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What Made Marvel's Spider-Man A BIG DEAL?

Video vocabulary

incredible

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US / ɪnˈkredəbl /

UK / ɪnˈkrɛdəbəl /

A2
  • adjecitve
  • Very good; amazing
  • Really good; amazing; great
  • Very hard to believe

such

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US / sʌtʃ /

UK / sʌtʃ /

A1
  • determiner
  • Being similar to
  • (Thing) as previously stated or referred to
  • adverb
  • (Used to emphasize the quality of an adjective)

through

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US / θru: /

UK / θru /

A2
  • adjecitve
  • having finished using or doing something
  • adverb
  • From the beginning of something until the end
  • preposition
  • Over, in, across an entire thing or place
  • Allowing you to pass between, or to
  • By a particular way or process; by the use of

worth

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US / wɜ:θ /

UK / wɚθ /

A2
  • other
  • the financial, practical or moral value of somebody/something
  • having a particular value, especially in money

fan

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US / fæn /

UK / fæn /

A2
  • noun
  • Thing you wave in front of your face to stay cool
  • Someone who admires a famous person, sport etc.
  • verb
  • To blow air upon a fire to make it stronger
  • To use a device to cool yourself, something

myself

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US / maɪˈself /

UK / maɪˈsɛlf /

A1
  • pronoun
  • The same person who did the action mentioned
  • My regular, usual, or healthy self

stuff

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US / stʌf /

UK / stʌf /

A1
  • noun
  • Generic description for things, materials, objects
  • verb
  • To push material inside something, with force

talk

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US / tɔ:k /

UK / tɔk /

A1
  • noun
  • Style of speaking
  • Discussion between two countries
  • Giving information in front of people; lecture
  • Saying things or ideas to someone with words
  • verb
  • To make a formal speech about something
  • To say things or ideas to someone with words

land

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US / lænd /

UK / lænd /

A1
  • noun
  • Region or country
  • Earth; the ground
  • verb
  • To arrive or cause a boat to arrive at the shore
  • To obtain or get something that you wanted
  • To (cause to) come down to the ground safely
  • To cause to arrive in a specific place or state

start

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US / stɑ:t /

UK / stɑrt /

A1
  • noun
  • First time or place that a thing exists; beginning
  • First opportunity to achieve something, e.g. a job
  • Sudden action or movement because you are scared
  • other
  • Beginning of something in place or time
  • verb
  • To do, be or happen for the first time; begin
  • To turn something on

well

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US / wel /

UK / wɛl /

A1
  • adjecitve
  • Being in a fortunate, good condition or state
  • Healthy and in good condition
  • adverb
  • In an acceptable, proper, or successful manner
  • In a complete, total, or full manner
  • A great and considerable degree
  • In a successful way, in a good or satisfactory way
  • exclamation
  • Used to begin or continue a particular statement
  • Used to show you want to start saying something
  • Used to express that you are waiting for a reply
  • You say this to change the topic of a conversation
  • Used to indicate you are making a final remark
  • noun
  • Long deep hole in the ground to get water
  • verb
  • To cause your eyes to fill with tears

amount

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US / ə'maʊnt /

UK / əˈmaʊnt /

A1
  • noun
  • Quantity of something
  • verb
  • To add up to a certain figure

special

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US / 'speʃl /

UK / ˈspɛʃəl /

A1
  • adjecitve
  • Being additional or extra
  • Different, better or greater than normal
  • noun
  • Heavily discounted sales item

area

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US / 'eərɪə /

UK / ˈɛriə /

A1
  • noun
  • Amount of measured space
  • A specific section or space; part of a region
  • A subject or field of study

obviously

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US / ˈɒbviəsli /

UK / ˈɑːbviəsli /

A2
  • adverb
  • In a way that is obvious/easy to see or understand

story

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US / 'stɔ:rɪ /

UK / ˈstɔri, ˈstori /

A1
  • noun
  • One of many floors or levels in a building
  • Account or description of how something happened

already

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US / ɔ:lˈredi /

UK / ɔlˈrɛdi /

A1
  • adverb
  • Having happened or been done before this time

clock

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US / klɒk /

UK / klɑ:k /

A1
  • noun
  • A device that shows the time
  • verb
  • To measure the time something takes

here

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US / hɪə(r) /

UK / hɪr /

A1
  • adverb
  • In this place; at this location, position or time

new

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US / nju: /

UK / nu, nju /

A1
  • adjecitve
  • Not old, recently born, built or made
  • Being or doing something for the first time
  • Not felt, seen or known previously
  • Having been recently bought or obtained

stuck

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US / stʌk /

UK / stʌk /

A2
  • adjecitve
  • Not able to move
  • verb
  • To push a sharp or pointed object into something
  • To join together using glue or paste
  • To remain in one place or position for a long time

serious

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US / ˈsɪəriəs /

UK / ˈsɪriəs /

A1
  • adjecitve
  • Giving something great energy or sincerity
  • Needing thought or concentration; important; grave
  • Being sincere about something; not joking

about

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US / ə'baʊt /

UK / əˈbaʊt /

A1
  • adverb
  • To be ready to; going to
  • Nearly; approximately; roughly
  • Near; next to; close to
  • In every direction; in the area of
  • preposition
  • Concerning or of (a topic)

cinematic

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US / ˌsɪnəˈmætɪk /

UK / ˌsɪnəˈmætɪk /

A2
  • adjecitve
  • Concerning or characteristic of the cinema

like

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US / laɪk /

UK / laɪk /

A1
  • adjecitve
  • Being equal in status or kind to something else
  • Similar; the same
  • adverb
  • For example
  • preposition
  • Used as a filler; used to ad emphasis
  • In a way similar to the way something is done
  • Such as; for example
  • verb
  • To want to
  • To find something pleasing; to prefer something

people

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US / 'pi:pl /

UK / ˈpipəl /

A1
  • noun
  • Persons sharing culture, country, background, etc.
  • Men, Women, Children

that

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US / ðæt /

UK / ðæt, ðət /

A1
  • adjecitve
  • The person or thing being talked about
  • Used to identify something both the speakers know
  • adverb
  • Used to reinforce adjectives and adverbs
  • To such a degree
  • conjunction
  • Used to connect a noun clause
  • Used to introduce an adverbial clause
  • Used to introduce a noun clause
  • determiner
  • Used as a noun to refer to something
  • pronoun
  • Referring an object far away
  • Used to refer to the relative pronoun ‘which’

what

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US / wɒt /

UK / hwɑt, hwʌt, wɔt, wʌt,hwət, wət /

A1
  • pronoun
  • Thing or things that; the same kind as
  • Used to emphasize something you are about to say
  • adjecitve
  • Used to refer to a particular amount, or number
  • Used to place emphasis on a particular quality
  • adverb
  • To a certain degree
  • determiner
  • Question words used for asking for information
  • exclamation
  • Used to express excitement, shock, or surprise
  • Used to ask people to repeat something they said

city

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US / 'sɪtɪ /

UK / ˈsɪti /

A1
  • noun
  • Area with many buildings, roads and people

fun

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US / fʌn /

UK / fʌn /

A1
  • adjecitve
  • Amusing and enjoyable
  • noun
  • Enjoyable or amusing quality or feeling

tell

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US / tel /

UK / tɛl /

A1
  • verb
  • To (strongly) advise a person to do something
  • To be able to guess
  • To say or communicate information to someone
  • To inform, but without speaking; indicate
  • To have a negative effect on someone
  • To order someone to do something; command
  • To recognize something based on certain signs
  • To report something to an authority
  • To explain something or teach someone something

york

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US / jɔ:k /

UK / jɔrk /

A1
  • proper noun
  • A city in northern England, on the Ouse River; population 136,900 (est. 2009).
  • A commercial and industrial city in southeastern Pennsylvania; population 40,097 (est. 2008).
  • The southwestern tip of Hayes Peninsula, on Baffin Bay in Greenland. It served as a base for US expl

down

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US / daʊn /

UK / daʊn /

A1
  • adjecitve
  • Being sad, sick, or unhappy
  • Not operating, working, or functioning as expected
  • adverb
  • In a sitting or lying position
  • Towards or on the ground, floor, or bottom
  • Written or copied onto a piece of paper or book
  • noun
  • A period of play in American Football
  • The soft, smooth hairs that cover a bird's body
  • preposition
  • Along something's path, course, or direction
  • Going from a higher position to a lower position
  • verb
  • To eat or drink very quickly and without stopping

then

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US / ðen /

UK / ðɛn /

A1
  • adverb
  • A time that is not now
  • Following another thing in time or arrangement
  • Following on reasonably from what was just stated
  • At that time, not now

great

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US / ɡreɪt /

UK / ɡret /

A1
  • adjecitve
  • Very large in size
  • Very important
  • Very good; fantastic; wonderful
  • adverb
  • Very good; better than before
  • noun
  • Successful and well-admired person

vividly

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US / 'vɪvɪdlɪ /

UK / ˈvɪvɪdlɪ /

B2
  • adverb
  • In a strongly, bright, lively or colorful manner

can

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US / kæn /

UK / kən,kæn /

A1
  • noun
  • A metal container for storing food
  • other
  • Able to; have the skill to; have the time to
  • verb
  • To have permission to
  • To be possible to do
  • To preserve food by sealing it in a metal container

reviewer

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US / rɪˈvju:ə(r) /

UK / rɪˈvjuɚ /

A2
  • noun
  • One writing their opinion of plays, books etc.

deal

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US / di:l /

UK / dil /

A1
  • verb
  • To cope with something - usually troubles
  • To give (something bad e.g. news) to
  • To buy and sell illegal drugs
  • To give out (cards, etc.) to; distribute
  • To do business with someone or to sell products

now

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US / naʊ /

UK / naʊ /

A1
  • adverb
  • At the present time or moment
  • Right away or in the next possible moment
  • Used to refer to something that just happened
  • Time between the present and a moment in the past
  • conjunction
  • Resulting from or because of something

but

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US / bət /

UK / bʌt,bət /

A1
  • conjunction
  • Used before you say something different, opposite

good

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US / ɡʊd /

UK / ɡʊd /

A1
  • adjecitve
  • Proper, appropriate or right
  • (Of an amount) enough; plenty
  • Excellent; high quality
  • Acting well or properly; of moral character
  • In a positive or happy emotional state
  • noun
  • Advantage or benefit

development

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US / dɪ'veləpmənt /

UK / dɪˈvɛləpmənt /

A2
  • noun
  • Act or process of growing bigger or more advanced
  • A new event related to a previous event

incredibly

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US / ɪnˈkredəbli /

UK / ɪnˈkrɛdəblɪ /

A2
  • adverb
  • To a great degree; very; amazingly

maybe

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US / ˈmeɪbi /

UK / ˈmebi /

A1
  • adverb
  • Possibly but not certainly; perhaps

not

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US / nɒt /

UK / nɑt /

A1
  • adverb
  • Word indicating the negative
  • (Used to form the negative of verbs)

really

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US / ˈri:əli /

UK / ˈriəˌli, ˈrili /

A1
  • adverb
  • Used to stress something that is said; definitely
  • In a true or accurate manner
  • Very

understand

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US / ˌʌndə'stænd /

UK / ˌʌndɚˈstænd /

A1
  • verb
  • To know the meaning of language, what someone says

would

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US / wʊd /

UK / wʊd /

A1
  • other
  • Used to indicate something imagined
  • Used to ask or request something politely
  • Verb used to indicate possibility, request etc.
  • Used to indicate a preference
  • Used to indicate a reaction
  • Indicates something that occurred repeatedly
  • Used to indicate willingness or ability to do

come

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US / kʌm /

UK / kʌm /

A1
  • verb
  • To arrive at a place
  • (Of mail) to be delivered
  • To move toward someone; go with someone
  • To reach a certain point or state

game

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US / ɡeɪm /

UK / ɡem /

A1
  • noun
  • Activity with rules that people play to have fun
  • Birds and animals people hunt to kill and eat
  • Match between two teams

encapsulate

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US / ɪnˈkæpsjuleɪt /

UK / ɛnˈkæpsəˌlet /

C1
  • verb
  • To express concisely the main points or ideas

studio

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US / 'stju:dɪəʊ /

UK / ˈstudio, ˈstju- /

A2
  • noun
  • Place for painting, broadcasting, etc.

out

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US / aʊt /

UK / aʊt /

A1
  • adverb
  • No longer stylish (e.g. fashion)
  • Away from home, business, or the usual place
  • In a direction/movement away from inside or center
  • noun
  • Act when a batter cannot continue playing
  • verb
  • To tell people a secret

and

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US / ənd /

UK / ənd, ən,ænd /

A1
  • conjunction
  • Used to refer to two or more things
  • Plus; in addition; on top of that
  • Used to introduce an action that follows another

back

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US / bæk /

UK / bæk /

A1
  • adjecitve
  • Farthest from the front e.g. in a classroom
  • adverb
  • Have returned to a place you were before
  • noun
  • The part of a chair that the upper body leans upon
  • Location at the rear of something
  • The reverse of side something
  • Area on the rear of your body
  • verb
  • To bet money on something
  • To go backwards in a car
  • To support and encourage someone or some cause

lot

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US / lɒt /

UK / lɑt /

A1
  • noun
  • What happens to a person in life from chance; fate
  • A group of people seen together
  • Item for sale at an auction
  • Small area of land used for a purpose e.g. parking

release

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US / rɪ'li:s /

UK / rɪ'li:s /

A2
  • noun
  • Act of freeing someone from a duty or burden
  • Introduction of a new product, film, book, etc.
  • Relief from sadness, suffering or trouble
  • Act of freeing from a jail, cage, prison, etc.
  • verb
  • To free someone from a responsibility or burden
  • To allow a film, music etc. to be sold/distributed
  • To allow to leave a jail, cage, etc.; let out
  • To let go of something you are holding

trailer

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US / 'treɪlə(r) /

UK / ˈtrelɚ /

C2
  • noun
  • Advertisement of short scenes from a movie
  • Vehicle pulled by a truck/car to transport things

where

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US / hwɛə /

UK / hwɛr, wɛr /

A1
  • conjunction
  • At or in the place which
  • In whatever place
  • pronoun
  • Word you use to ask the location of something

critic

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US / 'krɪtɪk /

UK / ˈkrɪtɪk /

A2
  • noun
  • Person who judges (e.g. art) and gives opinions

finally

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US / ˈfaɪnəli /

UK / ˈfaɪnəli /

A1
  • adverb
  • used especially at the beginning of a sentence to introduce the last point or idea
  • After a long time or some difficulty

all

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US / ɔ:l /

UK / ɔl /

A1
  • adverb
  • Completely; totally
  • determiner
  • Being every one of something
  • pronoun
  • 100% of something; the complete amount

compelling

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US / kəmˈpelɪŋ /

UK / kəmˈpɛlɪŋ /

B1
  • adjecitve
  • Making you do, believe something; persuasive
  • verb
  • To force someone to do something

roof

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US / ru:f /

UK / ruf,rʊf /

A2
  • noun
  • Top of the inside a tunnel, cave, mouth etc.
  • Cover or top of a building or car
  • verb
  • To place a cover or top onto a building, vehicle

super

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US / ˈsu:pə(r) /

UK / ˈsupɚ /

A2
  • adjecitve
  • Of the highest quality; great; marvelous

web

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US / web /

UK / wɛb /

A1
  • noun
  • Skin between ducks' toes that enables them to swim
  • Internet's collection of interrelated information
  • Net made from silk threads produced by spiders
  • Complicated set of relationships or connections

insomniac

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US / ɪnˈsɒmniæk /

UK / ɪnˈsɑmniˌæk /

A1
  • other
  • Experiencing or accompanied by sleeplessness
  • Someone who cannot sleep

playstation

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US / ˈpleɪmeɪt /

UK / ˈpleˌmet /

A1

they

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US / ðeɪ /

UK / ðe /

A1
  • pronoun
  • Two or more people, animals, or things

figure

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US / ˈfiɡə /

UK / ˈfɪɡjɚ /

A1
  • noun
  • Your body shape
  • Numbers in a calculation
  • Doll-like thing meant to represent a person
  • Picture or diagram giving information in a text
  • Person who is very important or famous
  • Shape of a person seen indistinctly or in outline
  • Amount that is expressed in numbers
  • verb
  • To appear in a game, play or event
  • To calculate how much something will cost
  • To understand after thinking; work out

section

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US / 'sekʃn /

UK / ˈsɛkʃən /

B1
  • noun
  • A part of a whole
  • Specific area or region within a larger place
  • Specific group of people from a larger group
  • Part of a book, newspaper, etc.
  • verb
  • To divide something into smaller parts

way

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US / weɪ /

UK / we /

A1
  • adverb
  • Used to emphasize the amount of something
  • noun
  • Particular aspect of something being thought about
  • One of various choices that could be made
  • Particular existing condition or state
  • (Often long) distance or length of time
  • How something is done
  • Route to go to a place
  • Small street
  • Usual behavior, emotions or habits of someone

take

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US / teɪk /

UK / tek /

A1
  • noun
  • Filming of a single scene for TV or the movies
  • verb
  • To accept something that is offered
  • To use a method of traveling, e.g. a bus or train
  • To use a camera to make (a photo)
  • To pick up something and go away with it
  • To study a subject in school
  • To attempt to pass (an exam)
  • To require a certain amount of time, money, space

goon

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US / gu:n /

UK / ɡun /

C1
  • noun
  • Awkward stupid person; criminal associate

pretty

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US / 'prɪtɪ /

UK / ˈprɪti /

A1
  • adjecitve
  • Being attractive to the eye in a simple way
  • adverb
  • Very; to a great degree

combat

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US / 'kɒmbæt /

UK / kəmˈbæt, ˈkɑmˌbæt /

B1
  • verb
  • To fight someone or something physically

work

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US / wɜ:k /

UK / wɚk /

A1
  • adjecitve
  • Activity completed in order to make money
  • noun
  • The product of some artistic or literary endeavor
  • Everything created by an author, artist, musician
  • Activity you do in order to make money
  • Place of employment
  • Final product or result of a some labor or effort
  • verb
  • To bring into a specific state of success
  • To be functioning properly, e.g. a car
  • To do your job in your company or workplace
  • To make an effort to do something
  • To operate a machine or device

bit

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US / bɪt /

UK / bɪt /

A1
  • noun
  • Device put in a horse's mouth to control it
  • Small piece of something
  • verb
  • (E.g. of fish) to take bait and be caught

big

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US / bɪɡ /

UK / bɪɡ /

A1
  • adjecitve
  • Popular
  • Serious
  • Large

little

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US / 'lɪtl /

UK / ˈlɪtl /

A1
  • adjecitve
  • Being short in length of time
  • Not great in size, amount, or degree; small
  • Being very young or younger than others
  • adverb
  • By an amount or degree that is not very much
  • Not often; rarely
  • noun
  • A person's name

let

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US / let /

UK / lɛt /

A1
  • verb
  • To allow someone to do something
  • Introducing a suggestion to do something together
  • To rent a house, etc. to others

mention

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US / 'menʃn /

UK / ˈmɛnʃən /

A2
  • noun
  • Act of referring to or talking about something
  • verb
  • To refer to or talk or write about something

person

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US / 'pɜ:sn /

UK / 'pɜ:rsn /

A1
  • noun
  • Man, woman or child

the

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US / ðə /

UK / ðə /

A1
  • article
  • Used to refer to something already mentioned
  • Used to show there is only one of something
  • determiner
  • Used to describe all of a family

summer

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US / ˈsʌmə(r) /

UK / ˈsʌmɚ /

A1
  • noun
  • Part of the year when the weather is hot
  • verb
  • To spend time in a place in the warm months

encounter

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US / ɪn'kaʊntə(r) /

UK / ɛnˈkaʊntɚ /

B1
  • noun
  • A chance meeting; unexpected or unplanned meeting
  • verb
  • To come up against a problem or trouble; meet
  • To meet someone or something unexpectedly

highlight

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US / ˈhaɪlaɪt /

UK / ˈhaɪˌlaɪt /

A2
  • noun
  • Best or most interesting part of something
  • Spot or section lighter than the area around it
  • verb
  • To use chemicals to make some hair a lighter color
  • To make people aware of a problem, subject, issue
  • To focus particular attention on; draw attention
  • To use a pen to mark places of interest in a book

realistic

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US / ˌri:əˈlɪstɪk /

UK / ˌriəˈlɪstɪk /

A2
  • adjecitve
  • Looks or appears real; like things really are

lineage

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US / ˈlɪniɪdʒ /

UK / ˈlɪniɪdʒ /

B2
  • noun
  • People in someone's family who lived in the past

you

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US / jʊ /

UK / ju /

A1
  • pronoun
  • Person someone is speaking or writing to
  • Person or people in general

make

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US / meɪk /

UK / mek /

A1
  • noun
  • Product made by a particular company; brand
  • verb
  • To arrange or prepare something e.g. dinner
  • To get to (a place) on time
  • To gain the status of (teacher, lawyer, etc.)
  • To create something by putting things together
  • To earn a certain amount of money at a job
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love

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US / lʌv /

UK / lʌv /

A1
  • noun
  • Person's name
  • A very strong feeling of affection
  • The person you care very deeply about
  • Strong, deep emotional and sexual attraction
  • verb
  • To care for and like someone very strongly, deeply
  • To like doing very much; enjoy greatly
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one

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US / wʌn /

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A1
  • pronoun
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  • The thing or person previously referred to
  • adjecitve
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  • Being a strong example of (something mentioned)
  • number
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perfect

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A1
  • adjecitve
  • So good it cannot be improved
  • verb
  • To do something so well, it cannot be done better

power

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A1
  • noun
  • Legal or official right to perform certain actions
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  • Mathematical way to multiply a number
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  • verb
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turn

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A1
  • noun
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deep

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A1
  • adjecitve
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  • Going far down from the surface
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spidey

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A1

busywork

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  • Active work of little value

play

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A1
  • noun
  • Loose, free movement between two objects
  • Single action in a sports game
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this

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able

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A2
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jake

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with

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remember

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behind

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know

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hardcore

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C1
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see

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before

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have

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replay

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combo

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B2
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  • Introduction to Video Content
  • Marvel's Spider-Man, released in 2018, continues to remain a highly talked about and replayed game in 2023. This article will delve into the reasons behind its immense popularity and what made it a big deal. Developed by Insomniac Studios, the game was unveiled at E3 2016 and garnered much attention with its realistic and cinematic portrayal of Spider-Man. Backed by the power of PlayStation as a first-party title, expectations for the game soared. While acknowledging the existence of previous Spider-Man games, the article emphasizes that the 2018 release seemed to have perfected the combat mechanics, created an immersive open-world New York City environment, and delivered an incredible story. Despite its minor flaws, such as repetitive open-world activities and less engaging sections without Spider-Man, the game excelled in its encounters and combat mechanics, ultimately contributing to its success.
  • Subtitles section
  • The 2018 Spider-Man game is one that still now in 2023 people are still talking about and replaying.
  • It was fun, incredibly special, and a lot of people really loved it.
  • So what really made it a big deal?
  • Well, I'm Jake Baldino, and today we're going to talk about that.
  • So starting by turning the clock back a little bit, I can still vividly remember when the game was revealed at E3 2016.
  • That summer, this trailer was like the thing.
  • It wasn't super long, but it highlighted like a realistic, cinematic Spider-Man game by Insomniac Studios, a development studio that a lot of people really loved.
  • And with PlayStation first-party power behind it, expectations were pretty quickly through the roof.
  • Obviously, we know where things went, but it's still worth mentioning that there was a long, long lineage of Spider-Man games to come before this.
  • And hardcore Spider-Man fans such as myself stuck with them all through and through and played through them all.
  • There were some ups.
  • There were some really, really deep downs.
  • But a lot of Spider-Man games were already special, already encapsulated the character in great ways, had some great swinging, understood the combat.
  • But when 2018 Spider-Man finally released, it seemed to be the perfect combo.
  • It had figured out the combat, made it really compelling.
  • It had a great New York City.
  • It told an incredible story.
  • And of course, it had some pretty good web swinging.
  • Was it a perfect game if like you're being serious game reviewer critic person?
  • No, maybe not really.
  • A lot of the open world stuff amounted to busy work.
  • And some of the sections where you didn't play as Spider-Man were pretty dull.
  • Can't let him see me.
  • But they really had a good thing going here with the way encounters worked.
  • You'd land on an area, you'd see goons, you'd be able to take them out one by one as a sneaky Spidey.
  • But then when the combat kicked off, you had so many tools at your disposal from classic Spider-Man web gadgets to being able to use objects in the environment to your advantage, to just some really cool kind of Arkham style button comboing,
  • Dodging, parrying type stuff with some incredible over-the-top finishers that really just kind of felt like they were ripped from a comic book page.
  • Like they understand Spider-Man's movement here and the ability to seamlessly go from like a combat scenario to jump in and swing it around really worked.
  • And when you're just out in that city, the swinging can be thrilling.
  • Is it a super one to one physics simulation with Spider-Man being an actual pendulum on a rope?
  • No, but webs need to attach to buildings.
  • The sense of momentum and speed is really well done.
  • And you can do some flips and tricks in the air.
  • Controls engaged and active.
  • As you upgrade your suit, as you get further through the game, it gets much stronger and you really feel like you can rock it through New York City very quickly.
  • And speaking of New York City, I mean, damn, they did a really good job here.
  • The street level stuff actually feels dense.
  • It's filled with shops, some interiors, lots of cars, lots of pedestrians that especially got an upgrade on the PlayStation 5 version.
  • Please don't ask me to do the hand thing.
  • Always on the job, Spider-Man.
  • That's right.
  • It's me.
  • But when you're swinging around, different areas feel distinct.
  • Neighborhoods have their own vibe and feel to it, just like in real life.
  • You know, you just go a couple of blocks and part of New York can completely change.
  • And they really nailed the feel of Manhattan here.
  • Plus, I think it really helps that they didn't stick to like a full day and night cycle where the game will go completely from day to night.
  • They picked specific scenes and specific times of day to really snapshot Manhattan at a really beautiful angle, whether it's sunsets, light rain, foggy, just a dark night.
  • They were really able to highlight a lot of the beauty and why we love it in real life.
  • And in this city, a lot of the thrill, the excitement comes from just some good big action set pieces and direction.
  • A lot of sequences in the game encounters with over the top cool bosses ripped from your favorite comic book pages or the old cartoon are done out in the city, swinging around hot pursuits.
  • Gotcha.
  • Now let's talk.
  • I said I'm done talking.
  • And it made it feel like big moments in this game could happen anywhere on any street, on top of any building or inside.
  • That really helped for the pacing.
  • Obviously, you had to do some open world stuff here and there.
  • But anytime you jump back to that main story, you knew some cool shit was going to happen that you didn't see already.
  • And
  • That did a really good job keeping the gameplay interesting.
  • But the other half of it all, of course, is the story.
  • I think that this might be a hot take, but I think this is one of the better Spider-Man stories told in modern storytelling mediums.
  • I mean, we've had a lot of great stuff, obviously some good Spider-Man movies lately, but just a classic Peter Parker story.
  • I think Insomniac really understands Spider-Man here, his juggle with his identity, his responsibilities, but also the people around him who build him up.
  • And I'm not just talking about like Aunt May, Mary Jane, Miles building him up, but also some of his greatest villains building him up, helping shape who Peter Parker truly is.
  • The tagline for this game in the marketing and stuff was be greater.
  • And it really actually made sense.
  • It wasn't just some marketing BS tagline.
  • It felt like a through line for this story.
  • This was a community Spider-Man, a New York Spider-Man, a Spider-Man in his prime, but one who still faced real Peter Parker problems.
  • That's always been the drama of Spider-Man.
  • Peter Parker has hardships.
  • Spider-Man brings difficult things into his life.
  • And they nailed how that really feels here.
  • You know, Oscorp would hire you in a heartbeat, right?
  • One phone call to hair.
  • Sure.
  • But Dr. Octavius's work will help millions.
  • I'm right where I want to be, right where I should be.
  • Almost sounds like it's more important than your other job.
  • Everybody thinks of Spider-Man as this lighthearted, goofy, fun, web-thwippin' guy.
  • Yeah, but he's got young teenager, 20-something year old problems, but with a dash of superhero in it.
  • And they really did it well here.
  • Not to mention the fact, and we're going into spoilers now, but they made a bold decision in this game to kill Aunt May.
  • That's big, man.
  • I know we've seen Aunt May die more now with the most recent Spider-Man, No Way Home.
  • But Insomniac's Spider-Man, this was the way to really do it.
  • This scene was incredibly emotional and impactful and really felt truly, truly earned.
  • And a lot of that, of course, comes down to the performances.
  • And first and foremost, Yuri Lowenthal.
  • Yuri goddamn Lowenthal is my Spider-Man.
  • He is the voice of Spider-Man.
  • He is Peter Parker.
  • It is absolutely perfect.
  • He nails the ups and downs of Peter, the warmth, the heroicism.
  • Come on, Miles, answer.
  • Don't make me worry about you and May.
  • And of course, the goofier, lighthearted side.
  • Herman, long time no see.
  • Hey, I'm no lawyer, but I'm pretty sure that's a parole violation.
  • It is a well-rounded, good Spider-Man that thankfully for me, I just can't get enough of.
  • Sure, I know, like they changed this Peter Parker's face.
  • There was like a whole thing behind the scenes with that.
  • Yada, yada.
  • They kind of made him look younger.
  • Regardless, it's Yuri Lowenthal's performance that still seals the deal.
  • No matter what.
  • We're also suckers for good music, right?
  • All of us.
  • We love a good movie score, a superhero theme.
  • And Jon Paisano's work, the composer here, is incredible.
  • This Spider-Man theme is up there with superhero themes, in my opinion.
  • In this day and age when every superhero has a movie, a memorable theme is key.
  • And this one is right up there with James Horner, Amazing Spider-Man, Michael Giacchino with the newer MCU Spider-Man movies, and of course, Danny Elfman's Sam Raimi Spider-Man score.
  • This is just as memorable, just as hummable, just as heroic, and serves as an excellent through line, you know, like a motif through the entire game.
  • It
  • Really encapsulates that heroic feeling, the adventurous, exciting nature of Spider-Man and the otherworldly stuff he really does.
  • The absolutely unbelievable, larger-than-life concept that is Spider-Man swinging through the air, being a hero.
  • It is something to be romanticized.
  • It is something to be celebrated.
  • And composers have unlocked this in a lot of great ways.
  • But I think Jon Paisano's is special.
  • So
  • The 2018 game was absolutely great, but it's all the other stuff they did with it, too.
  • Support, in my opinion, is the whole other half.
  • A single-player game, a complete single-player game, can be released and be fantastic, but when they add to the experience in meaningful ways and in, most importantly, consumer-friendly ways, things can be even better.
  • The game was pretty quickly followed up with some story-based DLC.
  • The City That Never Sleeps, kind of following up on Hammerhead, and Black Cat, and having a whole Spider-Man, Black Cat type of thing.
  • And it was alright, but it still was just a little bit more story to experience, a little bit more gameplay, and just another excuse or reason to stay within that world.
  • It didn't reach the heights of the main story campaign, of course, but a little extra taste is always nice.
  • More things to fight, more things to do.
  • But it was all the other stuff, too.
  • It was, like, the suits added.
  • There were a bunch of Spider-Man suits added.
  • Obviously, the game is so much fun with the amount of suits that you had to really play as the Spider-Man that you want to be.
  • They did a great job designing the new Spidey suits, but it was all the other ones that paid homage to various different interpretations of Spider-Man throughout the many, many years that made it that much more special.
  • And the fact that they added more over time, based on different movies and stuff like that, just made it that much sweeter.
  • It made people keep going back to the game.
  • This is a game where you fire it up to go for a swing for 20 minutes, and when they add a new suit, it was fun to open up the game, equip a new suit, and go for a swing and live that Spider-Man feeling,
  • That sensation, that experience, for just a couple more minutes.
  • Not to mention the fact that the game also had a great photo mode that really just kind of kept the conversation, kept the excitement around Spider-Man alive.
  • Shout out to the photo community for still, to this day, producing some incredible images of Spider-Man in New York with the photo mode tools provided by Insomniac.
  • It's something else.
  • Then, with the release of the PlayStation 5, the game was followed up with a PlayStation 5 version.
  • Things were improved, the visuals were overhauled, and it made a hell of a difference.
  • And then, of course, with the PC version, you have the same thing.
  • Even crazier graphics, even more fun to be had in the game world, and thankfully, some incredible modders.
  • The PC modding community, when they love something and they're talented, the sky is the limit.
  • And with Spider-Man, they did a lot of cool stuff.
  • Whether it was on PC, PlayStation 4, PS5, this Insomniac Spider-Man game just laid a good, solid foundation for a baseline, incredible Spider-Man game.
  • From here, the sky is the limit.
  • We already have a great Spider-Man, a great New York, great supporting characters, great gameplay structure.
  • So while, again, there's little things you complain about here and there, ultimately, this is the standard for future Spider-Man games.
  • And we've already been followed up with a Miles Morales game that we'll probably spend a whole other separate video talking about.
  • But for now, that's what made Spider-Man a big deal to us and to a lot of the community.
  • And, you know, sometimes we just want to gush about games.
  • We take the before-you-buy videos where we break down the goods, the bads, the pros, and cons, and stuff like that.
  • And there are things in the gaming world, in the gaming industry that we need to complain about and talk about, but sometimes we can just sit back and love a game.
  • And that's what we did today with Spider-Man.
  • So let us know your favorite memory of Spider-Man when you first played it, what your thoughts are about the story, Yuri Lowenthal's Peter Parker.
  • Some of the decisions, some of the changes they make in this story.
  • Let's talk about anything Spider-Man from 2018 down in the comments.
  • We'd love to hear from you.
  • And if you like this video, us just talking about stuff we love and talking games with you guys every single day, all you got to do is click the like button.
  • It definitely helps us out.
  • But that's it.
  • Thank you guys very much for watching, and we'll see you next time.
  • Godspeed, Spider-Man.