɪ /

UK / ˈstɔri, ˈstori /

B1
  • noun
  • One of many floors or levels in a building

that

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US / ðæt /

UK / ðæt, ðət /

A1
  • adjecitve
  • The person or thing being talked about
  • Used to identify something both the speakers know
  • adverb
  • Used to reinforce adjectives and adverbs
  • To such a degree
  • conjunction
  • Used to connect a noun clause
  • Used to introduce an adverbial clause
  • Used to introduce a noun clause
  • determiner
  • Used as a noun to refer to something
  • pronoun
  • Referring an object far away
  • Used to refer to the relative pronoun ‘which’

what

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US / wɒt /

UK / hwɑt, hwʌt, wɔt, wʌt,hwət, wət /

A1
  • pronoun
  • Thing or things that; the same kind as
  • Used to emphasize something you are about to say
  • adjecitve
  • Used to refer to a particular amount, or number
  • Used to place emphasis on a particular quality
  • adverb
  • To a certain degree
  • determiner
  • Question words used for asking for information
  • exclamation
  • Used to express excitement, shock, or surprise
  • Used to ask people to repeat something they said

week

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US / wi:k /

UK / wik /

A1
  • noun
  • Period of seven days from Sunday to Saturday

unlock

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US / ˌʌn'lɒk /

UK / ʌnˈlɑk /

B1
  • verb
  • To use a key or code to open something

delivery

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US / dɪˈlɪvəri /

UK / dɪˈlɪvəri, -ˈlɪvri /

A2
  • noun
  • Way someone acts when speaking publicly
  • Act of taking something to a person or place

fight

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US / faɪt /

UK / faɪt /

A1
  • noun
  • An argument or quarrel
  • Act of trying to hurt someone by hitting them
  • A struggle to do a difficult task
  • verb
  • To argue or quarrel with someone about something
  • To try to hurt someone by hitting them
  • To struggle to do a difficult task

ground

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US / graʊnd /

UK / ɡraʊnd /

A1
  • noun
  • Connection of electrical equipment to earth
  • Place where people play particular sports
  • Solid surface of the earth that we stand on
  • verb
  • To break (coffee, etc.) into tiny bits with machine
  • To make loud jarring noise by pressing hard
  • To make sharp or smooth through friction
  • To press together with force making a sound
  • To punish someone by not allowing them to go out
  • To hit the bottom
  • (Of boat) to hit the bottom so it cannot move
  • To prevent a plane from taking off
  • To place the ball over the goal line in rugby

flexible

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US / ˈfleksəbl /

UK / ˈflɛksəbəl /

B1
  • adjecitve
  • Bending easily
  • Able to adjust to new events, requirements easily

each

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US / i:tʃ /

UK / itʃ /

A1
  • determiner
  • Every one of two or more things
  • pronoun
  • Per one person or thing

twice

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US / twaɪs /

UK / twaɪs /

A1
  • adverb
  • Two times

yeah

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US / jeə /

UK / ˈjɛə, ˈjæə, jɛ- /

A1
  • exclamation
  • Another way of saying 'yes'

build

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US / bɪld /

UK / bɪld /

A1
  • noun
  • Your physical shape; physique
  • verb
  • To establish e.g. a reputation, over time
  • To construct a house, office, factory

cap

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US / kæp /

UK / kæp /

B1
  • noun
  • Covering for the end or top of something
  • Small, soft hat often with a front visor or shade
  • An upper limit on the amount of (e.g. budget)
  • verb
  • To cover the top or end of an object
  • To limit the amount of usage of something

combat

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US / 'kɒmbæt /

UK / kəmˈbæt, ˈkɑmˌbæt /

B1
  • verb
  • To fight someone or something physically

divine

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US / dɪ'vaɪn /

UK / dɪˈvaɪn /

B1
  • adjecitve
  • Concerning or coming from God or a god
  • Being very good or wonderful
  • verb
  • To predict through feeling and without reason

glider

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US / ˈglaɪdə(r) /

UK / ˈɡlaɪdɚ /

B1
  • noun
  • Aircraft without an engine

lahore

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US / lɑˈhɔr /

UK / /

A1
  • proper noun
  • The capital of Punjab province and second largest city of Pakistan, situated near the border with In

old

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US / əʊld /

UK / old /

A1
  • adjecitve
  • Having existed for a long time, not young or new
  • Age of a person since birth

throw

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US / θrəʊ /

UK / θroʊ /

A1
  • noun
  • Arm movement to make a thing fly through the air
  • Loose cloth or blanket (usually over a chair)
  • Forcibly putting someone on the ground
  • verb
  • To use your arm to make something fly in the air
  • To move part of your body suddenly and forcefully
  • To confuse or upset someone
  • (E.g. judo) to forcibly put someone on the ground
  • To put something somewhere suddenly and roughly

work

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US / wɜ:k /

UK / wɚk /

A1
  • adjecitve
  • Activity completed in order to make money
  • noun
  • The product of some artistic or literary endeavor
  • Everything created by an author, artist, musician
  • Activity you do in order to make money
  • Place of employment
  • Final product or result of a some labor or effort
  • verb
  • To bring into a specific state of success
  • To be functioning properly, e.g. a car
  • To do your job in your company or workplace
  • To make an effort to do something
  • To operate a machine or device

accessible

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US / əkˈsesəbl /

UK / ækˈsɛsəbəl /

A2
  • adjecitve
  • Able to be entered, reached or used

all

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US / ɔ:l /

UK / ɔl /

A1
  • adverb
  • Completely; totally
  • determiner
  • Being every one of something
  • pronoun
  • 100% of something; the complete amount

common

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US / 'kɒmən /

UK / ˈkɑmən /

A1
  • adjecitve
  • Shared; Belonging to or used by everyone
  • Typical, normal; not unusual
  • noun
  • Area in a city or town that is open to everyone
  • Field near a village owned by the local community

drop

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US / drɒp /

UK / drɑp /

A1
  • noun
  • Distance between a higher and a lower level
  • Act of letting something fall (from your hand)
  • A decrease in quantity or quality; reduction
  • Tiny amount of liquid, with rounded bottom
  • verb
  • To drive someone to a place and then drive away
  • To let something fall from your hand
  • To fall or lie down quickly, as when shot
  • To decide to stop something e.g. a course)
  • To (cause to) reduce in quantity or quality

fast

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US / fɑ:st /

UK / fæst /

A1
  • adjecitve
  • In a way that is difficult to move or change
  • Moving or able to move quickly
  • Showing time that is later than the actual time
  • adverb
  • With a great deal of speed
  • noun
  • Period of time when a person chooses not to eat
  • verb
  • To refuse food for a long time

mega

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US / ˈmegə /

UK / 'meɡə /

B2
  • noun
  • Big; great; large; impressive

its

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US / ɪts /

UK / ɪts /

A1
  • adjecitve
  • Referring to or belonging to ‘it’
  • determiner
  • Of something; belonging or related to something
  • other
  • Possessive form of “it”

notification

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US / ˌnəʊtɪfɪˈkeɪʃn /

UK / ˌnoʊtɪfɪˈkeɪʃn /

B2
  • noun
  • Act of giving formal or official information

who

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US / hu: /

UK / hu /

A1
  • pronoun
  • Which person
  • Used to introduce information about people

super

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US / ˈsu:pə(r) /

UK / ˈsupɚ /

A2
  • adjecitve
  • Of the highest quality; great; marvelous

casino

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US / kəˈsi:nəʊ /

UK / kəˈsi:noʊ /

B2
  • noun
  • Establishment that hosts legalized gambling

elite

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US / iˈliːt /

UK / iˈliːt /

B2
  • adjecitve
  • Belonging to the richest, most powerful, best-educated, or best-trained group in a society
  • noun
  • The richest, most powerful, best-educated, or best-trained group in a society

honestly

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US / ˈɒnɪstli /

UK / ˈɑnɪstli /

A2
  • adverb
  • With truth or sincerity; I'm being honest with you

mechanic

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US / məˈkænɪk /

UK / mɪˈkænɪk /

B1
  • noun
  • A person who looks after/works with machinery

main

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US / meɪn /

UK / men /

A1
  • adjecitve
  • Most important; most often used

length

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US / leŋθ /

UK / leŋθ /

A2
  • noun
  • Distance from one end of a pool to the other
  • Measurement of distance or of time

pretty

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US / 'prɪtɪ /

UK / ˈprɪti /

A1
  • adjecitve
  • Being attractive to the eye in a simple way
  • adverb
  • Very; to a great degree

possible

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US / ˈpɒsəbl /

UK / ˈpɑsəbəl /

A1
  • adjecitve
  • Being able or appropriate for a task or purpose
  • Having a chance of happening, or being true

xiv

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US / /

UK / /

A1
  • cardinal number

death

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US / deθ /

UK / dɛθ /

A2
  • noun
  • When someone dies; the end of life

else

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US / els /

UK / ɛls /

A1
  • adverb
  • Otherwise; if you fail to
  • (Of person place thing etc.) besides; in addition

huge

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US / hju:dʒ /

UK / hjudʒ /

A2
  • adjecitve
  • Very very large

lour

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US / ˈlaʊə(r) /

UK / ˈlaʊər /

A1
  • verb
  • To set lower

move

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US / mu:v /

UK / muv /

A1
  • noun
  • Act of moving a playing piece in chess, etc.
  • An action; doing something
  • Step taken to achieve a goal
  • verb
  • To cause someone to have certain emotions
  • To cause something to change to a different place
  • To change where people live or a business operates
  • To take action to do or achieve something

section

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US / 'sekʃn /

UK / ˈsɛkʃən /

B1
  • noun
  • A part of a whole
  • Specific area or region within a larger place
  • Specific group of people from a larger group
  • Part of a book, newspaper, etc.
  • verb
  • To divide something into smaller parts

their

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US / ðɛː /

UK / ðer /

A1
  • determiner
  • Belonging to them

way

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US / weɪ /

UK / we /

A1
  • adverb
  • Used to emphasize the amount of something
  • noun
  • Particular aspect of something being thought about
  • One of various choices that could be made
  • Particular existing condition or state
  • (Often long) distance or length of time
  • How something is done
  • Route to go to a place
  • Small street
  • Usual behavior, emotions or habits of someone

zelda

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US / /

UK / /

A1

act

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US / ækt /

UK / ækt /

A1
  • noun
  • What someone did; action; behavior
  • A law or rule passed by a government we must obey
  • One of the parts that a stage play is divided into
  • verb
  • To behave in a certain way
  • To perform on a stage or in a movie

gameplay

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US / 'ɡeɪmpleɪ /

UK / 'ɡeɪmpleɪ /

C2
  • noun
  • The plot of a computer or video game

general

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US / 'dʒenrəl /

UK / ˈdʒɛnərəl /

A1
  • adjecitve
  • Widespread, normal or usual
  • noun
  • Top ranked officer in the army

look

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US / lʊk /

UK / lʊk /

A1
  • noun
  • Person's beauty or physical attractiveness
  • Particular style of dress, clothes, or appearance
  • The way someone, something appears to be
  • Act of searching for or examining something
  • verb
  • To appear to be; seem

nice

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US / naɪs /

UK / naɪs /

A1
  • adjecitve
  • Being attractive or of high quality or value
  • Good or enjoyable
  • Being kind or friendly

thank

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US / θæŋk /

UK / θæŋk /

A1
  • verb
  • To tell someone you are grateful to them

regular

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US / ˈregjələ(r) /

UK / ˈrɛɡjəlɚ /

A2
  • adjecitve
  • Having an equal amount of space or time in between
  • Occurring or being done frequently
  • Being normal, usual, or average
  • noun
  • Customers who frequently visit a place
  • Soldier who has a permanent job in the army

tutorial

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US / tju:ˈtɔ:riəl /

UK / tu:ˈtɔ:riəl /

B2
  • noun
  • A lesson given to a small group

unlocked

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US / ˌʌnˈlɒkt /

UK / ˌʌnˈlɑːkt /

B1
  • verb
  • To use a key or code to open something

change

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US / tʃeɪndʒ /

UK / tʃendʒ /

A1
  • noun
  • Exchange of one set of clothes for another
  • Money in the form of coins instead of paper
  • Money returned after giving too much
  • Act of making or becoming something else
  • verb
  • To exchange one set of clothes for another
  • To exchange one kind of money for another
  • To replace something with another thing
  • To make or become something else
  • To go from one train, bus, etc. and go to another

impression

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US / ɪmˈpreʃn /

UK / ɪmˈprɛʃən /

B1
  • noun
  • Effect or feeling resulting from an experience
  • Act of pressing into a material to make a pattern
  • Act of copying someone's speech or behavior

simple

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US / 'sɪmpl /

UK / ˈsɪmpəl /

A1
  • adjecitve
  • Not hard to understand or do; not complex
  • Having only a few parts; not complex
  • Being ordinary or normal
  • Being plain; without a lot added for style

show

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US / ʃəʊ /

UK / ʃo /

A1
  • noun
  • False display of love, emotion or action
  • An event for displaying or promoting goods
  • Play, opera or theater production
  • Presentation that is broadcast on TV or radio
  • verb
  • To be easily seen or displayed
  • To display your emotions or feelings
  • To let someone see something; display
  • To explain or teach how something is done
  • To lead someone somewhere; point them to something
  • To prove something to be true, correct
  • To reveal or allow something to be seen

travel

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US / ˈtrævl /

UK / ˈtrævəl /

A1
  • noun
  • Going to other places, esp. distant places
  • verb
  • To go to a place that is far away

achievement

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US / əˈtʃi:vmənt /

UK / əˈtʃivmənt /

A2
  • noun
  • Something good that you have successfully done

crappy

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US / ˈkræpi /

UK / ˈkræpi /

A1
  • adjecitve
  • Impolite term for not good, worthless

everything

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US / 'evrɪθɪŋ /

UK / ˈɛvriˌθɪŋ /

A1
  • pronoun
  • All of the things mentioned

network

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US / ˈnetwɜ:k /

UK / ˈnetwɜ:rk /

A2
  • noun
  • Group of computers connected to each other
  • System of connections
  • Group who work closely with each other
  • Group of radio or television stations, programs
  • verb
  • To join a group of computers together
  • To exchange information with colleagues, contacts

they

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US / ðeɪ /

UK / ðe /

A1
  • pronoun
  • Two or more people, animals, or things

very

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US / 'verɪ /

UK / ˈvɛri /

A1
  • adjecitve
  • Concerning a large degree or amount
  • adverb
  • A lot; much; many
  • Used to stress or emphasize a noun

activity

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US / æk'tɪvətɪ /

UK / ækˈtɪvɪti /

A1
  • noun
  • An action or task, e.g. sports, washing clothes

close

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US / kləʊz /

UK / kloʊz /

A1
  • adjecitve
  • Almost; near
  • (Of a friend) well-known; liked by others
  • Being near or related
  • Similar; nearly the same
  • verb
  • To come progressively nearer to something
  • To end; to bring to an end
  • To make something shut; stop from being open

spot

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US / spɒt /

UK / spɑt /

A2
  • noun
  • A certain place or area
  • A difficult time; awkward situation
  • Place or ranking on a list
  • A small amount of (substance help hard work etc.)
  • Mark caused by a drop of liquid, food, etc.
  • verb
  • To see someone or something by chance

take

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US / teɪk /

UK / tek /

A1
  • noun
  • Filming of a single scene for TV or the movies
  • verb
  • To accept something that is offered
  • To use a method of traveling, e.g. a bus or train
  • To use a camera to make (a photo)
  • To pick up something and go away with it
  • To study a subject in school
  • To attempt to pass (an exam)
  • To require a certain amount of time, money, space

die

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US / daɪ /

UK / daɪ /

A1
  • noun
  • Cube with dots numbering 1-6 on it used in games
  • verb
  • To cease to function or work
  • (Of a thing) to stop being used or done
  • (Of a person) to stop living

land

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US / lænd /

UK / lænd /

A1
  • noun
  • Region or country
  • Earth; the ground
  • verb
  • To arrive or cause a boat to arrive at the shore
  • To obtain or get something that you wanted
  • To (cause to) come down to the ground safely
  • To cause to arrive in a specific place or state

specifically

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US / spəˈsɪfɪkli /

UK / spəˈsɪfɪkli /

A2
  • adverb
  • As regards a particular thing; closely related to
  • In particular

piece

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US / pi:s /

UK / pis /

A1
  • noun
  • A counter in a board game
  • Small part of something larger
  • verb
  • To put items together to assemble something

start

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US / stɑ:t /

UK / stɑrt /

A1
  • noun
  • First time or place that a thing exists; beginning
  • First opportunity to achieve something, e.g. a job
  • Sudden action or movement because you are scared
  • other
  • Beginning of something in place or time
  • verb
  • To do, be or happen for the first time; begin
  • To turn something on

well

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US / wel /

UK / wɛl /

A1
  • adjecitve
  • Being in a fortunate, good condition or state
  • Healthy and in good condition
  • adverb
  • In an acceptable, proper, or successful manner
  • In a complete, total, or full manner
  • A great and considerable degree
  • In a successful way, in a good or satisfactory way
  • exclamation
  • Used to begin or continue a particular statement
  • Used to show you want to start saying something
  • Used to express that you are waiting for a reply
  • You say this to change the topic of a conversation
  • Used to indicate you are making a final remark
  • noun
  • Long deep hole in the ground to get water
  • verb
  • To cause your eyes to fill with tears

unique

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US / jʊ'ni:k /

UK / juˈnik /

A2
  • adjecitve
  • Unlike other things; being the only one like it

traverse

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US / trəˈvɜ:s /

UK / trəˈvɜ:rs /

B2
  • verb
  • To pass across, over, or through

amazing

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US / ə'meɪzɪŋ /

UK / ə'meɪzɪŋ /

A2
  • adjecitve
  • Surprising in a pleasing way
  • verb
  • To cause wonder; to surprise completely

begin

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US / bɪ'ɡɪn /

UK / ˈbeɡɪn /

A1
  • verb
  • To do the first part of an action; to start

definitely

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US / ˈdefɪnətli /

UK / ˈdefɪnətli /

A2
  • adverb
  • Without question; beyond doubt

eight

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US / eɪt /

UK / et /

A1
  • number
  • 8

kill

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US / kɪl /

UK / kɪl /

A1
  • noun
  • Animal killed by a person or other animal
  • verb
  • To cause someone to experience a lot of pain
  • To end the life of a person or other living thing
  • To be very funny
  • To prevent something from continuing or operating
  • To do something unimportant to pass time quickly

overall

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US / ˌəʊvər'ɔ:l /

UK / ˈovɚˌrɔl /

A2
  • adjecitve
  • Viewed as a whole; in general, not as details

per

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US / pə(r) /

UK / pɚ /

A2
  • preposition
  • In the manner directed or suggested
  • For each; during each

limited

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US / ˈlɪmɪtɪd /

UK / ˈlɪmɪtɪd /

B1
  • adjecitve
  • (Of a company) with a limit of financial liability
  • With restrictions; not broad in scope
  • verb
  • To stop or prevent an increase past a point

such

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US / sʌtʃ /

UK / sʌtʃ /

A1
  • determiner
  • Being similar to
  • (Thing) as previously stated or referred to
  • adverb
  • (Used to emphasize the quality of an adjective)

ascension

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US / ə'senʃn /

UK / əˈsɛnʃən /

A1
  • other
  • (Christianity) Celebration of the Ascension of Christ into heaven; observed on the th day after East

depend

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US / dɪˈpend /

UK / dɪˈpend /

B1
  • verb
  • Be controlled or determined by (someone/something)

generate

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US / ˈdʒenəreɪt /

UK / ˈdʒɛnəˌret /

A2
  • verb
  • To create or be produced or bring into existence
  • To create electricity, heat, energy and power

highly

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US / ˈhaɪli /

UK / 'haɪlɪ /

A1
  • adverb
  • In a manner that shows approval
  • More than usual; to a great degree

difficult

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US / 'dɪfɪkəlt /

UK / ˈdɪfɪˌkʌlt, -kəlt /

A1
  • adjecitve
  • Hard; not easy; you need to work hard to do it

struggle

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US / 'strʌɡl /

UK / ˈstrʌɡəl /

A2
  • noun
  • Strong efforts made to do something difficult
  • verb
  • To try very hard to do something difficult

vast

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US / vɑ:st /

UK / væst /

A2
  • adjecitve
  • Being very large in size or amount

few

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US / fju: /

UK / fju /

A1
  • pronoun
  • Not many, a small number

much

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US / mʌtʃ /

UK / mʌtʃ /

A1
  • adjecitve
  • Very; to a high level or degree
  • adverb
  • A lot; large amount; a high degree of
  • Nearly; basically
  • On many occasions; often
  • noun
  • A large amount; a great quantity

standard

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US / 'stændəd /

UK / ˈstændəd /

A2
  • adjecitve
  • Being the accepted normal level of quality
  • (Of a language) being the most accepted in a place
  • noun
  • Official unit of measuring something
  • Principle of behaving in a moral way

strong

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US / strɒŋ /

UK / strɔŋ /

A1
  • adjecitve
  • (Of tea or beer) dark or thick
  • Having big muscles; physically powerful

system

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US / 'sɪstəm /

UK / ˈsɪstəm /

A1
  • adjecitve
  • Working in an organized, logical way
  • noun
  • Set of organized, planned ideas that work together

basis

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US / ˈbeɪsɪs /

UK / ˈbesɪs /

A2
  • noun
  • Main ingredient or part of something
  • Starting situation, fact, idea to develop from

anywhere

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US / ˈeniweə(r) /

UK / ˈeniwer /

A1
  • adverb
  • To any extent or degree (often used with not)
  • In, at or to any place
  • other
  • Use to indicate limits or variation

difference

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US / 'dɪfrəns /

UK / ˈdɪfərəns, ˈdɪfrəns /

A1
  • noun
  • A thing or issue that people do not agree about
  • Not of the same kind; unlike other things

farm

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US / fɑ:m /

UK / fɑ:rm /

A1
  • noun
  • Land used for growing crops or raising animals
  • verb
  • To use land for raising plants or animals for food

head

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US / hed /

UK / hɛd /

A1
  • noun
  • Counter for the number of cattle
  • Natural mental ability or intelligence
  • Leader or person with the greatest authority
  • Mind; mental ability; mental state
  • Side of a coin with a head on it
  • Top part of your body with eyes and a mouth
  • Starting point of something, e.g. a river
  • verb
  • To hit a ball with your head in a game
  • To be first or at the front or top (e.g. a list)
  • To travel or move toward a particular place; To go in a particular direction
  • To become the leader of something
  • To lead or be responsible for something

never

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US / 'nevə(r) /

UK / ˈnɛvɚ /

A1
  • adverb
  • Not ever; not at any time

poker

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US / 'pəʊkə(r) /

UK / ˈpokɚ /

A1
  • noun
  • Fire iron used to stir a fire
  • Betting card game

special

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US / 'speʃl /

UK / ˈspɛʃəl /

A1
  • adjecitve
  • Being additional or extra
  • Different, better or greater than normal
  • noun
  • Heavily discounted sales item

cycle

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US / ˈsaɪkl /

UK / ˈsaɪkəl /

A2
  • noun
  • Series of regular and repeated actions
  • Bicycle, bike
  • verb
  • To go through a series of events repeatedly
  • To ride on a bicycle

drudgery

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US / ˈdrʌdʒəri /

UK / ˈdrʌdʒəri /

C1
  • noun
  • Hard boring repetitive work

just

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US / dʒʌst /

UK / dʒʌst /

A1
  • adjecitve
  • Proper or appropriate; as is deserved
  • Doing or being what is right or fair
  • Legally correct; having enough evidence
  • adverb
  • Almost; nearly
  • Exactly at the time of
  • Exactly (the same as, like)

line

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US / laɪn /

UK / laɪn /

A1
  • noun
  • Border that divides two places or regions
  • Long crease in the skin, often from age
  • Mark that is long, straight and very thin
  • Row of words, letters or numbers that are written
  • Telephone connection
  • People waiting one behind the other; queue
  • Long thin wire, e.g. for electrical signal
  • verb
  • To put material along the inside of something

talk

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US / tɔ:k /

UK / tɔk /

A1
  • noun
  • Style of speaking
  • Discussion between two countries
  • Giving information in front of people; lecture
  • Saying things or ideas to someone with words
  • verb
  • To make a formal speech about something
  • To say things or ideas to someone with words

technology

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US / tek'nɒlədʒɪ /

UK / tɛkˈnɑlədʒi /

A2
  • noun
  • Use or knowledge of science in industry etc.

unforgivably

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US / ˌʌnfəˈɡɪvəbli /

UK / ˌʌnfərˈɡɪvəbli /

B1
  • adverb
  • So badly it cannot be forgiven

for

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US / fə(r) /

UK / fɔr,fə /

A1
  • preposition
  • Used to show the purpose, or need of something

masochism

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US / ˈmæsəkɪzəm /

UK / ˈmæsəkɪzəm /

C2
  • noun
  • Pleasure obtained from being hurt or punished

player

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US / ˈpleɪə(r) /

UK / ˈpleɚ /

A1
  • noun
  • Machine that plays recorded material
  • Person who plays a musical instrument
  • Person who plays games on devices
  • Person who plays sports

nowadays

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US / ˈnaʊədeɪz /

UK / ˈnaʊəˌdez /

A2
  • adverb
  • At the present time; now

spend

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US / spend /

UK / spɛnd /

A2
  • verb
  • To use money to pay for something
  • To use time in order to do something
  • To use up something completely

rank

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US / ræŋk /

UK / ræŋk /

B1
  • adjecitve
  • Complete and total; very obvious
  • Growing out of control
  • (Of a smell) very bad; pungent; stinking
  • noun
  • Group of people with a certain level of status
  • Level or position, as in society/sport competition
  • A place for taxis to wait for customers
  • Row in which people stand side by side, as in army
  • verb
  • To rate or class things
  • To assign a level or status, as of importance, to
  • To put items into a sequence, e.g. of importance

time

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US / taɪm /

UK / taɪm /

A1
  • noun
  • Speed at which music is played; tempo
  • Point as shown on a clock, e.g. 3 p.m
  • Number of hours, minutes needed to do something
  • Occasion when something happens
  • Period or occasion that something occurred
  • Period in history or the past
  • Something measured in minutes, hours, days, etc.
  • How long an event takes; duration
  • verb
  • To check speed at which music is performed
  • To choose a specific moment to do something
  • To measure how long an event takes, e.g. a race
  • To schedule something to occur at a specific moment

through

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US / θru: /

UK / θru /

A2
  • adjecitve
  • having finished using or doing something
  • adverb
  • From the beginning of something until the end
  • preposition
  • Over, in, across an entire thing or place
  • Allowing you to pass between, or to
  • By a particular way or process; by the use of

control

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US / kən'trəʊl /

UK / kənˈtrol /

A1
  • noun
  • A device designed to operate a machine
  • Participant in experiment that is left untouched
  • Act to dominate or command; make manageable
  • A law limiting the growth or spread of something
  • A place which overseas or manages e.g. a factory
  • verb
  • To direct or influence the behavior of something

hour

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US / 'aʊə(r) /

UK / aʊr /

A1
  • noun
  • 60 minutes
  • Particular time of the day
  • Fixed, regularly occurring time

hunt

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US / hʌnt /

UK / hʌnt /

A2
  • noun
  • A search for animals to kill for food
  • Person's name
  • verb
  • To search for wild animals to kill (for food)
  • To look for very carefully; search for

max

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US / mæks /

UK / mæks /

A2
  • noun
  • Person's name
  • Short for 'maximum'

okinawa

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US / ˌəukiˈnɑ:wə /

UK / ˌokɪˈnɑwə, -ˈnaʊ- /

A1
  • other
  • Largest island of the central Ryukyu Islands

stuff

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US / stʌf /

UK / stʌf /

A1
  • noun
  • Generic description for things, materials, objects
  • verb
  • To push material inside something, with force

those

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US / ðəʊz /

UK / ðoz /

A1
  • determiner
  • The people or things we are talking about
  • pronoun
  • The objects far from the speaker

though

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US / ðəu /

UK / ðo /

A1
  • adverb
  • Although, despite the fact that
  • Subtitles section
  • Nowadays, games are long, and some of them are pretty monotonous.
  • But some give you something to do that's new after a while.
  • Sometimes it's good, sometimes it's bad.
  • But we're talking about when games become different after you've played them a long time.
  • Hi folks, it's Falcon, and today on Gameranx, 10 games that change after 100 hours.
  • Starting off with number 10, it's Fallout 4. There's a lot to do in Fallout 4. You can easily spend hundreds of hours clearing the map and playing through the story.
  • You never even actually have to touch the settlement stuff.
  • For a lot of people, the general flow is that they spend 100 hours or more just wandering around, taking in the sights, and completing most of the curated content before moving on to just screw around with the settlement system.
  • And it might as well be a different game.
  • There's the normal game, which is a first-person FPS RPG hybrid.
  • And then there's this whole other game mode where you build bases and keep settlers happy, and it's jarring.
  • I hope you realize how much you did for us.
  • You spend 100 hours blowing up raider heads and wandering on this vast wasteland.
  • And honestly, some people don't even bother with the base stuff.
  • I sure didn't at first.
  • But for the people who do, you can really lose a lot of time just making the perfect base.
  • It always ends up looking kind of crappy, to be fair.
  • It's Fallout, after all.
  • You can't really build anything nice, per se.
  • But you can always try.
  • It's like a compulsion.
  • Once you get going, you really can't control it.
  • There's also the possibility that people experience the game the opposite way, went all in on settlements right at the jump.
  • But I have to guess that's way less common.
  • Everything else in Fallout is much more Fallout-like.
  • So when you put in Fallout, the game, to play Fallout, you probably do a lot more Fallout stuff before the much more elaborate version of Fallout Shelter, you know?
  • Either way, 100 hours in, you're looking at a really different experience than when you started with.
  • At number nine is Death Stranding.
  • A game where change is built in the core gameplay loop.
  • When you start out, the environment's barren.
  • There's nothing there.
  • It's a struggle to get anywhere.
  • Even the most basic deliveries are challenging at the start of Death Stranding.
  • And that's where the impression that the game is basically just a walking simulator comes from.
  • Because make no mistake, you spend a lot of the first dozen or so hours just walking around.
  • As the game goes on, though, you can connect up the network and get access to new technology.
  • The whole game just completely starts to change.
  • It's not a big switch that gets flipped at the 100-hour mark or anything.
  • A lot of people would be done with the game by then, but it's actually more of a gradual change.
  • You start putting down roads and bridges, so instead of walking, you can drive.
  • There's zip lines and ladders, and you eventually get technology that'll make deliveries for you or make getting around a lot easier.
  • The map becomes a totally different place by the 100-hour mark.
  • What used to be a completely barren wasteland is now completely transformed, and it's super easy to get around.
  • At the start of the game, you're about as low-tech as it gets.
  • You're just a guy with some boxes on his back.
  • But by the end, you got drones, trucks, cannons, all kinds of stuff that makes getting around way faster, way more convenient.
  • And it's some of the most satisfying progression there is in a video game.
  • You just have to get through a lot of drudgery to get to that good stuff.
  • At number eight is Breath of the Wild.
  • To complete the Champion's Ballad DLC, you really gotta do a lot.
  • You gotta get all the divine beasts freed.
  • You gotta do all the quest line stuff, and there's so much that entails.
  • Completion times vary wildly when it comes to this game.
  • It's a really open-ended, frankly, flexible campaign, more or less.
  • But it's not uncommon for somebody to play Breath of the Wild for 100 hours or more, and really not even get close to finishing this quest.
  • The DLC reward is absolutely game-changing, though.
  • It's a motorcycle, the Master Cycle Zero, and it's amazing.
  • With this one piece of equipment, this game is transformed into a driving game, and it's amazing.
  • Getting around isn't easy in Breath of the Wild.
  • In the Wake of Tears of the Kingdom, where it is a lot easier to traverse the environment, you kind of forget how few tools you had in the first game to get around.
  • The glider was a lot more limited.
  • It was pretty easy to lose horses, and you were mostly stuck just fast traveling around or dashing everywhere, which could take forever.
  • So the Master Cycle really just felt like this huge game-changer in the best possible way.
  • You may not have much left to do in the game by the time you get it, but driving around just feels like a different game somehow got put inside a Zelda game.
  • At number seven is Monster Hunter World, a massive game where you can spend hundreds of hours in the base game alone before even touching the Iceborne expansion.
  • But what's especially crazy is how much the game saves for after you finish the expansion.
  • Beating the final boss of Iceborne unlocks the post-game area of the Guiding Lands, which is this whole new area with all of its own mechanics to deal with.
  • In this region, the super-hard, tempered variants of monsters roam around, making it easier to farm them for resources.
  • In Monster Hunter, the true end-game goal is fashion, more or less.
  • So having access to the best monsters to make armor out of, it just makes sense.
  • There's also this weirdly convoluted region-level system that makes it, I don't know, it's annoying.
  • You research monsters in each region of the Guiding Lands.
  • The region ranks up.
  • It causes new species of beasts to start showing up.
  • It's kind of, it's obviously different.
  • The annoying thing about this is that you level up one region beyond the level cap.
  • It starts lowering the region level of a different area.
  • So sometimes you don't have a choice but to grind out region levels if you want certain monsters to show up.
  • Basically, it's more grinding in a Monster Hunter game, so big deal what's new.
  • The biggest change is that you're grinding hunts and research, which, I mean, depending on your taste, may or may not be better.
  • Definitely different, though.
  • At number six is Yakuza 3. When I say Yakuza, what's the first thing you think of?
  • Brutal combat, melodramatic stories, goofy side quests?
  • Well, it's all that and more for the first couple dozen hours of playtime.
  • But if you're the type that's crazy enough to try to go for 100% completion, you'll see what these games are actually about, which is incredibly frustrating minigames.
  • The requirements to get 100% are just absurd.
  • If you just play through the story, it's probably one of the most chill games in the series.
  • You get to hang out in Okinawa, help out some orphans, nothing too intense.
  • But if you want to get the minigame master achievement, which, of course, required 100% completion, you're in for a world of pain.
  • Sure, some of these minigames are easy, like karaoke, but then you don't just have to play, you have to do well in a whole slew of casino minigames, like poker, blackjack, roulette, and a whole bunch of other games you probably never heard of,
  • Like shogi, chohan, silo, and good luck with that.
  • The bar games are also some of the worst.
  • Pool, bowling, darts, they're all nightmares to complete.
  • Now, you can easily spend the average length of this game's campaign just trying to finish all the requirements for these games.
  • Oh, yeah, and I hope you're good at Majhong, because in order to master it, you gotta earn over 50,000 points in one match.
  • One.
  • This entire guide is just explaining how to play this one, specifically for people trying to get the achievement in Yakuza 3. That's how bad it is.
  • Play the game normally.
  • Yakuza is a melodramatic crime-adventure game, but play for 100% completion.
  • You're gonna find that this game is actually primarily about minigames.
  • Lots and lots of frustrating.
  • Frustrating, frustrating minigames.
  • And number five is Escape from Tarkov.
  • I think for a lot of people, the experience of playing an online shooter or a lot of multiplayer games in general is pretty different, depending on how much you've played it.
  • A game can feel like a tedious, unfun mess for the first 100 hours to suddenly click and become this addictive, amazing thing that you wanna spend all of your time doing.
  • Sometimes it takes less time, sometimes it takes more.
  • One of those games that definitely needs a lot of practice to get any good at it is Tarkov, though, not just because it's an unforgivably difficult game, but because it's also really complex.
  • The core of it's pretty simple.
  • It's an extraction shooter.
  • You're dropped on one of the map.
  • You gotta do lots of stuff, getting to the other side, but it's just getting to the other side, more or less.
  • Along the way, you try to loot as much as you can, and there's, you know, roaming bots and other players that can kill you.
  • That's basically all there's to it.
  • One on, one on, one on, one on, one on!
  • However, the gameplay's a lot more complicated than that.
  • It's the kind of game where, just by looking at it, you might think it doesn't seem that complex, but the longer somebody plays it, the more systems start to come together.
  • It's one of those games where you just have to keep at it, die a lot, and slowly learn from your experiences before it begins to click.
  • And number four is Slay the Spire, Ascension Rank 20. Whenever you manage to complete a run in Slay the Spire, you unlock an Ascension Rank for the character.
  • At first, it's a pretty simple modifier that doesn't do a lot to change the game, like Ascension 1 makes elite enemies spawn more often, but as you continue, you complete more runs, you unlock higher Ascension rounds.
  • It just gets tougher and tougher.
  • Keep in mind, Slay the Spire, already a tough game.
  • It's a card-based roguelike that can be absolutely brutal on a regular run.
  • Ascension Rank also goes all the way up to 20, and every modifier stacks, so at the highest rank, you're looking at a massive disadvantage.
  • For a lot of players, getting this moment takes way more than 100 hours, but you get the idea.
  • By the time players hit Ascension Level 17, it's basically like playing a different game.
  • The strategies that are required, the gameplay modifiers throw more and more at you.
  • Everything just changes.
  • The final Ascension Rank modifier's totally absurd.
  • You have to fight the Act 3 boss twice, and yeah, it's a run-ender for a lot of players, and you gotta beat it twice in a row.
  • And this is after all the modifiers that make everything tougher.
  • Lahore, you max XP, curse you at the start of every run, and Slay the Spire, it starts as a tough but fair challenge, but by the 100-hour mark, it's not.
  • It's a masochism simulator.
  • Like, at least it's optional.
  • You don't have to do this stuff, but yeah, it's a big wow.
  • At number three is Nioh 2. Soulslikes tend to stick to a pretty similar formula, where you beat the game, you unlock a second playthrough.
  • It's more difficult, but your experience and equipment carry over.
  • Nioh 2 has this, but unlike other games in the genre, where they're basically done at that point, in this game, you're just getting started.
  • After beating the game, you unlock a whole series of difficulty modes.
  • Dream of the Strong, it's basically New Game Plus 1, Dream of the Demon, New Game Plus 2, Dream of the Wise, New Game Plus 3, and finally, Dream of the Nioh, New Game Plus 4. That's a lot more game, but at least it doesn't actually make you go through all of them in order.
  • Like, try to jump immediately from Dream of the Strong to Dream of the Nioh, you're gonna get slaughtered on the spot.
  • You free to try, but you will.
  • The standard gameplay is a Soulslike.
  • It's a highly deadly third-person action game, but the post-game, really more of a Diablo-style game, where loot is essential for making the best builds.
  • Just getting strong enough to take on the final new game can take 100 hours or more, and it's only then you finally unlock the Underworld, an entirely new gameplay mode that's meant to be the ultimate challenge of the game.
  • You never see gameplay modes unlocked this deep into the game, but Nioh 2 is just nuts.
  • That's just how the game is.
  • Each floor contains a section of the game and a boss.
  • It's 108 floors deep, and if you finish that, you unlock 30 more floors that are randomly generated, called the Depths.
  • At this point, you're just playing a different game.
  • It's like a full-blown Diablo game, just third-person instead of top-down.
  • At number two is Dragon Quest IX's epilogue.
  • When people say the main game's just a tutorial for the post-game, they're usually talking about multiplayer-focused games, or games as a service like Destiny, not games like Dragon Quest IX, which is a mostly single-player RPG.
  • In this case, it fits, though, because the main story is as long as you'd expect from a Dragon Quest game, and the post-game easily doubles it.
  • You can spend 100 hours alone just going through the post-game.
  • That's how much stuff there is to do.
  • There's so much extra story, bonus dungeons, bonus bosses, and they're only accessible after the game's beaten, so it's, I mean, it's to the point where it's absurd.
  • You don't even get full access to an airship until this point, and that's when most of the game's world finally opens up.
  • It's not all just more of the same Dragon Quest stuff, either.
  • There's these grottos all over the place with randomly generated content that mix up the gameplay significantly.
  • Dragon Quest games are known for their endgame, and the post-game content at this point, it's just accepted there's gonna be a lot of it, but nine really beats them all on content alone.
  • There's almost too much stuff to do.
  • And finally, at number one, it's Final Fantasy XIV.
  • Take any MMO, and your experience in the first 100, or maybe a couple hundred of hours, is gonna look a lot different from what you're doing later.
  • That's especially true of such a story-heavy MMO like Final Fantasy XIV.
  • For those first couple dozen hours, you experience pretty similar to a standard Final Fantasy game.
  • Sure, presentation's a little different.
  • Sometimes it wants you to play with other people once in a while, but for the most part, it's primarily about advancing the story.
  • Nothing's meant to be super challenging, and you're basically just doing a lot of normal RPG stuff, traveling around, fighting enemies, completing side quests, all that basic stuff.
  • So then you finish the story.
  • That's when the game feels radically different, and it starts to feel like a cooperative MMO.
  • That's when you get into ground activities like raids and extreme trials, where you actually have to think about your build and work as a team with a ground of other players.
  • There's crafting to get into, houses to decorate, random dungeons to go down, and a ton of stuff to do that's very different from the main story.
  • It kinda works the same way as basically any other MMO like World of Warcraft, but Final Fantasy XIV is an especially story-focused MMO, so the difference stands out even more.
  • Quick bonus for you, Mega Man Battle Network 3. You wouldn't think a Mega Man game could even be played for 100 hours, let alone change after all that time, but this one's special.
  • They're unique RPGs that have the usual post-game content you expect from an RPG, but three goes above and beyond.
  • There's just so much to do after finishing the game.
  • There's additional plot, new quests, and overall, the game gets a lot more challenging, so there's a lot more new stuff, and it's a lot harder than the base game, so you really have to adapt and change your play style to keep up.
  • It's an old one, but the post-game's so good and so long, it deserves a shout-out, even if it's one that people kind of have well-tread at this point.
  • And that's all for today.
  • Leave us a comment, let us know what you think.
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  • Don't forget to enable notifications, and as always, we thank you very much for watching this video.
  • I'm Falcon.
  • You can follow me on Twitter, at FalconTheHero.
  • We'll see you next time, right here on Gameranx.