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Evolution Bats have 300% more HP

Video vocabulary

save

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US / seɪv /

UK / sev /

A1
  • noun
  • Preventing a player in a game from scoring a goal
  • preposition
  • Except; not including
  • verb
  • To make your computer keep a file
  • To keep for future use
  • To make something unnecessary; prevent
  • To keep money so that you will have it later
  • To keep something for future use, such as money
  • To keep or rescue someone or something from harm
  • To prevent a player in a game from scoring a goal
  • To avoid the unnecessary waste of energy, etc.

spear

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US / spɪə(r) /

UK / spɪr /

B2
  • noun
  • Long hunting stick with a sharp point
  • verb
  • To hit or cut through something, as with a spear

bat

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US / bæt /

UK / bæt /

A2
  • noun
  • Small flying mouse-like animal with wings
  • Object used for hitting a ball in various games
  • verb
  • To use a wooden stick in baseball or cricket

but

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US / bət /

UK / bʌt,bət /

A1
  • conjunction
  • Used before you say something different, opposite

boom

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US / bu:m /

UK / bum /

B1
  • noun
  • Very fast increase in growth or popularity
  • A very loud and deep sound
  • verb
  • To experience a rapid increase in growth
  • To make a very loud and deep sound

give

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US / ɡɪv /

UK / ɡɪv /

A1
  • noun
  • Degree of flexibility in something, a material
  • verb
  • To hand over or present something to someone
  • To cause someone to have or experience something

good

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US / ɡʊd /

UK / ɡʊd /

A1
  • adjecitve
  • Proper, appropriate or right
  • (Of an amount) enough; plenty
  • Excellent; high quality
  • Acting well or properly; of moral character
  • In a positive or happy emotional state
  • noun
  • Advantage or benefit

technically

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US / ˈteknɪkli /

UK / ˈtɛknɪkl:ɪ /

A2
  • adverb
  • In an exact and particular manner

can

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US / kæn /

UK / kən,kæn /

A1
  • noun
  • A metal container for storing food
  • other
  • Able to; have the skill to; have the time to
  • verb
  • To have permission to
  • To be possible to do
  • To preserve food by sealing it in a metal container

effect

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US / ɪ'fekt /

UK / ɪˈfɛkt /

A1
  • noun
  • An advantage, benefit
  • Change brought about by a cause; result

infinitely

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US / ˈɪnfɪnətli /

UK / ˈɪnfənɪtlɪ /

B2
  • adverb
  • Continuing forever without end; very great

not

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US / nɒt /

UK / nɑt /

A1
  • adverb
  • Word indicating the negative
  • (Used to form the negative of verbs)

mine

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US / maɪn /

UK / maɪn /

A1
  • noun
  • A bomb hidden in the ground or the sea
  • Rich source of material or information
  • Place under the ground where coal, etc. is dug out
  • pronoun
  • That thing that belongs to me
  • verb
  • To place a bomb in the ground or the sea
  • To dig into the earth or sea to obtain minerals

quite

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US / kwaɪt /

UK / kwaɪt /

A1
  • adverb
  • Not very; fairly
  • Very; In a complete or total manner

survive

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US / sə'vaɪv /

UK / sɚˈvaɪv /

A2
  • verb
  • To continue to live despite illness or trouble

crazy

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US / 'kreɪzɪ /

UK / ˈkrezi /

A2
  • adjecitve
  • Mentally ill; mad
  • Not being sensible or practical
  • Really like someone or something very much
  • noun
  • Person acting in a manner that is strange and odd

want

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US / wɔnt /

UK / wɑnt, wɔnt /

A1
  • noun
  • Something you desire or wish for
  • State or condition of poverty
  • verb
  • To desire or wish for something; hope for a thing

skeleton

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US / ˈskelɪtn /

UK / ˈskɛlɪtn /

B1
  • adjecitve
  • Outline of the basic of main part of something
  • noun
  • Structure of bones that supports the body
  • Frame that provides support for e.g. a building
  • Extremely bony or thin person or animal

deal

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US / di:l /

UK / dil /

A1
  • verb
  • To cope with something - usually troubles
  • To give (something bad e.g. news) to
  • To buy and sell illegal drugs
  • To give out (cards, etc.) to; distribute
  • To do business with someone or to sell products

goblin

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US / 'ɡɒblɪn /

UK / ˈɡɑblɪn /

B2
  • noun
  • Fictional creature that likes to cause trouble

now

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US / naʊ /

UK / naʊ /

A1
  • adverb
  • At the present time or moment
  • Right away or in the next possible moment
  • Used to refer to something that just happened
  • Time between the present and a moment in the past
  • conjunction
  • Resulting from or because of something

rager

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US / /

UK / /

A1
  • noun
  • A person or thing that rages.

resilient

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US / rɪ'zɪlɪənt /

UK / rɪˈzɪljənt /

B2
  • adjecitve
  • Recovering quickly from something bad

would

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US / wʊd /

UK / wʊd /

A1
  • other
  • Used to indicate something imagined
  • Used to ask or request something politely
  • Verb used to indicate possibility, request etc.
  • Used to indicate a preference
  • Used to indicate a reaction
  • Indicates something that occurred repeatedly
  • Used to indicate willingness or ability to do

additional

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US / əˈdɪʃənl /

UK / ə'dɪʃənl /

A2
  • adjecitve
  • Further or added

balanced

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US / ˈbælənst /

UK / ˈbælənst /

A2
  • adjecitve
  • Being stable having equal weight on both sides
  • verb
  • To be steady by having equal weight on both sides
  • To make two or more things equal

should

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US / ʃʊd /

UK / ʃʊd /

A1
  • other
  • Used to indicate what is proper or reasonable

four

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US / fɔ:(r) /

UK / fɔr, for /

A1
  • number
  • 4

tournament

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US / 'tʊənəmənt /

UK / ˈtʊrnəmənt, ˈtɚ- /

B2
  • noun
  • Sports contest with many games to find a winner

wait

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US / weɪt /

UK / wet /

A1
  • verb
  • To delay or not do something until later
  • To spend time until an expected thing happens
  • To remain in a place until a thing happens

knight

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US / naɪt /

UK / naɪt /

B2
  • noun
  • Chess piece in the shape of a horse's head
  • High-ranked medieval soldier fighting on horse
  • Man who is awarded a title by a king or queen
  • Person's name
  • verb
  • To grant someone the title of knight

past

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US / pɑ:st /

UK / pæst /

A2
  • adjecitve
  • No longer current or new
  • adverb
  • So as to go beyond, or further than something
  • noun
  • Time that existed before now, e.g. long ago
  • preposition
  • After a particular time
  • At a later point in distance; beyond

side

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US / saɪd /

UK / saɪd /

A1
  • adjecitve
  • In addition to the central or most important thing
  • Next to, or very close to, the right or left of
  • noun
  • Position or opinion that is opposite to another
  • Right or left part of a person's body
  • Feature of someone's personality
  • Straight edge of an object
  • One of two or more groups fighting each other
  • verb
  • To decide to agree with one point, not the other

too

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US / tu: /

UK / tu /

A1
  • adverb
  • In addition, also; with emphasis
  • Say that something is more than you want

here

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US / hɪə(r) /

UK / hɪr /

A1
  • adverb
  • In this place; at this location, position or time

new

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US / nju: /

UK / nu, nju /

A1
  • adjecitve
  • Not old, recently born, built or made
  • Being or doing something for the first time
  • Not felt, seen or known previously
  • Having been recently bought or obtained

preemptively

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US / wɪtʃ /

UK / wɪtʃ /

A1

already

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US / ɔ:lˈredi /

UK / ɔlˈrɛdi /

A1
  • adverb
  • Having happened or been done before this time

guess

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US / ɡes /

UK / ɡɛs /

A1
  • noun
  • Answer given when you don't know if it is correct
  • verb
  • To give an answer without knowing if it is correct

many

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US / 'menɪ /

UK / ˈmɛni /

A1
  • determiner
  • Used to refer a large number of things

swarm

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US / swɔ:m /

UK / swɔrm /

B1
  • noun
  • Large group of flying insects moving together
  • (Of people) large group of people acting as one
  • verb
  • (Of bees) to form a group and leave the bee hive
  • (Of people) to form a crowd and move together

will

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US / wɪl /

UK / wɪl /

A1
  • noun
  • Desire or choice of someone
  • Document saying who gets your money when you die
  • Strong desire to do something; determination
  • Desire to do something; strong wish to do
  • other
  • Used with verbs to express the future
  • verb
  • To leave property to someone after your death
  • To use mental effort to make something happen
  • Am (is, are) likely to do
  • To influence someone to do something
  • To make something happen by strongly wanting it

weird

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US / wɪəd /

UK / wɪrd /

B1
  • adjecitve
  • Odd or unusual; surprising; strange

certain

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US / ˈsə:tn /

UK / ˈsɚtn /

A1
  • adjecitve
  • Definite, fixed
  • Referring to an unspecified amount or quantity
  • Being sure about something; without doubt

point

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US / pɔɪnt /

UK / pɔɪnt /

A1
  • noun
  • An item to be discussed
  • Small spot or dot
  • Fact or detail
  • Feature of something
  • The size of the text on a page or screen
  • A certain time or stage in a process
  • Certain position in time or space
  • Idea or fact you try to convince people about
  • Measurement of scores in a game, sport
  • Sharp end of something, e.g. a pen or pin
  • verb
  • To face a certain direction, e.g. north
  • To indicate something with your finger to others

sure

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US / ʃʊə(r) /

UK / ʃʊr /

A1
  • adjecitve
  • Having no doubts about something
  • Have confidence in your own words or actions
  • Firmly established or held; being firm or stable
  • Being correct or true
  • adverb
  • What you say to agree willingly

actually

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US / ˈæktʃuəli /

UK / ˈæktʃuəli /

A1
  • adverb
  • Used to add new (often different) information

attack

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US / ə'tæk /

UK / əˈtæk /

A2
  • noun
  • Act intended to hurt someone physically, mentally
  • verb
  • To try to destroy, beat, or injure

bomber

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US / ˈbɒmə(r) /

UK / ˈbɑmɚ /

B1
  • noun
  • Military aircraft that drops bombs during flight

immediately

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US / ɪˈmi:diətli /

UK / ɪˈmidiɪtli /

A1
  • adverb
  • Without any delay; straight away

use

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US / ju:s /

UK / ju:s /

A1
  • noun
  • Ability to employ something
  • Need to enable it to work
  • Permission to do something with something
  • Act of spending money
  • Operation of a machine for its function
  • verb
  • To have; to eat, drink, consume etc.
  • To need to operate or work
  • To operate a machine, e.g. a computer
  • To treat a person badly
  • To do something with, for a task or purpose

about

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US / ə'baʊt /

UK / əˈbaʊt /

A1
  • adverb
  • To be ready to; going to
  • Nearly; approximately; roughly
  • Near; next to; close to
  • In every direction; in the area of
  • preposition
  • Concerning or of (a topic)

even

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US / 'i:vn /

UK / ˈivən /

A1
  • adjecitve
  • Being equal in influence, power, possibility etc.
  • Being divided equally or fairly
  • (Of teams/contest) with similar chances of success
  • Smooth, level, or regular
  • Can be divided by 2; ending in 2, 4, 6, 8, or 0
  • At a regular, equally steady manner
  • Remaining steady and unchanging
  • adverb
  • (When this is surprising) as well; too
  • (Used to compare two things/stress the difference)
  • verb
  • To make something level; to flatten
  • To make something equal

health

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US / helθ /

UK / hɛlθ /

A1
  • noun
  • (Person, company) being in a good condition; well

like

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US / laɪk /

UK / laɪk /

A1
  • adjecitve
  • Being equal in status or kind to something else
  • Similar; the same
  • adverb
  • For example
  • preposition
  • Used as a filler; used to ad emphasis
  • In a way similar to the way something is done
  • Such as; for example
  • verb
  • To want to
  • To find something pleasing; to prefer something

remind

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US / rɪ'maɪnd /

UK / rɪˈmaɪnd /

A2
  • verb
  • To cause someone to remember what they forgot

that

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US / ðæt /

UK / ðæt, ðət /

A1
  • adjecitve
  • The person or thing being talked about
  • Used to identify something both the speakers know
  • adverb
  • Used to reinforce adjectives and adverbs
  • To such a degree
  • conjunction
  • Used to connect a noun clause
  • Used to introduce an adverbial clause
  • Used to introduce a noun clause
  • determiner
  • Used as a noun to refer to something
  • pronoun
  • Referring an object far away
  • Used to refer to the relative pronoun ‘which’

what

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US / wɒt /

UK / hwɑt, hwʌt, wɔt, wʌt,hwət, wət /

A1
  • pronoun
  • Thing or things that; the same kind as
  • Used to emphasize something you are about to say
  • adjecitve
  • Used to refer to a particular amount, or number
  • Used to place emphasis on a particular quality
  • adverb
  • To a certain degree
  • determiner
  • Question words used for asking for information
  • exclamation
  • Used to express excitement, shock, or surprise
  • Used to ask people to repeat something they said

each

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US / i:tʃ /

UK / itʃ /

A1
  • determiner
  • Every one of two or more things
  • pronoun
  • Per one person or thing

fight

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US / faɪt /

UK / faɪt /

A1
  • noun
  • An argument or quarrel
  • Act of trying to hurt someone by hitting them
  • A struggle to do a difficult task
  • verb
  • To argue or quarrel with someone about something
  • To try to hurt someone by hitting them
  • To struggle to do a difficult task

ground

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US / graʊnd /

UK / ɡraʊnd /

A1
  • noun
  • Connection of electrical equipment to earth
  • Place where people play particular sports
  • Solid surface of the earth that we stand on
  • verb
  • To break (coffee, etc.) into tiny bits with machine
  • To make loud jarring noise by pressing hard
  • To make sharp or smooth through friction
  • To press together with force making a sound
  • To punish someone by not allowing them to go out
  • To hit the bottom
  • (Of boat) to hit the bottom so it cannot move
  • To prevent a plane from taking off
  • To place the ball over the goal line in rugby

happen

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US / 'hæpən /

UK / ˈhæpən /

A1
  • verb
  • To take place or occur

overage

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US / ˌəʊvərˈeɪdʒ /

UK / ˈovərɪdʒ /

A1
  • other
  • A surplus or excess of money or merchandise that is actually on hand and that exceeds expectations
  • Too old to be useful

percentage

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US / pəˈsentɪdʒ /

UK / pərˈsentɪdʒ /

B1
  • noun
  • Part of a whole divided into hundredths

yeah

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US / jeə /

UK / ˈjɛə, ˈjæə, jɛ- /

A1
  • exclamation
  • Another way of saying 'yes'

first

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US / fɜ:st /

UK / fɚst /

A1
  • adjecitve
  • 1st; Coming before all others in time or place
  • noun
  • Something that has not happened before
  • Position of the winner of a competition

get

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US / ɡet /

UK / ɡɛt /

A1
  • verb
  • To become affected by illness or disease
  • To begin to feel or understand an emotion or idea
  • To send or bring someone or something home, etc.
  • To go somewhere to obtain something
  • To (cause to) do a particular thing
  • To obtain, receive or be given something
  • To currently have
  • To prepare for use
  • To understand something being said or read

hard

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US / hɑ:d /

UK / hɑː(r)d /

A1
  • adjecitve
  • Difficult to do; difficult to understand
  • (Of facts) not able to be misunderstood; clear
  • (Of alcohol) strong
  • Involving or requiring lots of work, effort, care
  • Being full of pain, trouble, and problems
  • Strong
  • (Of edge) clear; sharp
  • Difficult to bend, break or cut; solid
  • adverb
  • With lots of force, power, or impact

jeez

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US / dʒi:z /

UK / dʒi:z /

A1
  • noun
  • Used to express surprise or annoyance

second

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US / 'sekənd /

UK / ˈsɛkənd /

A1
  • adjecitve
  • 2nd; the one following first
  • noun
  • Unit of time; one sixtieth of a minute
  • Short period of time that you wait for someone
  • (Do) soon
  • verb
  • To agree to support a proposal at a meeting

down

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US / daʊn /

UK / daʊn /

A1
  • adjecitve
  • Being sad, sick, or unhappy
  • Not operating, working, or functioning as expected
  • adverb
  • In a sitting or lying position
  • Towards or on the ground, floor, or bottom
  • Written or copied onto a piece of paper or book
  • noun
  • A period of play in American Football
  • The soft, smooth hairs that cover a bird's body
  • preposition
  • Along something's path, course, or direction
  • Going from a higher position to a lower position
  • verb
  • To eat or drink very quickly and without stopping

then

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US / ðen /

UK / ðɛn /

A1
  • adverb
  • A time that is not now
  • Following another thing in time or arrangement
  • Following on reasonably from what was just stated
  • At that time, not now

hit

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US / hɪt /

UK / hɪt /

A1
  • noun
  • A planned killing, usually for money
  • Song, movie etc. that is successful
  • When someone strikes someone or something
  • Time when a player makes contact with the ball
  • Time when a website is accessed
  • verb
  • To have a negative impact on a person/place/thing
  • To press something, such as a button or switch
  • To suddenly realize the importance of something
  • To move your hand, a bat, etc. against with force
  • To fight, attack or damage something or someone
  • To arrive at a specific place, level, or goal
  • To make contact with the ball in a game or sport

interesting

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US / ˈɪntrəstɪŋ /

UK / ˈɪntrɪstɪŋ, -tərɪstɪŋ, -təˌrɛstɪŋ /

A1
  • adjecitve
  • Taking your attention; making you want to know
  • verb
  • To make someone want to know about something
  • To persuade to do, become involved with something

nothing

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US / 'nʌθɪŋ /

UK / ˈnʌθɪŋ /

A1
  • noun
  • Item of little or no value, importance, interest
  • Number or value of zero
  • pronoun
  • Not anything, not a single thing

tell

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US / tel /

UK / tɛl /

A1
  • verb
  • To (strongly) advise a person to do something
  • To be able to guess
  • To say or communicate information to someone
  • To inform, but without speaking; indicate
  • To have a negative effect on someone
  • To order someone to do something; command
  • To recognize something based on certain signs
  • To report something to an authority
  • To explain something or teach someone something

right

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US / raɪt /

UK / raɪt /

A1
  • adjecitve
  • Correct or true
  • The south side of you looking at the rising sun
  • adverb
  • Exactly in a place or time
  • Being appropriate for a particular event
  • In a straight or direct manner
  • noun
  • Something you are legally or morally allowed to do
  • Ideal of what is just and good
  • Political view based on conservatism
  • verb
  • To fix something previously wrong or unjust
  • To make upright, as a boat that has turned over

ball

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US / bɔ:l /

UK / bɔl /

A1
  • noun
  • Large dance where people dress formally
  • Small round object often used in a game or sport

devour

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US / dɪˈvaʊə(r) /

UK / dɪˈvaʊr /

B2
  • verb
  • To eat quickly and hungrily

seconds

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US / 'sekəndz /

UK / 'sekəndz /

A1
  • other
  • Units of time; one sixtieth of a minute
  • Short periods of time you wait for someone
  • verb
  • To agree to support a proposal at a meeting

enough

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US / ɪˈnʌf /

UK / ɪˈnʌf /

A1
  • adjecitve
  • Sufficient to answer the need
  • adverb
  • To a satisfactory degree
  • pronoun
  • Equal to what is needed; as much as required
  • Adequate number or amount

moly

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US / 'məʊlɪ /

UK / 'moʊlɪ /

A1
  • adverb

require

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US / rɪ'kwaɪə(r) /

UK / rɪˈkwaɪr /

A2
  • verb
  • To demand that someone does something
  • To need to do something, to make it necessary

spell

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US / spel /

UK / spɛl /

A2
  • noun
  • Making some magic happen; form of words to do this
  • Period of time; time when an action is being done
  • verb
  • To lead to future trouble
  • To be able to write (or say) the letters of a word

watch

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US / wɒtʃ /

UK / wɑtʃ /

A1
  • noun
  • Period of time someone is responsible for guarding
  • Device you wear on your wrist that shows the time
  • Official warning statement, e.g. of bad weather
  • verb
  • To keep in check, manage, or control something
  • To look at something for entertainment, e.g. TV
  • To guard a place or people; protect child, etc.
  • To look at carefully to work out what is happening
  • To protect and care for someone or something

damage

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US / ˈdæmɪdʒ /

UK / ˈdæmɪdʒ /

A2
  • noun
  • Physical harm that is done to something
  • verb
  • To harm physically; to hurt or break something

they

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US / ðeɪ /

UK / ðe /

A1
  • pronoun
  • Two or more people, animals, or things

take

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US / teɪk /

UK / tek /

A1
  • noun
  • Filming of a single scene for TV or the movies
  • verb
  • To accept something that is offered
  • To use a method of traveling, e.g. a bus or train
  • To use a camera to make (a photo)
  • To pick up something and go away with it
  • To study a subject in school
  • To attempt to pass (an exam)
  • To require a certain amount of time, money, space

all

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US / ɔ:l /

UK / ɔl /

A1
  • adverb
  • Completely; totally
  • determiner
  • Being every one of something
  • pronoun
  • 100% of something; the complete amount

chance

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US / tʃɑ:ns /

UK / tʃæns /

A1
  • adjecitve
  • Happening by luck; not planned
  • Taking a risk to try something
  • noun
  • The way something happens without planning
  • An opportunity; favorable circumstances, situation
  • The possibility that something will happen
  • verb
  • To occur just through luck; happen
  • To take a risk to try something

everyone

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US / ˈevriwʌn /

UK / ˈɛvriˌwʌn /

A1
  • pronoun
  • Every person; everybody

fast

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US / fɑ:st /

UK / fæst /

A1
  • adjecitve
  • In a way that is difficult to move or change
  • Moving or able to move quickly
  • Showing time that is later than the actual time
  • adverb
  • With a great deal of speed
  • noun
  • Period of time when a person chooses not to eat
  • verb
  • To refuse food for a long time

mega

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US / ˈmegə /

UK / 'meɡə /

B2
  • noun
  • Big; great; large; impressive

defense

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US / dɪ'fens /

UK / dɪˈfɛns /

B1
  • noun
  • Argument in support of something
  • The process of protecting something from attack
  • Part of a team that prevents others from scoring

baron

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US / 'bærən /

UK / ˈbærən /

B2
  • noun
  • Very influential, powerful person in a business
  • Person of rank in British and European nobility

mechanic

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US / məˈkænɪk /

UK / mɪˈkænɪk /

B1
  • noun
  • A person who looks after/works with machinery

rage

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US / reɪdʒ /

UK / reɪdʒ /

B1
  • noun
  • Strong or violent anger
  • Sudden display of strong or violent anger
  • verb
  • To act or speak with strong or violent anger
  • To move violently, like a storm

death

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US / deθ /

UK / dɛθ /

A2
  • noun
  • When someone dies; the end of life

else

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US / els /

UK / ɛls /

A1
  • adverb
  • Otherwise; if you fail to
  • (Of person place thing etc.) besides; in addition

lived

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US / 'lɪvd /

UK / 'lɪvd /

A1
  • verb
  • To be alive
  • To experience a particular type of life
  • To make your home in a house or town

their

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US / ðɛː /

UK / ðer /

A1
  • determiner
  • Belonging to them

way

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US / weɪ /

UK / we /

A1
  • adverb
  • Used to emphasize the amount of something
  • noun
  • Particular aspect of something being thought about
  • One of various choices that could be made
  • Particular existing condition or state
  • (Often long) distance or length of time
  • How something is done
  • Route to go to a place
  • Small street
  • Usual behavior, emotions or habits of someone

yes

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US / jes /

UK / jɛs /

A1
  • adverb
  • Way to say you agree or will do something

bit

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US / bɪt /

UK / bɪt /

A1
  • noun
  • Device put in a horse's mouth to control it
  • Small piece of something
  • verb
  • (E.g. of fish) to take bait and be caught

look

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US / lʊk /

UK / lʊk /

A1
  • noun
  • Person's beauty or physical attractiveness
  • Particular style of dress, clothes, or appearance
  • The way someone, something appears to be
  • Act of searching for or examining something
  • verb
  • To appear to be; seem

nice

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US / naɪs /

UK / naɪs /

A1
  • adjecitve
  • Being attractive or of high quality or value
  • Good or enjoyable
  • Being kind or friendly

regular

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US / ˈregjələ(r) /

UK / ˈrɛɡjəlɚ /

A2
  • adjecitve
  • Having an equal amount of space or time in between
  • Occurring or being done frequently
  • Being normal, usual, or average
  • noun
  • Customers who frequently visit a place
  • Soldier who has a permanent job in the army

heal

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US / hi:l /

UK / hi:l /

B1
  • verb
  • To recover from or forget a bad experience
  • To make or become healthy or well again

less

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US / les /

UK / lɛs /

A1
  • adjecitve
  • Smaller in amount or degree
  • adverb
  • To a smaller degree
  • noun
  • A smaller amount
  • preposition
  • With the subtraction of

bridge

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US / brɪdʒ /

UK / brɪdʒ /

A2
  • noun
  • Structure built over river, road so you can cross
  • verb
  • To make a link between; bring together

healer

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US / ˈhi:lə(r) /

UK / ˈhilɚ /

B1
  • noun
  • One supposed to help others get well

make

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US / meɪk /

UK / mek /

A1
  • noun
  • Product made by a particular company; brand
  • verb
  • To arrange or prepare something e.g. dinner
  • To get to (a place) on time
  • To gain the status of (teacher, lawyer, etc.)
  • To create something by putting things together
  • To earn a certain amount of money at a job
  • To cause or force a person to do something
  • To cause something to happen or be formed

big

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US / bɪɡ /

UK / bɪɡ /

A1
  • adjecitve
  • Popular
  • Serious
  • Large

let

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US / let /

UK / lɛt /

A1
  • verb
  • To allow someone to do something
  • Introducing a suggestion to do something together
  • To rent a house, etc. to others

might

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US / maɪt /

UK / maɪt /

A1
  • other
  • Used to politely request an action
  • Used to express that something could happen
  • Power, strength, force or influence

little

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US / 'lɪtl /

UK / ˈlɪtl /

A1
  • adjecitve
  • Being short in length of time
  • Not great in size, amount, or degree; small
  • Being very young or younger than others
  • adverb
  • By an amount or degree that is not very much
  • Not often; rarely
  • noun
  • A person's name

the

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US / ðə /

UK / ðə /

A1
  • article
  • Used to refer to something already mentioned
  • Used to show there is only one of something
  • determiner
  • Used to describe all of a family

ready

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US / 'redɪ /

UK / ˈrɛdi /

A1
  • adjecitve
  • Being likely or about to do something
  • Being willing to do a task
  • verb
  • To prepare something for use or action

this

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US / ðɪs /

UK / ðɪs /

A1
  • adjecitve
  • Used to indicate something already been discussed
  • Used to indicate something happening around now
  • adverb
  • An indication by a physical motion or gesture
  • A specific amount of
  • determiner
  • Person, thing, or idea near you
  • pronoun
  • Person, thing that has already been discussed

timing

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US / ˈtaɪmɪŋ /

UK / ˈtaɪmɪŋ /

A1
  • noun
  • Measurement of how fast someone is
  • verb
  • To check speed at which music is performed
  • To choose a specific moment to do something
  • To measure how long an event takes, e.g. a race
  • To schedule something to occur at a specific moment

feast

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US / fi:st /

UK / fist /

B1
  • noun
  • Religious celebration
  • Special meal with large amounts of food and drink
  • verb
  • To eat a large special meal often in celebration

oop

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US / ˈuːp /

UK / ˈuːp /

C2
  • exclamation
  • Sound people make when they make a mistake

other

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US / 'ʌðə(r) /

UK / ˈʌðər /

A1
  • adjecitve
  • A thing different from that mentioned
  • determiner
  • (Something) else; not the first (one)
  • pronoun
  • Being the one and only thing of that category

one

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US / wʌn /

UK / wʌn /

A1
  • pronoun
  • You; we; people in general; someone
  • The thing or person previously referred to
  • adjecitve
  • Used to refer to people generally
  • Being a strong example of (something mentioned)
  • number
  • Number 1

than

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US / ðən /

UK / ðən /

A1
  • conjunction
  • Used to compare two things that are not equal

versus

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US / ˈvə:səs /

UK / ˈvɚsəs, -səz /

A2
  • preposition
  • Used to show that two things are competing

fine

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US / faɪn /

UK / faɪn /

A2
  • adjecitve
  • Good, acceptable or satisfactory
  • Of high quality; made with great skill
  • In a careful or exact manner; into small pieces
  • Being of high quality
  • Good; okay; no problem
  • (Of weather) good; not raining
  • noun
  • Money you have to pay because you broke a rule
  • verb
  • To pay money because you broke a law

how

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US / haʊ /

UK / haʊ /

A1
  • adjecitve
  • To what degree? in what amount?
  • adverb
  • (Used to explain the way to do something)
  • exclamation
  • For what purpose or reason?
  • (Used to ask someone or something's condition)

kind

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US / kaɪnd /

UK / kaɪnd /

A1
  • adjecitve
  • In a caring and helpful manner
  • friendly and considerate
  • noun
  • One type of thing

maximum

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US / ˈmæksɪməm /

UK / ˈmæksəməm /

A2
  • noun
  • Largest or highest number or amount of something

unhealed

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US / /

UK / /

A1
  • adjecitve
  • Not healed

therefore

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US / ˈðeəfɔ:(r) /

UK / ˈðerfɔ:(r) /

A1
  • adverb
  • And so; for that reason

you

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US / jʊ /

UK / ju /

A1
  • pronoun
  • Person someone is speaking or writing to
  • Person or people in general

able

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US / 'eɪbl /

UK / ˈebəl /

A2
  • adjecitve
  • Skilled; good at something
  • Having the ability to do something

three

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US / θri: /

UK / θri /

A1
  • number
  • Number 3

witch

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US / wɪtʃ /

UK / wɪtʃ /

B2
  • noun
  • Woman believed to have magical powers
  • Mean and ugly old woman

anything

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US / ˈeniθɪŋ /

UK / ˈɛniˌθɪŋ /

A1
  • pronoun
  • A thing of any kind

disaster

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US / dɪ'zɑ:stə(r) /

UK / dɪˈzæstɚ, -ˈsæs- /

A2
  • noun
  • State of extreme ruin and misfortune

from

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US / frəm /

UK / frʌm, frɑm,frəm /

A1
  • preposition
  • Starting at a particular place, time or level

healing

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US / ˈhi:lɪŋ /

UK / 'hi:lɪŋ /

B1
  • noun
  • Act of helping others to recover their health
  • verb
  • To recover from or forget a bad experience
  • To make or become healthy or well again

infinite

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US / 'ɪnfɪnət /

UK / ˈɪnfənɪt /

B2
  • adjecitve
  • Being very large in amount
  • Without an end; limitless; endless

over

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US / 'əʊvə(r) /

UK / ˈovɚ /

A1
  • adverb
  • Finished; no longer happening
  • Towards the ground/away from a standing position
  • noun
  • A set of six consecutive balls bowled in cricket
  • other
  • Finished
  • preposition
  • Showing the relation when a thing is above another
  • On or covering something
  • Above or across something
  • More than you need
  • From one side to the other
  • In the direction of; toward

overwhelm

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US / ˌəʊvəˈwelm /

UK / ˌoʊvərˈwelm /

B1
  • verb
  • To defeat something or someone completely
  • To affect someone emotionally in a strong way
  • To cause to have too much to handle (e.g. work)

out

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US / aʊt /

UK / aʊt /

A1
  • adverb
  • No longer stylish (e.g. fashion)
  • Away from home, business, or the usual place
  • In a direction/movement away from inside or center
  • noun
  • Act when a batter cannot continue playing
  • verb
  • To tell people a secret

completely

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US / kəmˈpli:tli /

UK / kəmˈpliːtli /

A1
  • adverb
  • In every way or as much as possible

only

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US / ˈəunli /

UK / ˈonli /

A1
  • adverb
  • Just one; just that amount or thing; not more than
  • Not very important or serious
  • Just that type of thing, person
  • Short time ago; not before a certain time
  • conjunction
  • Except; but

put

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US / pʊt /

UK / pʊt /

A1
  • phrasal verb
  • to make a light stop shining by pressing or moving a switch
  • verb
  • To move or place a thing in a particular position
  • To rate something in importance or value
  • To write or say something in a certain manner

two

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US / tu: /

UK / tu /

A1
  • number
  • 2

trigger

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US / 'trɪɡə(r) /

UK / ˈtrɪɡɚ /

B1
  • noun
  • Lever on a gun that you pull to fire
  • Device that starts a process
  • verb
  • To start a process off e.g. a memory

any

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US / 'enɪ /

UK / ˈɛni /

A1
  • adjecitve
  • One, or some, no matter which
  • pronoun
  • One (thing) of many; some

come

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US / kʌm /

UK / kʌm /

A1
  • verb
  • To arrive at a place
  • (Of mail) to be delivered
  • To move toward someone; go with someone
  • To reach a certain point or state

particular

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US / pəˈtɪkjələ(r) /

UK / pɚˈtɪkjəlɚ, pəˈtɪk- /

B2
  • adjecitve
  • One specific (one)
  • Having firm ideas about what is desirable
  • Being special or more than is typical

think

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US / θɪŋk /

UK / θɪŋk /

A1
  • verb
  • To have an idea about something without certainty
  • To have an idea, opinion or belief about something

battle

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US / 'bætl /

UK / ˈbætl /

A2
  • noun
  • Military fight between armies
  • Working hard to stop something; struggle
  • verb
  • To fight or struggle against someone or something
  • To work hard to stop something; struggle

call

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US / kɔ:l /

UK / kɔl /

A1
  • noun
  • A order or request for action
  • The sound an animal makes, often when in danger
  • A correct prediction, e.g. a decision in a game
  • A short visit to a place or person
  • A decision by a referee or umpire in a game
  • verb
  • To make a request or order for action
  • (Animal) to make sounds to warn of danger
  • To announce the date of an election
  • To make a judgment about something
  • To give someone or something a name
  • To guess in advance the result or outcome
  • To visit a place or person for a short time
  • To phone someone
  • To speak, announce or shout in a loud voice

double

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US / 'dʌbl /

UK / ˈdʌbəl /

A2
  • adjecitve
  • Concerning or intended for use by two people
  • Two times the amount or degree; twice
  • Made of two parts that are the same, similar
  • noun
  • Person that is exactly like someone else
  • verb
  • To be used for two functions at the same time
  • To make or become twice as much

where

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US / hwɛə /

UK / hwɛr, wɛr /

A1
  • conjunction
  • At or in the place which
  • In whatever place
  • pronoun
  • Word you use to ask the location of something

bar

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US / bɑ:(r) /

UK / bɑ:r /

A2
  • noun
  • Piece of (soap, chocolate etc.)
  • Professional organization of lawyers and judges
  • String of musical notes
  • Place to meet friends and buy alcoholic drinks
  • Long solid round piece of metal shaped like a pipe
  • verb
  • To prevent entry, exit or an action

stack

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US / stæk /

UK / stæk /

B1
  • noun
  • A large number or amount of something
  • Large tube through which smoke exits a building
  • verb
  • To arrange cards in a certain order, to cheat
  • To put one thing on top of another, e.g. boxes

and

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US / ənd /

UK / ənd, ən,ænd /

A1
  • conjunction
  • Used to refer to two or more things
  • Plus; in addition; on top of that
  • Used to introduce an action that follows another

huh

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US / hʌ /

UK / hʌ /

A1
  • exclamation
  • Sound people make when they are confused

lumberjack

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US / ˈlʌmbədʒæk /

UK / ˈlʌmbɚˌdʒæk /

A1
  • noun
  • Short warm outer jacket

forever

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US / fər'evə(r) /

UK / fɔrˈɛvɚ, fə- /

B1
  • adverb
  • For all future time; in the future

keep

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US / ki:p /

UK / kip /

A1
  • noun
  • Large, strong tower in the middle of a castle
  • Money spent on you so you can live in a place
  • verb
  • To continue doing something; not to stop
  • To stop balls going in a goal in sports
  • To not give back or return something
  • (Of food) to not spoil or not rot
  • To take possession of something to own, e.g. a pet
  • To have and continue to hold something
  • To do something that you have promised or agreed
  • To stay in a certain place or condition
  • To maintain the rules

rather

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US / 'rɑ:ðə(r) /

UK / ˈræðɚ, ˈrɑðɚ /

A1
  • adverb
  • Somewhat; fairly; not that much

something

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US / ˈsʌmθɪŋ /

UK / ˈsʌmθɪŋ /

A1
  • adverb
  • In some degree or measure
  • noun
  • a person or thing of some value or consequence
  • pronoun
  • Thing that is not yet known or named
  • Approximately

for

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US / fə(r) /

UK / fɔr,fə /

A1
  • preposition
  • Used to show the purpose, or need of something

individually

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US / ˌɪndɪˈvɪdʒuəli /

UK / ˌɪndɪˈvɪdʒuəli /

A2
  • adverb
  • In a way involving only that person

time

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US / taɪm /

UK / taɪm /

A1
  • noun
  • Speed at which music is played; tempo
  • Point as shown on a clock, e.g. 3 p.m
  • Number of hours, minutes needed to do something
  • Occasion when something happens
  • Period or occasion that something occurred
  • Period in history or the past
  • Something measured in minutes, hours, days, etc.
  • How long an event takes; duration
  • verb
  • To check speed at which music is performed
  • To choose a specific moment to do something
  • To measure how long an event takes, e.g. a race
  • To schedule something to occur at a specific moment

tower

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US / 'taʊə(r) /

UK / ˈtaʊɚ /

A2
  • noun
  • Tall, narrow building
  • Tall metal structure for broadcasting, or the view
  • verb
  • To be very good at something

why

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US / waɪ /

UK / hwaɪ, waɪ /

A1
  • adverb
  • Question word to ask for a reason
  • exclamation
  • (Used to express surprise or approval)

destroy

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US / dɪ'strɔɪ /

UK / dɪˈstrɔɪ /

A2
  • verb
  • To damage so badly that something no longer exists
  • To defeat someone or something easily
  • To kill a sick or unwanted animal

max

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US / mæks /

UK / mæks /

A2
  • noun
  • Person's name
  • Short for 'maximum'

though

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US / ðəu /

UK / ðo /

A1
  • adverb
  • Although, despite the fact that

charge

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US / tʃɑ:dʒ /

UK / tʃɑrdʒ /

A2
  • noun
  • An attack by running quickly toward someone
  • A price for a service or goods
  • When a battery has a certain amount of electricity
  • Amount of money you pay for a service
  • verb
  • To run quickly toward someone to attack them
  • To ask for money as a price for a service or goods
  • To put electricity in a battery
  • To give responsibility to take care of or manage
  • To state that someone has committed a crime

cool

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US / ku:l /

UK / kul /

A1
  • adjecitve
  • Steady and calm when facing difficulties
  • Almost cold; not warm or hot
  • Smart or stylish in a way (young) people admire
  • Unfriendly in an indirect way; distant
  • verb
  • To make something decrease in temperature
  • (Of an emotion, etc.) to become less strongly felt

kill

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US / kɪl /

UK / kɪl /

A1
  • noun
  • Animal killed by a person or other animal
  • verb
  • To cause someone to experience a lot of pain
  • To end the life of a person or other living thing
  • To be very funny
  • To prevent something from continuing or operating
  • To do something unimportant to pass time quickly

per

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US / pə(r) /

UK / pɚ /

A2
  • preposition
  • In the manner directed or suggested
  • For each; during each

barrel

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US / 'bærəl /

UK / ˈbærəl /

B1
  • noun
  • A round container with curved sides and flat ends
  • Straight tube from which a bullet exits a gun
  • verb
  • To travel at high speed

die

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US / daɪ /

UK / daɪ /

A1
  • noun
  • Cube with dots numbering 1-6 on it used in games
  • verb
  • To cease to function or work
  • (Of a thing) to stop being used or done
  • (Of a person) to stop living

lower

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US / 'ləʊə(r) /

UK / ˈlaʊɚ, laʊr /

A2
  • adjecitve
  • In a position more near the bottom
  • verb
  • To move something downward to the ground

test

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US / test /

UK / test /

A1
  • noun
  • A medical examination
  • Action to establish the truth or nature of
  • Examination; questions to measure knowledge
  • verb
  • To be given a medical examination
  • To try to establish the truth or nature of
  • To ask a series of questions to measure knowledge

start

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US / stɑ:t /

UK / stɑrt /

A1
  • noun
  • First time or place that a thing exists; beginning
  • First opportunity to achieve something, e.g. a job
  • Sudden action or movement because you are scared
  • other
  • Beginning of something in place or time
  • verb
  • To do, be or happen for the first time; begin
  • To turn something on

well

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US / wel /

UK / wɛl /

A1
  • adjecitve
  • Being in a fortunate, good condition or state
  • Healthy and in good condition
  • adverb
  • In an acceptable, proper, or successful manner
  • In a complete, total, or full manner
  • A great and considerable degree
  • In a successful way, in a good or satisfactory way
  • exclamation
  • Used to begin or continue a particular statement
  • Used to show you want to start saying something
  • Used to express that you are waiting for a reply
  • You say this to change the topic of a conversation
  • Used to indicate you are making a final remark
  • noun
  • Long deep hole in the ground to get water
  • verb
  • To cause your eyes to fill with tears

correct

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US / kə'rekt /

UK / kəˈrɛkt /

A2
  • adjecitve
  • Being suitable and appropriate for an occasion
  • True or accurate
  • verb
  • To fix a problem
  • To write marks on a piece of work to show mistakes
  • To punish in order to improve

question

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US / 'kwestʃən /

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A1
  • noun
  • Issue or problems you are dealing with
  • What you ask about; issue
  • verb
  • To ask for or try to get information
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shoot

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US / ʃu:t /

UK / ʃut /

A2
  • noun
  • Emerging new part of a plant
  • verb
  • To kick or throw a ball at a goal
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card

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US / kɑ:d /

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A1
  • noun
  • One of 54 pieces of paper used in a game of cards
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  • verb
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cycle

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US / ˈsaɪkl /

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A2
  • noun
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  • Bicycle, bike
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fully

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A1
  • adverb
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just

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A1
  • adjecitve
  • Proper or appropriate; as is deserved
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  • Legally correct; having enough evidence
  • adverb
  • Almost; nearly
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evolve

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US / ɪ'vɒlv /

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B1
  • verb
  • To develop certain features
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much

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A1
  • adjecitve
  • Very; to a high level or degree
  • adverb
  • A lot; large amount; a high degree of
  • Nearly; basically
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  • A large amount; a great quantity

standard

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A2
  • adjecitve
  • Being the accepted normal level of quality
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amount

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US / ə'maʊnt /

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  • noun
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  • verb
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never

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  • adverb
  • Not ever; not at any time

spirit

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A2
  • noun
  • Person's strong determination or attitude
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  • Part of a person thought to be moved by religion
  • Appearance or sense of a dead person
  • verb
  • To take someone away as if by magic

traditional

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US / trəˈdɪʃənl /

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  • adjecitve
  • Involved in a custom or event common to a people

holy

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  • adjecitve
  • Being good according to religious standards

mind

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  • noun
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  • Part of humans that allows us to think or feel
  • verb
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quickly

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US / ˈkwɪkli /

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  • adverb
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resistant

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  • adjecitve
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bliss

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  • noun
  • Great joy or happiness

break

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  • noun
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  • verb
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  • To act against a law, rule, or promise
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  • To solve a crime, or answer a problem
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  • To change in pitch suddenly, as in a voice
  • To fall on the shore, as in waves
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full

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US / fʊl /

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A1
  • adjecitve
  • Containing all the parts; complete
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  • Having had enough food
  • adverb
  • In a direct manner; completely

electro

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  • noun
  • (Chemistry) short for electroplate, electrotype

before

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  • conjunction
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bite

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A2
  • noun
  • Amount of food taken into your mouth at one time
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have

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  • verb
  • To drink, smoke, eat or use something
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initially

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  • adverb
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without

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  • preposition
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onto

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  • preposition
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see

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  • verb
  • To go on a date with someone
  • To predict whether something is, or will be true
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know

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  • verb
  • To be familiar with a person or place, thing
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mini

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  • noun
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  • A very short skirt
  • prefix
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tank

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  • noun
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  • Military vehicle that can go over rough areas
  • verb
  • To fail completely or badly
  • To deliberately lose a game or contest

wizard

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  • adjecitve
  • Exceptionally good
  • noun
  • Man with magical powers

evil

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  • adjecitve
  • Morally bad; causing harm to people
  • noun
  • Act considered morally bad
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his

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US / hɪz /

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  • pronoun
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  • preposition
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dude

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US / du:d /

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unit

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US / ˈju:nɪt /

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B2
  • noun
  • One apartment in a building
  • Group of people, e.g. soldiers, that work together
  • A chapter of a textbook
  • A standard of measurement of something
  • Single item made by a company
  • Introduction to Video Content
  • In this video, we explore the evolution of bats in the game. It is revealed that bats now have 300% more HP, making them much stronger. The evolution of bats allows them to heal and have a higher overage of max points. Overage refers to the ability of bats to start with less health and then heal past their traditional maximum HP, thus reaching a new maximum HP. The video demonstrates that the bats in the game initially have 122 HP and can evolve to have 244 HP. This significant increase in HP is impressive. The video also discusses the concept of minions, which have 230 HP. The evolution process for bats takes two cycles, and it is observed that the speaker would prefer a card that is more expensive but requires only one cycle for evolution. It is mentioned that waiting for one extra second before attacking can be beneficial because bats can survive with just one hit instead of two. However, the video reveals that bats are not immortal like skeletons; they have limits to their lifespan. The bats seem to be well-balanced in terms of gameplay mechanics. The video showcases various scenarios where bats are attacked, zapped, and survive or die depending on the number of hits received. It is observed that bats require at least two bites to survive a zap, and anything less than that leads to their demise. The video further examines the healing ability of bats and wonders how many hits it takes for the bats to reach full health. The speaker mentions that it might be around three hits, but there is some uncertainty in understanding the HP display. The healing capability of bats is estimated to be around 76 HP per hit, although it is labeled as per second in the game. Overall, the video provides an in-depth analysis of the evolution and mechanics of bats in the game.
  • Subtitles section
  • Bats Evolution!
  • It heals and it has higher overage of max points?
  • Overage is basically, they start with like a lower amount of health and then as they attack, they can heal past their traditional maximum HP up to a new maximum.
  • 122 and I'm 244, jeez.
  • How many, how much is minions?
  • Minions are 230?
  • Wait, how many cycles is it, two?
  • Two cycles for the evolution.
  • I would rather have a more expensive card with one cycle than two.
  • I'll give you one second.
  • Okay, give me one second.
  • And now it goes out.
  • Goes out, goes out.
  • Yeah, there we go.
  • Boom, they survived.
  • Wait, wait, wait.
  • What happens if I wait like one second?
  • Because that was like two hits.
  • Yes, I think if it gets only one shot, then they die to the death by two bites.
  • I'm going to let it keep attacking, what?
  • How long did they go?
  • They're not quite like skeletons, they don't go infinite.
  • But the Baron is tanking.
  • They seem kind of balanced.
  • So that was two hits and I zapped and it lived, right?
  • That was two hits and it zapped and it lived.
  • What about one hit?
  • Three, two, one, bats going down.
  • Is that ready to go?
  • Get one bite and zap down.
  • Oh, it died.
  • So they do die.
  • It requires two bites to survive zap and anything less than that, you can get it off.
  • How many hits before the bats are full health?
  • Three?
  • One, two, three?
  • I think.
  • I'm not too sure, actually.
  • Let me get my bats down and ready to go here quickly.
  • One bite, two,
  • I think three.
  • Yeah, three bites.
  • Three or four?
  • It's hard to tell with the HP, the way it looks.
  • Healing 76, is it per second or per hit?
  • I'm assuming per hit.
  • I don't know why it says per second, but I'm assuming it's per hit.
  • Oh, I see.
  • It seems like it's not like they don't bite and then get healed a certain amount.
  • It seems like each bite triggers a mini heal effect where it's like a heal over time.
  • So two bites technically is enough, but over one second.
  • But we thought it was three bites.
  • I think that one bite doesn't wreck everyone.
  • Holy moly.
  • They're basically like the evolved skeletons, but a little bit more resistant to spells.
  • They don't immediately die.
  • Wait, what about E-Giant?
  • Let's test it out.
  • So many interactions, so many questions.
  • So it's gonna die if it bites off the E-Giant first.
  • But if it bites off other ground units and then the E-Giant, can it out heal it?
  • Then it has a chance.
  • Like if you use it on defense or on something first, something else, the double HP, then it goes onto the E-Giant.
  • It might be able to survive.
  • Now, I got a bomber right side.
  • I want you to use your evolved bats for that if you can.
  • Okay.
  • Okay.
  • I can do that.
  • I can do that.
  • I can do that.
  • Yes.
  • So two hits over two seconds.
  • Wait, no, it's not gonna be enough.
  • Oh, no, that's fine.
  • Get this in there.
  • Good call.
  • Heals him up.
  • Now they get full HP and then we go, oops.
  • Oh, but they do heal and then they go in.
  • Oh, they survived.
  • That's evil bats.
  • They just died immediately.
  • Oh, they have to be full HP before they go in and attack.
  • And then they will only get one additional shot.
  • They can go in.
  • They get one bite off.
  • They'll survive just long enough for that second bite.
  • But the second bite's too fast and kills them before they're able to heal.
  • I saw something weird at the bridge.
  • Evil bats versus evil bats.
  • Oh yeah, because they just keep healing.
  • They can't kill each other.
  • They just kept healing, yeah.
  • With evil bats versus evil bats, when you first put them down, they're gonna just kill each other immediately.
  • But if they get healed and then go and attack each other.
  • Did they just infinitely heal?
  • Oh, that's a good question.
  • I guess they need something to break the heal on though, right?
  • Do you have any big units?
  • I got bar, barrel, and bomber, which can heal your bats there.
  • All right, cool.
  • Bat evolution's ready to go.
  • If you charge your evil bats on my mega knight.
  • Okay, going in.
  • Bat's going down to mega knight.
  • And then I need something else.
  • Getting fully healed.
  • I need something.
  • Mickey, give me bats.
  • Go, go, go, go, go.
  • Heal, feast my minions.
  • There we go.
  • And they should get full health from that, correct?
  • Yeah.
  • Yes, there we go.
  • Okay.
  • Now what happens here?
  • Oh. Some of them are dying.
  • Oh no.
  • Here's the thing.
  • If it's one-on-one, I think they'll heal infinitely.
  • But because when the swarm comes in, there's that odd timing where three of them might target one bat initially and they devour it.
  • If they all targeted only one bat individually, I think it would go on forever.
  • Look at mine.
  • Oh my God, look at your bats.
  • Oh, dude.
  • The electro spirit did nothing to it because it was already preemptively healing.
  • Yo, I actually think this card might be good.
  • Like way better than skeletons.
  • Even though they can't disaster ball immediately, if they just heal just a bit, they're so resilient and they just keep on going.
  • You know what this reminds me of is the Night Witch when it first came out.
  • Wait, battle healer bats.
  • What happens if you put down the battle healer right with the bats?
  • Does it overheal as well?
  • Does the mechanic stack?
  • Battle healer right side.
  • Let's see what happens.
  • Battle healer.
  • Can it heal up the bats past their maximum HP as well?
  • Yeah, but how about the death or the heal spawn?
  • No, the heal spawn, it did nothing.
  • No!
  • Oh no.
  • Wait.
  • They survived one shot from tower.
  • Yeah, because they have 122 health.
  • They have more HP than the regular bats, even unhealed.
  • They take two shots per bat, even unhealed.
  • The battle healer doesn't overheal the overhealedness.
  • But what if I do this and then one of these, what happens?
  • Boom.
  • They attack faster and therefore heal faster.
  • The spear goblins, they don't take it out.
  • They can't kill them.
  • It takes two hits.
  • So the overheal mechanic on the bats don't save it.
  • Battle healer, spawn, heal spirit.
  • It's not going to heal it past 122.
  • What if they made a spell that would heal things past their regular HP?
  • What if they made heal spell stack past their regular HP?
  • That's evolution heal spirit.
  • Oh, that's a new evolution right there.
  • Evolution heal spell should heal past your maximum health.
  • Yeah.
  • Up to a certain percentage.
  • Oh my God, you're going in.
  • Nice bats.
  • Oh no.
  • They're infinite.
  • I'm going to get my bats down here.
  • They're actually infinite.
  • They're actually infinite.
  • But watch this though.
  • With the rager fight, they attack faster and therefore they can heal faster.
  • They can never die.
  • I zapped them and it did nothing.
  • You did zap and had bats and had spear goblins and that's what it took to take out the evolved bats.
  • I don't know, I think the rage, like if you do a lumberjack with bats, with a three rage spell, and then they attack faster, they just never die.
  • Huh.
  • So in my mind, battle healer is going to be OP, but it's not that crazy.
  • Because their maximum is 122.
  • Which is weird because spear goblins no longer one shot them.
  • Spear goblins 81 damage at tournament standard and regular bats die in one shot to spear goblins, but the evolved bats do not.
  • Yeah.
  • Even without healing at all.
  • Yeah, so that's why they survive.
  • That's ridiculous.
  • I have an interesting deck.
  • I want to test out what happens when certain cards attack your bats.
  • So I want to see two cards in particular.
  • The electro wizard, will his chained attack be enough to deal with the evolved bats or will they overwhelm him and destroy him and basically never die?
  • Because he splits his damage in two targets.
  • And tornado is not going to be able to completely take out evolved bats at full health, right?
  • Deals 168 damage.
  • That's the thing, like with spells like tornado, if you have your bats attacking a target and they nado, they might still be able to overheal that nado.
  • And then when the Zaspal does go down, they might still survive.
  • I think that poison will still take them out.
  • Oh, yeah, yeah.
  • Unless they're attacking with it though, right?
  • I blocked your Megamernut.
  • What if they're attacking something?
  • Like what if you poison the bats with just one hand?
  • No, I don't think they're going to heal fast enough.
  • It deals 76 per second, right?
  • Wait, how much does poison do?
  • I think we should throw a poison in our deck next battle and figure it out.
  • Wait, can bats actually survive poison now?
  • Because it's 76 heal per second.
  • Oh, no!
  • What happened?
  • Oh, it doesn't kill them, but...
  • Oh, what, the bats survived?
  • Yeah, that's weird.
  • OK, I'm going in hard.
  • Bats get a chance to heal up here.
  • Rage it up with extra attack speed.
  • They go in their rage.
  • Is that the time to kill your bats?
  • I need to put everything down.
  • Oh, my God.
  • I mean, they did some damage.
  • That was so threatening.
  • In a real game, I felt like I needed to put everything down.
  • I put down the ray, the lumberjack, put down the freaking ice spirit.
  • I put down everything I physically could.
  • Oh, the jump!
  • Wait, why did he jump?
  • He was two tiles away.
  • Because he healed me that way.
  • Oh, E-Wizard, what do you do?
  • He can't even kill them.
  • The E-Wizard!
  • He doesn't kill them!
  • Even without any healing, the E-Wizard cannot kill bats.
  • I'm going to test out Musketeer.
  • OK, right here in the middle.
  • Does it kill them?
  • No, they survived.
  • Look, they kill Musketeer and then Baby Dragon.
  • It can't even kill them.
  • Baby Dragon doesn't one-shot them.
  • That's illegal.
  • I've got Evil Bats ready to go.
  • Let's test this poison theory out.
  • Knight coming in.
  • Going on some bats.
  • On your knight, they're going to heal up.
  • The poison fell right now.
  • I'm going to wait for them to heal just for the interaction for science.
  • Oh.
  • Three ticks to die.
  • It takes three ticks.
  • That's ridiculous.
  • I think they could out-DPS that if they were attacking the target.
  • Do you think so?
  • OK, I've got bats ready to go again.
  • OK, I'm going to go bats right side.
  • On your double knight, chicken up to the heal.
  • Now go poison.
  • There's the poison.
  • Can the bats out-heal the poison?
  • Oh my god.
  • They survive rather long.
  • They don't survive the entire time.
  • Six ticks?
  • I think five or six.
  • That's almost...
  • That's like 500 health.
  • So basically, they can get five or six shots off.
  • Whereas before, they would just die immediately.
  • That's...
  • The Evil Bats.