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God of War Is More of an RPG Than Final Fantasy 16

Video vocabulary

the

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US / ðə /

UK / ðə /

A1
  • article
  • Used to refer to something already mentioned
  • Used to show there is only one of something
  • determiner
  • Used to describe all of a family

be

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US / bɪ /

UK / bi /

A1
  • verb
  • Being

and

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US / ənd /

UK / ənd, ən,ænd /

A1
  • conjunction
  • Used to refer to two or more things
  • Plus; in addition; on top of that
  • Used to introduce an action that follows another

that

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US / ðæt /

UK / ðæt, ðət /

A1
  • adjecitve
  • The person or thing being talked about
  • Used to identify something both the speakers know
  • adverb
  • Used to reinforce adjectives and adverbs
  • To such a degree
  • conjunction
  • Used to connect a noun clause
  • Used to introduce an adverbial clause
  • Used to introduce a noun clause
  • determiner
  • Used as a noun to refer to something
  • pronoun
  • Referring an object far away
  • Used to refer to the relative pronoun ‘which’

have

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US / həv /

UK / hæv /

A1
  • verb
  • To drink, smoke, eat or use something
  • To experience the effects of something
  • To organize an event, or join in an activity
  • To own, possess, or hold something
  • To cause to happen or produce a particular effect

not

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US / nɒt /

UK / nɑt /

A1
  • adverb
  • Word indicating the negative
  • (Used to form the negative of verbs)

for

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US / fə(r) /

UK / fɔr,fə /

A1
  • preposition
  • Used to show the purpose, or need of something

you

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US / jʊ /

UK / ju /

A1
  • pronoun
  • Person someone is speaking or writing to
  • Person or people in general

this

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US / ðɪs /

UK / ðɪs /

A1
  • adjecitve
  • Used to indicate something already been discussed
  • Used to indicate something happening around now
  • adverb
  • An indication by a physical motion or gesture
  • A specific amount of
  • determiner
  • Person, thing, or idea near you
  • pronoun
  • Person, thing that has already been discussed

with

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US / wɪð /

UK / wɪð, wɪθ /

A1
  • preposition
  • As an employee of a certain company
  • Against something or someone
  • By using something as a means
  • Due to; because of
  • Including
  • Possessing as a feature
  • Related to
  • (Of the manner/attitude by which you do something)
  • Used to express that people or things are together

get

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US / ɡet /

UK / ɡɛt /

A1
  • verb
  • To become affected by illness or disease
  • To begin to feel or understand an emotion or idea
  • To send or bring someone or something home, etc.
  • To go somewhere to obtain something
  • To (cause to) do a particular thing
  • To obtain, receive or be given something
  • To currently have
  • To prepare for use
  • To understand something being said or read

but

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US / bət /

UK / bʌt,bət /

A1
  • conjunction
  • Used before you say something different, opposite

can

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US / kæn /

UK / kən,kæn /

A1
  • noun
  • A metal container for storing food
  • other
  • Able to; have the skill to; have the time to
  • verb
  • To have permission to
  • To be possible to do
  • To preserve food by sealing it in a metal container

they

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US / ðeɪ /

UK / ðe /

A1
  • pronoun
  • Two or more people, animals, or things

just

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US / dʒʌst /

UK / dʒʌst /

A1
  • adjecitve
  • Proper or appropriate; as is deserved
  • Doing or being what is right or fair
  • Legally correct; having enough evidence
  • adverb
  • Almost; nearly
  • Exactly at the time of
  • Exactly (the same as, like)

what

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US / wɒt /

UK / hwɑt, hwʌt, wɔt, wʌt,hwət, wət /

A1
  • adjecitve
  • Used to refer to a particular amount, or number
  • Used to place emphasis on a particular quality
  • adverb
  • To a certain degree
  • determiner
  • Question words used for asking for information
  • exclamation
  • Used to express excitement, shock, or surprise
  • Used to ask people to repeat something they said
  • pronoun
  • Thing or things that; the same kind as
  • Used to emphasize something you are about to say

all

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US / ɔ:l /

UK / ɔl /

A1
  • adverb
  • Completely; totally
  • determiner
  • Being every one of something
  • pronoun
  • 100% of something; the complete amount

do

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US / du: /

UK / du /

A1
  • other
  • Question words for 'do' verbs
  • verb
  • To act; to perform actions
  • To be enough; to be acceptable
  • To have a certain effect on something or someone

like

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US / laɪk /

UK / laɪk /

A1
  • adjecitve
  • Being equal in status or kind to something else
  • Similar; the same
  • adverb
  • For example
  • preposition
  • Used as a filler; used to ad emphasis
  • In a way similar to the way something is done
  • Such as; for example
  • verb
  • To want to
  • To find something pleasing; to prefer something

go

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US / ɡəʊ /

UK / ɡo /

A1
  • noun
  • A turn in a game
  • verb
  • To attend or be at a place
  • To do an activity
  • To function properly
  • To move or travel to another place

there

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US / ðɛə /

UK / ðɛr /

A1
  • adverb
  • Used to illustrate the existence of something
  • In a particular respect
  • In that place or position, at that location

out

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US / aʊt /

UK / aʊt /

A1
  • adverb
  • No longer stylish (e.g. fashion)
  • Away from home, business, or the usual place
  • In a direction/movement away from inside or center
  • noun
  • Act when a batter cannot continue playing
  • verb
  • To tell people a secret

about

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US / ə'baʊt /

UK / əˈbaʊt /

A1
  • adverb
  • To be ready to; going to
  • Nearly; approximately; roughly
  • Near; next to; close to
  • In every direction; in the area of
  • preposition
  • Concerning or of (a topic)

from

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US / frəm /

UK / frʌm, frɑm,frəm /

A1
  • preposition
  • Starting at a particular place, time or level

make

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US / meɪk /

UK / mek /

A1
  • noun
  • Product made by a particular company; brand
  • verb
  • To arrange or prepare something e.g. dinner
  • To get to (a place) on time
  • To gain the status of (teacher, lawyer, etc.)
  • To create something by putting things together
  • To earn a certain amount of money at a job
  • To cause or force a person to do something
  • To cause something to happen or be formed

think

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US / θɪŋk /

UK / θɪŋk /

A1
  • verb
  • To have an idea about something without certainty
  • To have an idea, opinion or belief about something

your

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US / jɔ: /

UK / jʊr, jɔr, jor,jə /

A1
  • determiner
  • Belonging to you; belonging to the other person

time

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US / taɪm /

UK / taɪm /

A1
  • noun
  • Speed at which music is played; tempo
  • Point as shown on a clock, e.g. 3 p.m
  • Number of hours, minutes needed to do something
  • Occasion when something happens
  • Period or occasion that something occurred
  • Period in history or the past
  • Something measured in minutes, hours, days, etc.
  • How long an event takes; duration
  • verb
  • To check speed at which music is performed
  • To choose a specific moment to do something
  • To measure how long an event takes, e.g. a race
  • To schedule something to occur at a specific moment

come

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US / kʌm /

UK / kʌm /

A1
  • verb
  • To arrive at a place
  • (Of mail) to be delivered
  • To move toward someone; go with someone
  • To reach a certain point or state

want

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US / wɔnt /

UK / wɑnt, wɔnt /

A1
  • noun
  • Something you desire or wish for
  • State or condition of poverty
  • verb
  • To desire or wish for something; hope for a thing

more

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US / mɔ:(r) /

UK / mɔr, mor /

A1
  • adjecitve
  • In addition; extra
  • Greater in amount, number, or size
  • adverb
  • To a greater degree; in greater quantity
  • For a longer period of time
  • determiner
  • Additional quantity
  • pronoun
  • A greater or additional number

when

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US / wen /

UK / wɛn /

A1
  • adjecitve
  • Concerning or during the time something happens
  • adverb
  • Word you use to ask about the time, or day
  • conjunction
  • Although
  • In the event that; if
  • pronoun
  • Which time

would

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US / wʊd /

UK / wʊd /

A1
  • other
  • Used to indicate something imagined
  • Used to ask or request something politely
  • Verb used to indicate possibility, request etc.
  • Used to indicate a preference
  • Used to indicate a reaction
  • Indicates something that occurred repeatedly
  • Used to indicate willingness or ability to do

because

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US / bɪ'kɒz /

UK / bɪˈkɔz, -ˈkʌz /

A1
  • conjunction
  • For a reason

look

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US / lʊk /

UK / lʊk /

A1
  • noun
  • Person's beauty or physical attractiveness
  • Particular style of dress, clothes, or appearance
  • The way someone, something appears to be
  • Act of searching for or examining something
  • verb
  • To appear to be; seem

good

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US / ɡʊd /

UK / ɡʊd /

A1
  • adjecitve
  • Proper, appropriate or right
  • (Of an amount) enough; plenty
  • Excellent; high quality
  • Acting well or properly; of moral character
  • In a positive or happy emotional state
  • noun
  • Advantage or benefit

say

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US / seɪ /

UK / se /

A1
  • noun
  • Power to decide or greatly influence something
  • verb
  • To indicate or give information using language
  • To use words to tell your message
  • To ask someone to give information to others

how

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US / haʊ /

UK / haʊ /

A1
  • adjecitve
  • To what degree? in what amount?
  • adverb
  • (Used to explain the way to do something)
  • exclamation
  • For what purpose or reason?
  • (Used to ask someone or something's condition)

right

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US / raɪt /

UK / raɪt /

A1
  • adjecitve
  • Correct or true
  • The south side of you looking at the rising sun
  • adverb
  • Exactly in a place or time
  • Being appropriate for a particular event
  • In a straight or direct manner
  • noun
  • Something you are legally or morally allowed to do
  • Ideal of what is just and good
  • Political view based on conservatism
  • verb
  • To fix something previously wrong or unjust
  • To make upright, as a boat that has turned over

way

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US / weɪ /

UK / we /

A1
  • adverb
  • Used to emphasize the amount of something
  • noun
  • Particular aspect of something being thought about
  • One of various choices that could be made
  • Particular existing condition or state
  • (Often long) distance or length of time
  • How something is done
  • Route to go to a place
  • Small street
  • Usual behavior, emotions or habits of someone

back

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US / bæk /

UK / bæk /

A1
  • adjecitve
  • Farthest from the front e.g. in a classroom
  • adverb
  • Have returned to a place you were before
  • noun
  • The part of a chair that the upper body leans upon
  • Location at the rear of something
  • The reverse of side something
  • Area on the rear of your body
  • verb
  • To bet money on something
  • To go backwards in a car
  • To support and encourage someone or some cause

these

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US / ði:z /

UK / ðiz /

A1
  • determiner
  • People, things, or ideas near you
  • pronoun
  • The objects near the speaker

very

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US / 'verɪ /

UK / ˈvɛri /

A1
  • adjecitve
  • Concerning a large degree or amount
  • adverb
  • A lot; much; many
  • Used to stress or emphasize a noun

could

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US / kəd /

UK / kʊd /

A1
  • other
  • Past form of 'can' to mean have ability
  • Used to ask for something politely, or to offer

over

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US / 'əʊvə(r) /

UK / ˈovɚ /

A1
  • adverb
  • Finished; no longer happening
  • Towards the ground/away from a standing position
  • noun
  • A set of six consecutive balls bowled in cricket
  • other
  • Finished
  • preposition
  • Showing the relation when a thing is above another
  • On or covering something
  • Above or across something
  • More than you need
  • From one side to the other
  • In the direction of; toward

even

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US / 'i:vn /

UK / ˈivən /

A1
  • adjecitve
  • Being equal in influence, power, possibility etc.
  • Being divided equally or fairly
  • (Of teams/contest) with similar chances of success
  • Smooth, level, or regular
  • Can be divided by 2; ending in 2, 4, 6, 8, or 0
  • At a regular, equally steady manner
  • Remaining steady and unchanging
  • adverb
  • (When this is surprising) as well; too
  • (Used to compare two things/stress the difference)
  • verb
  • To make something level; to flatten
  • To make something equal

give

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US / ɡɪv /

UK / ɡɪv /

A1
  • noun
  • Degree of flexibility in something, a material
  • verb
  • To hand over or present something to someone
  • To cause someone to have or experience something

first

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US / fɜ:st /

UK / fɚst /

A1
  • adjecitve
  • 1st; Coming before all others in time or place
  • noun
  • Something that has not happened before
  • Position of the winner of a competition

where

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US / hwɛə /

UK / hwɛr, wɛr /

A1
  • conjunction
  • At or in the place which
  • In whatever place
  • pronoun
  • Word you use to ask the location of something

little

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US / 'lɪtl /

UK / ˈlɪtl /

A1
  • adjecitve
  • Being short in length of time
  • Not great in size, amount, or degree; small
  • Being very young or younger than others
  • adverb
  • By an amount or degree that is not very much
  • Not often; rarely
  • noun
  • A person's name

which

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US / wɪtʃ /

UK / hwɪtʃ,wɪtʃ /

A1
  • determiner
  • Question word to ask about a person's choice
  • pronoun
  • (Used to describe something previously mentioned)
  • Question word to decide either, or

lot

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US / lɒt /

UK / lɑt /

A1
  • noun
  • What happens to a person in life from chance; fate
  • A group of people seen together
  • Item for sale at an auction
  • Small area of land used for a purpose e.g. parking

two

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US / tu: /

UK / tu /

A1
  • number
  • 2

use

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US / ju:s /

UK / ju:s /

A1
  • noun
  • Ability to employ something
  • Need to enable it to work
  • Permission to do something with something
  • Act of spending money
  • Operation of a machine for its function
  • verb
  • To have; to eat, drink, consume etc.
  • To need to operate or work
  • To operate a machine, e.g. a computer
  • To treat a person badly
  • To do something with, for a task or purpose

also

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US / 'ɔ:lsəʊ /

UK / ˈɔlso /

A1
  • adverb
  • In addition; too; in a similar way

than

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US / ðən /

UK / ðən /

A1
  • conjunction
  • Used to compare two things that are not equal

only

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US / ˈəunli /

UK / ˈonli /

A1
  • adverb
  • Just one; just that amount or thing; not more than
  • Not very important or serious
  • Just that type of thing, person
  • Short time ago; not before a certain time
  • conjunction
  • Except; but

any

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US / 'enɪ /

UK / ˈɛni /

A1
  • adjecitve
  • One, or some, no matter which
  • pronoun
  • One (thing) of many; some

still

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US / stɪl /

UK / stɪl /

A1
  • adjecitve
  • Quiet; without sound
  • adverb
  • (Used of an action or condition that is ongoing)
  • noun
  • Machine or device for making alcohol
  • Photograph (not a video or moving image)

kind

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US / kaɪnd /

UK / kaɪnd /

A1
  • adjecitve
  • In a caring and helpful manner
  • friendly and considerate
  • noun
  • One type of thing

find

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US / faɪnd /

UK / faɪnd /

A1
  • noun
  • Object discovered by chance
  • Things that have been discovered from searching
  • verb
  • To become aware of something that is happening
  • To discover or meet by chance
  • To decide if someone is guilty of a crime, or not
  • To learn through study, research, or effort
  • To discover something by looking for it

too

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US / tu: /

UK / tu /

A1
  • adverb
  • In addition, also; with emphasis
  • Say that something is more than you want

mean

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US / mi:n /

UK / min /

A1
  • adjecitve
  • Being good at
  • Nasty; unkind
  • Not liking to spend money; cheap; stingy
  • noun
  • Average of a set of numbers
  • verb
  • To express a particular idea or thought
  • To intend to do something in particular
  • To have a particular meaning or value

his

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US / hɪz /

UK / hɪz /

A1
  • pronoun
  • Something belonging to a male person

new

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US / nju: /

UK / nu, nju /

A1
  • adjecitve
  • Not old, recently born, built or made
  • Being or doing something for the first time
  • Not felt, seen or known previously
  • Having been recently bought or obtained

most

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US / məʊst /

UK / most /

A1
  • adverb
  • Very; extremely
  • Greatest possible degree
  • determiner
  • Constituting nearly all of something
  • pronoun
  • Nearly all of something

call

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US / kɔ:l /

UK / kɔl /

A1
  • noun
  • A order or request for action
  • The sound an animal makes, often when in danger
  • A correct prediction, e.g. a decision in a game
  • A short visit to a place or person
  • A decision by a referee or umpire in a game
  • verb
  • To make a request or order for action
  • (Animal) to make sounds to warn of danger
  • To announce the date of an election
  • To make a judgment about something
  • To give someone or something a name
  • To guess in advance the result or outcome
  • To visit a place or person for a short time
  • To phone someone
  • To speak, announce or shout in a loud voice

feel

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US / fi:l /

UK / fil /

A1
  • verb
  • To be aware of or experience an emotion, sensation
  • To sense through direct contact; touch

before

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US / bɪˈfɔ:(r) /

UK / bɪˈfɔr,-ˈfor /

A1
  • adverb
  • At a time earlier than the present; previously
  • conjunction
  • In advance of something happening
  • preposition
  • In front of someone or something

through

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US / θru: /

UK / θru /

A2
  • adjecitve
  • having finished using or doing something
  • adverb
  • From the beginning of something until the end
  • preposition
  • Over, in, across an entire thing or place
  • Allowing you to pass between, or to
  • By a particular way or process; by the use of

leave

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US / li:v /

UK / liv /

A1
  • noun
  • Permission to do something
  • Vacation time; time off work
  • verb
  • To go away from; depart
  • To gift property to someone after you die
  • To allow something to continue happening
  • To let something remain unused or available
  • To let something or someone remain somewhere

long

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US / lɒŋ /

UK / lɔŋ, lɑŋ /

A1
  • adjecitve
  • Large distance from one end to the other
  • Having many parts, e.g. a book with many chapters
  • adverb
  • For a large amount of time
  • noun
  • Person's name
  • verb
  • To have a strong desire for something or someone

he

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US / hɪ /

UK / hi /

A1
  • pronoun
  • Object form of a male person you are talking about
  • Refer to a person whose sex is not stated or known

end

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US / end /

UK / ɛnd /

A1
  • noun
  • The point where a process or activity stops
  • A point that marks the limit of something; finish
  • Goal or desired result
  • The tip, edge or limit of something
  • verb
  • To be the last part of something

might

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US / maɪt /

UK / maɪt /

A1
  • other
  • Used to politely request an action
  • Used to express that something could happen
  • Power, strength, force or influence

three

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US / θri: /

UK / θri /

A1
  • number
  • Number 3

play

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US / pleɪ /

UK / pleɪ /

A1
  • noun
  • Loose, free movement between two objects
  • Single action in a sports game
  • Performance in which people act in a theater
  • verb
  • To act as a character in a movie, or on stage
  • To perform music on an instrument
  • To use a device, e.g. a video game
  • To do something for enjoyment and fun
  • To do or perform a game or sport

ever

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US / 'evə(r) /

UK / ˈɛvɚ /

A1
  • adverb
  • At any time; at all times in the future

move

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US / mu:v /

UK / muv /

A1
  • noun
  • Act of moving a playing piece in chess, etc.
  • An action; doing something
  • Step taken to achieve a goal
  • verb
  • To cause someone to have certain emotions
  • To cause something to change to a different place
  • To change where people live or a business operates
  • To take action to do or achieve something

while

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US / waɪl /

UK / hwaɪl, waɪl /

A1
  • conjunction
  • In spite of the fact that; although
  • During the time that; at the same time
  • noun
  • Short amount of time

maybe

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US / ˈmeɪbi /

UK / ˈmebi /

A1
  • adverb
  • Possibly but not certainly; perhaps

away

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US / ə'weɪ /

UK / əˈwe /

A1
  • adjecitve
  • Not present
  • adverb
  • Disappear completely
  • Doing something with a lot of energy
  • Not here; far from here; in a different direction
  • To a different area, location

world

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US / wɜ:ld /

UK / wɜrld /

A1
  • noun
  • All the humans, events, activities on the earth
  • Political division due to some kind of similarity

anything

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US / ˈeniθɪŋ /

UK / ˈɛniˌθɪŋ /

A1
  • pronoun
  • A thing of any kind

far

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US / fɑ:(r) /

UK / fɑr /

A1
  • adjecitve
  • A long way away
  • Being a long way away
  • adverb
  • To a large degree or extent

ask

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US / ɑ:sk /

UK / æsk /

A1
  • verb
  • To say to someone that you want something

number

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US / ˈnʌmbə(r) /

UK / ˈnʌmbɚ /

A1
  • noun
  • Symbols such as 1, 2, 56, 793
  • Particular song or dance performed during a show
  • Total quantity or amount of things
  • verb
  • To put numbers on things
  • To assign a sequence within a group, series, set
  • To claim to be part of a larger group, series, set

game

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US / ɡeɪm /

UK / ɡem /

A1
  • noun
  • Activity with rules that people play to have fun
  • Birds and animals people hunt to kill and eat
  • Match between two teams

set

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US / set /

UK / sɛt /

A1
  • adjecitve
  • Prepared for something; ready
  • noun
  • Complete group of something
  • Place where a television show or movie is filmed
  • Group of games in a tennis match
  • Device that receives radio or television signals
  • verb
  • To make a clock state or ring at a particular time
  • To decide upon or choose something
  • To make something ready for use (e.g. table)
  • To decide on a price for something
  • To become hard (of glue, concrete etc.)
  • To be located in a specific place or time
  • To put (e.g. a vase) down carefully in a place
  • To put someone in a certain condition or state
  • (Of the sun) to go lower than the horizon

stuff

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US / stʌf /

UK / stʌf /

A1
  • noun
  • Generic description for things, materials, objects
  • verb
  • To push material inside something, with force

close

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US / kləʊz /

UK / kloʊz /

A1
  • adjecitve
  • Almost; near
  • (Of a friend) well-known; liked by others
  • Being near or related
  • Similar; nearly the same
  • verb
  • To come progressively nearer to something
  • To end; to bring to an end
  • To make something shut; stop from being open

its

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US / ɪts /

UK / ɪts /

A1
  • adjecitve
  • Referring to or belonging to ‘it’
  • determiner
  • Of something; belonging or related to something
  • other
  • Possessive form of “it”

become

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US / bɪ'kʌm /

UK / bɪˈkʌm /

A1
  • verb
  • To begin to be; grow to be; develop into
  • To be suitable for a particular job or role

seem

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US / si:m /

UK / sim /

A1
  • verb
  • To appear to be something

easy

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US / ˈi:zi /

UK / ˈizi /

A1
  • adjecitve
  • Not hard to do; not difficult

almost

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US / 'ɔ:lməʊst /

UK / ˈɔlˌmost, ɔlˈmost /

A1
  • adverb
  • Only a little less than, nearly, not quite

else

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US / els /

UK / ɛls /

A1
  • adverb
  • Otherwise; if you fail to
  • (Of person place thing etc.) besides; in addition

such

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US / sʌtʃ /

UK / sʌtʃ /

A1
  • adverb
  • (Used to emphasize the quality of an adjective)
  • determiner
  • Being similar to
  • (Thing) as previously stated or referred to

open

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US / 'əʊpən /

UK / ˈopən /

A1
  • adjecitve
  • Available for use; accessible
  • Not being hidden; available for others to see
  • Being available for customers to enter or use
  • Allowing everyone to use or take part in
  • Not secret anymore
  • Not closed or shut
  • Willing to accept new ideas and thoughts
  • noun
  • Name for a tennis or golf competition
  • verb
  • To make accessible or able to be used, e.g. road
  • To start the activities or services of a business
  • To make a space or hole appear in something
  • To move or change so that it is no longer closed
  • To start something, e.g. a new business

least

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US / li:st /

UK / list /

A1
  • adverb
  • In the smallest or lowest way
  • noun
  • Something that is of the lowest or smallest degree

yet

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US / jet /

UK / jɛt /

A1
  • adverb
  • At a later time (used after ‘not’)
  • (Used to emphasize that thing is, will be greater)
  • Eventually; at a future time
  • Until now; up to the present
  • conjunction
  • Adding to what has been said, often as a contrast

follow

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US / ˈfɔləu /

UK / ˈfɑlo /

A1
  • verb
  • To come after someone; be guided by someone
  • To support someone, e.g. singer or comedian
  • To be the logical result of something
  • To happen after something else happens
  • To believe a set of values or a moral teacher
  • To understand something happening or being said

exactly

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US / ɪgˈzæktli /

UK / ɪɡˈzæktli /

A1
  • adverb
  • No more and no less than; precisely

begin

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US / bɪ'ɡɪn /

UK / ˈbeɡɪn /

A1
  • verb
  • To do the first part of an action; to start

hour

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US / 'aʊə(r) /

UK / aʊr /

A1
  • noun
  • 60 minutes
  • Particular time of the day
  • Fixed, regularly occurring time

course

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US / kɔː(r)s /

UK / kɔː(r)s /

A2
  • noun
  • The route or direction e.g. a river moves along
  • A series of lessons given over time
  • Part of a meal that is served separately
  • Place where horses etc. race against each other
  • Route or direction that a river, etc. moves along
  • verb
  • To flow somewhere rapidly and in great quantity

team

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US / ti:m /

UK / tim /

A1
  • noun
  • Group of people working on a task together
  • Group of people playing a sport together

fact

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US / fækt /

UK / fækt /

A1
  • noun
  • Something that is known or proved to be true

case

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US / keɪs /

UK / kes /

A1
  • noun
  • Container used to carry things, e.g. clothes
  • Set of facts about a crime
  • Set of facts about an event
  • Example or instance of something
  • verb
  • To find out about a place, as in planning to steal

either

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US / ˈaɪðə(r) /

UK / ˈiðɚ, ˈaɪðɚ /

A1
  • adjecitve
  • One of two (used when there is a choice of two)
  • adverb
  • (After negative statements) likewise, in addition
  • conjunction
  • Used as the first of two connected things
  • determiner
  • Used as the first of two connected things
  • pronoun
  • The one or the other

build

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US / bɪld /

UK / bɪld /

A1
  • noun
  • Your physical shape; physique
  • verb
  • To establish e.g. a reputation, over time
  • To construct a house, office, factory

yourself

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US / jɔ:ˈself /

UK / jʊrˈsɛlf, jɔr-, jor-, jə- /

A1
  • pronoun
  • Reflexive form of 'you', used for an emphasis

power

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US / 'paʊə(r) /

UK / ˈpaʊɚ /

A1
  • noun
  • Legal or official right to perform certain actions
  • Ability to move forcefully and quickly
  • Energy of something (e.g. electricity or fuel)
  • Mathematical way to multiply a number
  • Condition of being in political control
  • Physical force, energy, and strength
  • verb
  • To give energy to something, e.g. by electricity
  • To move something forcefully and quickly

six

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US / sɪks /

UK / sɪks /

A1
  • number
  • 6

past

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US / pɑ:st /

UK / pæst /

A2
  • adjecitve
  • No longer current or new
  • adverb
  • So as to go beyond, or further than something
  • noun
  • Time that existed before now, e.g. long ago
  • preposition
  • After a particular time
  • At a later point in distance; beyond

expect

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US / ɪk'spekt /

UK / ɪkˈspɛkt /

A1
  • verb
  • To believe something is probably going to happen

amazing

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US / ə'meɪzɪŋ /

UK / ə'meɪzɪŋ /

A2
  • adjecitve
  • Surprising in a pleasing way
  • verb
  • To cause wonder; to surprise completely

story

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US / 'stɔ:rɪ /

UK / ˈstɔri, ˈstori /

A1
  • noun
  • One of many floors or levels in a building
  • Account or description of how something happened

late

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US / leɪt /

UK / let /

A1
  • adjecitve
  • Happening near the end of a given time
  • Having died; having held some position recently
  • At a time after the expected time
  • adverb
  • At a time after the expected time

fight

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US / faɪt /

UK / faɪt /

A1
  • noun
  • An argument or quarrel
  • Act of trying to hurt someone by hitting them
  • A struggle to do a difficult task
  • verb
  • To argue or quarrel with someone about something
  • To try to hurt someone by hitting them
  • To struggle to do a difficult task

everybody

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US / ˈevribɒdi /

UK / ˈɛvriˌbɑdi, -ˌbʌdi /

A1
  • pronoun
  • Every person; everyone

fine

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US / faɪn /

UK / faɪn /

A2
  • adjecitve
  • Good, acceptable or satisfactory
  • Of high quality; made with great skill
  • In a careful or exact manner; into small pieces
  • Being of high quality
  • Good; okay; no problem
  • (Of weather) good; not raining
  • noun
  • Money you have to pay because you broke a rule
  • verb
  • To pay money because you broke a law

finish

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US / ˈfɪnɪʃ /

UK / ˈfɪnɪʃ /

A1
  • noun
  • End of something; completion
  • Final coat (of paint) applied to a surface
  • verb
  • To use or consume all of something
  • To reach the end; to complete something
  • To put a final surface (e.g. paint) on something

spend

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US / spend /

UK / spɛnd /

A2
  • verb
  • To use money to pay for something
  • To use time in order to do something
  • To use up something completely

whether

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US / ˈweðə(r) /

UK / ˈhwɛðɚ, ˈwɛð- /

A1
  • conjunction
  • If something will happen or not

base

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US / beɪs /

UK / bes /

A2
  • noun
  • Place military personnel live, train, and operate
  • Bottom part of an object that touches a surface
  • Unit of counting, e.g. 10 for counting
  • Most important idea or ingredient to add others
  • Origin or start from which something came
  • Main place where an organization or a person works
  • verb
  • To use as the starting point or origin for
  • To have as the main location for (company, etc.)

ago

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US / əˈgəʊ /

UK / əˈgoʊ /

A1
  • adverb
  • At a specified length of time in the past

fan

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US / fæn /

UK / fæn /

A2
  • noun
  • Thing you wave in front of your face to stay cool
  • Someone who admires a famous person, sport etc.
  • verb
  • To blow air upon a fire to make it stronger
  • To use a device to cool yourself, something

often

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US / ˈɔfən /

UK / ˈɔfən,ˈɑfən,ˈɔftən,ˈɑf- /

A1
  • adverb
  • Many times; frequently; on many occasions

system

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US / 'sɪstəm /

UK / ˈsɪstəm /

A1
  • adjecitve
  • Working in an organized, logical way
  • noun
  • Set of organized, planned ideas that work together

clear

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US / klɪə(r) /

UK / klɪr /

A1
  • adjecitve
  • Empty; without anything in it or on it
  • Being certain and without doubt
  • Being without any streaks, spots, or cracks
  • Easy to understand; well-explained; obvious
  • adverb
  • Completely; entirely; through the whole of
  • Away from; free from
  • verb
  • To recover from or remove a problem
  • To get rid of the entire contents of
  • To give permission for something to happen
  • To make a place or surface empty by removing
  • To prove that someone is not guilty or to blame

focus

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US / 'fəʊkəs /

UK / ˈfokəs /

A2
  • noun
  • Main purpose or center of interest or activity
  • verb
  • To see clearly by adjusting your eyes or a camera
  • To keep your attention, concentration on one thing

player

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US / ˈpleɪə(r) /

UK / ˈpleɚ /

A1
  • noun
  • Machine that plays recorded material
  • Person who plays a musical instrument
  • Person who plays games on devices
  • Person who plays sports

choose

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US / tʃu:z /

UK / tʃuz /

A1
  • verb
  • To select; decide between several possibilities

final

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US / ˈfaɪnl /

UK / ˈfaɪnəl /

A1
  • adjecitve
  • That will not be changed; permanent
  • Being the last thing in a series
  • noun
  • Last game in a series in a competition

god

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US / ɡɒd /

UK / ɡɑd /

A1
  • noun
  • Someone admired because they are famous or good
  • Religion supernatural being with special powers

red

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US / red /

UK / rɛd /

A1
  • adjecitve
  • Being the color of blood

funny

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US / ˈfʌni /

UK / ˈfʌni /

A1
  • adjecitve
  • Causing laughter; amusing
  • Being different, odd or strange

stick

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US / stɪk /

UK / stɪk /

A2
  • noun
  • Long thin piece of wood from a tree
  • verb
  • To push a sharp or pointed object into something
  • To join together using glue or paste
  • To remain in one place or position for a long time

example

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US / ɪgˈzɑ:mpl /

UK / ɪɡˈzæmpəl /

A1
  • noun
  • Thing, person which represents a category

rather

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US / 'rɑ:ðə(r) /

UK / ˈræðɚ, ˈrɑðɚ /

A1
  • adverb
  • Somewhat; fairly; not that much

itself

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US / ɪtˈself /

UK / ɪtˈsɛlf /

A1
  • pronoun
  • Referring to it

view

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US / vju: /

UK / vju /

A1
  • noun
  • Opinion, belief, or idea about something
  • Things you are able to see from a specific place
  • verb
  • To have a particular opinion or idea about
  • To watch or see something, e.g. show on television

character

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US / 'kærəktə(r) /

UK / ˈkærəktɚ /

A2
  • noun
  • Person in a story, movie or play
  • Writing symbols, e.g. alphabet or Chinese writing
  • Your personality or nature
  • Person who is interesting in amusing way

series

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US / ˈsɪəri:z /

UK / ˈsɪriz /

A1
  • noun
  • Set of stories or articles on a particular subject
  • other
  • Number of things that happen one after another

eight

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US / eɪt /

UK / et /

A1
  • number
  • 8

action

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US / 'ækʃn /

UK / ˈækʃən /

A2
  • noun
  • Something that a person or thing does
  • verb
  • To act to do something

offer

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US / 'ɒfə(r) /

UK / ˈɔfɚ, ˈɑfɚ /

A1
  • noun
  • Price you say you are willing to pay for something
  • Act of making a thing available to be accepted
  • verb
  • To suggest a price you are willing to pay
  • To give the opportunity to accept something
  • To say you are willing to do something
  • To give or say something as an act of worship

option

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US / 'ɒpʃn /

UK / ˈɑpʃən /

A2
  • noun
  • A choice
  • Right to buy or sell at a certain price and time

opportunity

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US / ˌɒpə'tju:nətɪ /

UK / ˌɑpɚˈtunɪti, -ˈtju- /

A2
  • noun
  • Time, situation when a thing might be done; chance

attack

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US / ə'tæk /

UK / əˈtæk /

A2
  • noun
  • Act intended to hurt someone physically, mentally
  • verb
  • To try to destroy, beat, or injure

slow

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US / sləʊ /

UK / sloʊ /

A1
  • adjecitve
  • Lacking activity, busyness or excitement
  • (Clock) showing time earlier than the actual time
  • Having difficulty understanding simple things
  • Moving or happening without speed; not fast
  • verb
  • To move, with less speed than before
  • To move or go without much speed

party

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US / 'pɑ:tɪ /

UK / ˈpɑrti /

A1
  • noun
  • Social event often with food, drinks and dancing
  • Group of people who travel, do something together
  • One side in a legal action or conflict
  • Official political group
  • verb
  • To attend, meet, gather at an event to have fun

certainly

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US / ˈsə:tnli /

UK / ˈsɚtnli /

A1
  • adverb
  • Sure; of course

remain

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US / rɪˈmeɪn /

UK / rɪˈmen /

A2
  • verb
  • To be left behind; to continue to exist
  • To stay in a place when other people have gone
  • To be left undone (after other things changed)

several

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US / ˈsevrəl /

UK / ˈsɛvərəl,ˈsɛvrəl /

A1
  • adjecitve
  • Many of
  • pronoun
  • More than two but not a large amount

match

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US / mætʃ /

UK / mætʃ /

A2
  • noun
  • Something that is equal to or the same as another
  • Small stick you strike to light a fire candle etc.
  • A sports competition between two people or teams
  • Person or thing that goes well with another
  • verb
  • To equal or be as good as something else
  • To work well or look good with something else

ability

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US / ə'bɪlətɪ /

UK / əˈbɪlɪti /

A2
  • noun
  • The power, resources or skill to do something

protect

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US / prə'tekt /

UK / prəˈtɛkt /

A1
  • verb
  • To defend someone or something from harm or danger

nearly

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US / ˈniəli /

UK / ˈnɪrli /

A1
  • adverb
  • Not completely; almost

develop

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US / dɪ'veləp /

UK / dɪˈvɛləp /

A1
  • verb
  • To explain something in steps and in detail
  • To create or think of something
  • To grow bigger, more complex, or more advanced
  • To make a photograph from film

depend

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US / dɪˈpend /

UK / dɪˈpend /

B1
  • verb
  • Be controlled or determined by (someone/something)

present

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US / 'preznt /

UK / ˈprɛznt /

A1
  • adjecitve
  • Being in attendance; being there; having turned up
  • noun
  • Gift
  • Verb tense indicating an action is happening now
  • Current time; now
  • verb
  • To introduce someone to others
  • To host a program on television or radio
  • To give a speech or presentation
  • To show something to someone who will examine it
  • To appear or happen
  • To give an award or prize to someone

war

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US / wɔ:(r) /

UK / wɔr /

A2
  • noun
  • Situation where armies fight each other

style

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US / staɪl /

UK / staɪl /

A1
  • noun
  • The (tasteful) way something is designed or done
  • verb
  • To shape or design something in a certain way

practice

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US / 'præktɪs /

UK / ˈpræktɪs /

A2
  • noun
  • The office and place for legal or medical work
  • Doing something many times to become better at it
  • verb
  • To work as a doctor or lawyer
  • To live according to the teachings of a religion
  • To do something many times to improve a skill

require

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US / rɪ'kwaɪə(r) /

UK / rɪˈkwaɪr /

A2
  • verb
  • To demand that someone does something
  • To need to do something, to make it necessary

popular

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US / ˈpɒpjələ(r) /

UK / ˈpɑ:pjələ(r) /

A1
  • adjecitve
  • Liked or enjoyed by many people

impact

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US / 'ɪmpækt /

UK / ˈɪmˌpækt /

A2
  • noun
  • A striking effect or result to hit with force
  • Very strong influence
  • Act or force of one thing hitting something else
  • verb
  • To hit or strike someone or something with force

specific

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US / spəˈsɪfɪk /

UK / spɪˈsɪfɪk /

A2
  • adjecitve
  • Precise; particular; just about that thing
  • Concerning one particular thing or kind of thing

update

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US / ˌʌpˈdeɪt /

UK / ʌpˈdet /

B1
  • noun
  • Addition of a current version of something
  • New information or data to make more current
  • verb
  • To download the latest version of software
  • To make more current or modern

perhaps

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US / pəˈhæps /

UK / pɚˈhæps /

A1
  • adverb
  • Possibly, but not certainly; maybe

recent

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US / 'ri:snt /

UK / ˈrisənt /

A1
  • adjecitve
  • Happening or beginning not long ago

skill

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US / skɪl /

UK / skɪl /

A2
  • noun
  • Ability to do something well

approach

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US / ə'prəʊtʃ /

UK / əˈprəʊtʃ /

A2
  • noun
  • Means of reaching a place, often a road or path
  • Request of someone with a specific goal in mind
  • Specific way to handle a project, task, problem
  • verb
  • To get close to reaching something or somewhere
  • To request someone to do something specific

gain

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US / ɡeɪn /

UK / ɡen /

A2
  • noun
  • An increase in something, such as weight
  • verb
  • To increase in something, such as weight
  • To get something wanted, needed or valued

remind

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US / rɪ'maɪnd /

UK / rɪˈmaɪnd /

A2
  • verb
  • To cause someone to remember what they forgot

tree

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US / tri: /

UK / tri /

A1
  • noun
  • Tall green plants in a forest

technology

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US / tek'nɒlədʒɪ /

UK / tɛkˈnɑlədʒi /

A2
  • noun
  • Use or knowledge of science in industry etc.

mix

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US / mɪks /

UK / mɪks /

A2
  • noun
  • A combination of more than two things
  • verb
  • To combine two or more things to make one
  • To meet and get along with others, e.g. at a party

strike

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US / straɪk /

UK / straɪk /

A2
  • noun
  • A punch or hit
  • Fact of not hitting the ball when playing baseball
  • Refusal to work to get more pay, protest something
  • verb
  • To hit something
  • To suddenly become (e.g. rich)
  • To have an idea occur to you

success

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US / sək'ses /

UK / səkˈsɛs /

A2
  • noun
  • Achievement of a desired purpose or goal
  • A successful person; one who achieved their aims

weapon

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US / 'wepən /

UK / ˈwɛpən /

A2
  • noun
  • An advantage to help win a contest or conflict
  • Something that is used for fighting, e.g. a gun

classic

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US / 'klæsɪk /

UK / ˈklæsɪk /

A2
  • adjecitve
  • Having a simple, basic design or style
  • (Of song, etc.) popular and famous for a long time
  • Having the standard or typical qualities
  • Considered traditional, standard, or typical
  • noun
  • Something popular or famous for a long time

glad

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US / ɡlæd /

UK / ɡlæd /

A2
  • adjecitve
  • Happy or pleased about something/to do something
  • Happy that something happened; pleased

page

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US / peɪdʒ /

UK / pedʒ /

A1
  • noun
  • Person's name
  • One side of a sheet of paper
  • (Olden times) boy servant of a king or queen
  • Screen of information on an online service
  • verb
  • To call for someone via a phone or speaker

prefer

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US / prɪˈfɜ:(r) /

UK / prɪˈfɚ /

A1
  • verb
  • To like something better than something else

familiar

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US / fəˈmɪliə(r) /

UK / fəˈmɪljɚ /

A2
  • adjecitve
  • Well-known or easily recognized

enemy

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US / ˈenəmi /

UK / ˈɛnəmi /

A2
  • noun
  • Something that stops you doing what you want
  • Group, or people, you are opposed to

square

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US / skweə(r) /

UK / skwɛr /

A2
  • adjecitve
  • Being fair or honest
  • Multiply a number by itself e.g. 2x2 or 6x6
  • adverb
  • In an honest or direct way
  • noun
  • Shape with 4 equal length sides and 4 equal angles
  • The result of multiplying Length by the width
  • Open public area in the middle of the town
  • verb
  • To make something balance or be equal
  • To multiply a number by itself, e.g. 2x2 or 6x8
  • To straighten the edge to form a four-sided shape

element

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US / 'elɪmənt /

UK / ˈɛləmənt /

A2
  • noun
  • Essential or particular part of something

wheel

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US / wi:l /

UK / wi:l /

A2
  • noun
  • Round thing that rolls, used for moving things
  • verb
  • To move something which has wheels or is on wheels
  • To turn or cause to turn something in a circle

boss

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US / bɒs /

UK / bɔs, bɑs /

A1
  • noun
  • Person in charge of you at work
  • verb
  • To give orders to someone in an unpleasant way

swear

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US / sweə(r) /

UK / swɛr /

B1
  • verb
  • To say bad or impolite words to someone
  • To make a serious promise to do something

concerned

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US / kənˈsɜ:nd /

UK / kənˈsə:nd /

A2
  • adjecitve
  • Worried or anxious
  • verb
  • To be about a particular topic
  • To have a direct impact on someone
  • To be responsible or mixed up in; to be involved
  • To feel worry or anxiety

combination

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US / ˌkɒmbɪ'neɪʃn /

UK / ˌkɑmbəˈneʃən /

B1
  • noun
  • Series of letters or numbers needed to open a lock
  • Act or result of mixing things together

influence

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US / 'ɪnflʊəns /

UK / ˈɪnfluəns /

A2
  • noun
  • The power to affect what happens, to persuade etc.
  • verb
  • To affect or change something indirectly

define

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US / dɪ'faɪn /

UK / dɪˈfaɪn /

A2
  • verb
  • To explain the meaning of words
  • To set or mark the limits of something

adventure

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US / əd'ventʃə(r) /

UK / ædˈvɛntʃɚ /

A1
  • noun
  • An exciting and often dangerous experience
  • verb
  • To have an exciting or dangerous experience

epic

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US / 'epɪk /

UK / ˈɛpɪk /

B2
  • adjecitve
  • Going on for a long time; awe-inspiring
  • noun
  • A long story, often about many people and events

chain

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US / tʃeɪn /

UK / tʃen /

A2
  • noun
  • Series of events or things that are connected
  • Series of (metal) connected links or rings
  • verb
  • To feel to be bound or tied to
  • To connect or tie with a rope made of metal links

however

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US / haʊˈevə(r) /

UK / haʊˈevɚ /

A1
  • adverb
  • In whatever way; by whatever means
  • conjunction
  • (Used to introduce a counter statement)

graphic

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US / ˈgræfɪk /

UK / ˈɡræfɪk /

A2
  • adjecitve
  • Concerning things that are drawn
  • In clear detail, often when unpleasant in some way
  • noun
  • Picture or drawing used to show something clearly

grand

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US / ɡrænd /

UK / ɡrænd /

A2
  • adjecitve
  • A counter for 1000 of something
  • Great in amount, number or size
  • Being highest in status or rank; impressive

spirit

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US / 'spɪrɪt /

UK / ˈspɪrɪt /

A2
  • noun
  • Person's strong determination or attitude
  • Unique qualities of person, place, or time
  • Part of a person thought to be moved by religion
  • Appearance or sense of a dead person
  • verb
  • To take someone away as if by magic

alongside

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US / əˌlɒŋˈsaɪd /

UK / əˌlɔ:ŋˈsaɪd /

B1
  • preposition
  • Side by side with something

encounter

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US / ɪn'kaʊntə(r) /

UK / ɛnˈkaʊntɚ /

B1
  • noun
  • A chance meeting; unexpected or unplanned meeting
  • verb
  • To come up against a problem or trouble; meet
  • To meet someone or something unexpectedly

interact

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US / ˌɪntər'ækt /

UK / ˌɪntɚˈækt /

A2
  • verb
  • To talk or do things with each other

icon

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US / 'aɪkɒn /

UK / ˈaɪˌkɑn /

B1
  • noun
  • Small image on a computer screen
  • Person widely recognized as a symbol of something

gameplay

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US / 'ɡeɪmpleɪ /

UK / 'ɡeɪmpleɪ /

C2
  • noun
  • The plot of a computer or video game

combat

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US / 'kɒmbæt /

UK / kəmˈbæt, ˈkɑmˌbæt /

B1
  • verb
  • To fight someone or something physically

unlock

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US / ˌʌn'lɒk /

UK / ʌnˈlɑk /

B1
  • verb
  • To use a key or code to open something

ghost

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US / gəʊst /

UK / goʊst /

B1
  • noun
  • Bad effects, memories, and feelings from the past
  • Spirit of a dead person, appearing to the living
  • verb
  • To write a book on behalf of another person

raw

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US / rɔ: /

UK / rɔ /

B1
  • adjecitve
  • Being uncontrolled or strong, as your emotions
  • Being inexperienced
  • Being in a natural or unchanged state
  • (Of skin) being red and sore on the surface
  • (Of foods) uncooked

sword

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US / sɔ:d /

UK / sɔrd /

B1
  • noun
  • A long metal weapon with a sharp point and edge

producer

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US / prəˈdju:sə(r) /

UK / prəˈdu:sə(r) /

A1
  • noun
  • Company producing or growing a certain product
  • Person who organizes the making of a movie

rage

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US / reɪdʒ /

UK / reɪdʒ /

B1
  • noun
  • Strong or violent anger
  • Sudden display of strong or violent anger
  • verb
  • To act or speak with strong or violent anger
  • To move violently, like a storm

armour

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US / 'ɑ:mə(r) /

UK / ˈɑrmɚ /

C1
  • noun
  • Defensive (e.g. metal) covering for bodies, things
  • verb
  • To cover something in metal to protect it

hardly

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US / ˈhɑ:dli /

UK / ˈhɑ:rdli /

A2
  • adverb
  • Clearly or undoubtedly not; very little
  • Almost not; scarcely

fantasy

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US / 'fæntəsɪ /

UK / ˈfæntəsi, -zi /

B1
  • noun
  • Something imagined and very different from reality
  • Work of literature set in an unreal world

commitment

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US / kə'mɪtmənt /

UK / kəˈmɪtmənt /

A2
  • noun
  • Permanent love or concern for person, thing
  • Promise or decision to do something for a purpose

primarily

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US / praɪˈmerəli /

UK / praɪˈmɛrəli, -ˈmɛr- /

A2
  • adverb
  • In the most basic or important way

incorporate

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US / ɪn'kɔ:pəreɪt /

UK / ɪnˈkɔrpəˌret /

A2
  • verb
  • To form into a company or business corporation
  • To include or involve as part of something else

mechanic

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US / məˈkænɪk /

UK / mɪˈkænɪk /

B1
  • noun
  • A person who looks after/works with machinery

reminder

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US / rɪˈmaɪndə(r) /

UK / rɪˈmaɪndər /

A2
  • noun
  • Something that causes one to remember something

genre

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US / 'ʒɒ̃rə /

UK / ˈʒɑnrə /

B2
  • noun
  • Category of art, music with its own qualities

combo

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US / ˈkɒmbəʊ /

UK / ˈkɑ:mboʊ /

B2
  • noun
  • Short for 'combination'

branch

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US / brɑ:ntʃ /

UK / bræntʃ /

A2
  • noun
  • Part of a family related to the same members
  • Part of organization with a specific function
  • Part of a tree growing outward from the trunk
  • One of several streams combining to create a river
  • Local office or store of a bank or large company
  • (Often secret) group or subgroup of a religion
  • Specific area of knowledge or study
  • verb
  • To separate away from the main part

dialogue

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US / 'daɪəlɒɡ /

UK / ˈdaɪəˌlɔɡ, -ˌlɑɡ /

B1
  • noun
  • Conversation between two or more individuals

blank

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US / blæŋk /

UK / blæŋk /

A2
  • adjecitve
  • Showing no emotion or understanding
  • Being empty; not filled out; with no writing on it
  • noun
  • Empty space on a form which you fill in
  • verb
  • To make empty
  • To cause a memory to be erased

hardcore

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US / 'hɑ:dkɔ: /

UK / 'hɑ:dˌkoʊr /

C1
  • adjecitve
  • (Of sex films, etc.) extremely explicit

staple

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US / ˈsteɪpl /

UK / ˈstepəl /

B2
  • noun
  • Main food of a particular community
  • A basic food that is eaten all the time
  • Primary product of a place or company
  • verb
  • To pin together using a machine and bent wire

summon

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US / 'sʌmən /

UK / ˈsʌmən /

B1
  • verb
  • To order someone to come, e.g. to a court of law

prioritize

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US / praɪˈɒrətaɪz /

UK / praɪˈɔ:rətaɪz /

B1
  • verb
  • To rank things in importance

reboot

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US / ˌri:ˈbu:t /

UK / riˈbut /

C1
  • verb
  • To shut down and start a computer again

canvas

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US / ˈkænvəs /

UK / ˈkænvəs /

B1
  • noun
  • Special cloth on which an artist paints a picture
  • other
  • Thick, strong cloth used e.g. to make sails

rewarding

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US / rɪˈwɔ:dɪŋ /

UK / rɪˈwɔ:rdɪŋ /

A2
  • adjecitve
  • (Of job, etc.) giving a feeling of being worthwhile
  • verb
  • To give something because of someone's good work
  • To give someone money for helping the police
  • To give someone satisfaction for what they did

static

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US / ˈstætɪk /

UK / ˈstætɪk /

B2
  • adjecitve
  • Concerning electricity that collects on a surface
  • Being unchangeable or unmovable
  • noun
  • Unwanted noise that disturbs a radio or TV signal

meta

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US / 'metə /

UK / 'metə /

A1
  • adjective
  • (of a creative work) referring to itself or to the conventions of its genre; self-referential.

customization

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US / 'kʌstəmaɪzeɪʃən /

UK / 'kʌstəmaɪzeɪʃən /

C1
  • noun
  • Act to make, change according to the user's needs

tailor

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US / 'teɪlə(r) /

UK / ˈtelɚ /

B2
  • noun
  • Person who makes men's clothes by hand
  • verb
  • To make or alter to fit a certain purpose

dedication

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US / ˌdedɪ'keɪʃn /

UK / ˌdɛdɪˈkeʃən /

B1
  • noun
  • Addressing book, song to someone to show respect
  • Commitment to work hard for something important

envision

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US / ɪnˈvɪʒn /

UK / ɪnˈvɪʒn /

C2
  • verb
  • To imagine or picture in your mind

blockbuster

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US / ˈblɒkbʌstə(r) /

UK / ˈblɑkˌbʌstɚ /

C1
  • noun
  • Large, expensive, popular, successful (movie, cd)

inclusion

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US / ɪnˈklu:ʒn /

UK / ɪnˈkluʒən /

B1
  • noun
  • Act of including; person, thing that is included

personalize

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US / ˈpɜ:sənəlaɪz /

UK / ˈpɜ:rsənəlaɪz /

C1
  • verb
  • To make personal or more personal

stealth

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US / stelθ /

UK / stɛlθ /

B2
  • noun
  • Manner of moving so as to avoid being seen

lone

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US / ləʊn /

UK / lon /

B2
  • adjecitve
  • Being alone or the only one; single

theoretically

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US / ˌθɪə'retɪklɪ /

UK / ˌθiəˈretɪkli /

B2
  • adverb
  • As regards ideas that could be true

juggle

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US / ˈdʒʌgl /

UK / ˈdʒʌɡəl /

B2
  • verb
  • To entertain by throwing and catching balls, etc.

synonymous

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US / sɪˈnɒnɪməs /

UK / sɪˈnɑnəməs /

B2
  • adjecitve
  • Having the same meaning as another word
  • Strongly suggesting an idea/quality; equal to

phoenix

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US / ˈfi:nɪks /

UK / ˈfinɪks /

C1
  • noun
  • Mythical bird that was burned but rose from ashes

buffet

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US / 'bʊfeɪ /

UK / bəˈfe, bu- /

B2
  • noun
  • Meal where eaters select from many various dishes
  • verb
  • To apply repeated blows to something e.g. by wind

streamline

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US / ˈstri:mlaɪn /

UK / ˈstrimˌlaɪn /

C2
  • adjecitve
  • Having a smooth efficient shape
  • verb
  • To make smooth or more efficient

ironically

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US / aɪ'rɒnɪklɪ /

UK / aɪ'rɒnɪklɪ /

B2
  • adverb
  • Contrary to plan or expectation

abundant

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US / əˈbʌndənt /

UK / əˈbʌndənt /

B2
  • adjecitve
  • Being in very great supply; plentiful

sprawl

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US / sprɔ:l /

UK / sprɔl /

B2
  • verb
  • To spread out in an uncontrolled way

rpg

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US / ˌɑː piː ˈdʒiː /

UK / ˌɑːr piː ˈdʒiː /

A1
  • abbreviation
  • RPG is an acronym

enhancement

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US / ɪn'hɑ:nsmənt /

UK / ɪnˈhænsmənt /

B1
  • noun
  • Improvement that makes something more agreeable

pummel

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US / 'pʌml /

UK / ˈpʌməl /

C2
  • verb
  • To beat or thrash with or as if with the fists

moniker

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US / ˈmɒnɪkə(r) /

UK / ˈmɑ:nɪkə(r) /

A1
  • noun
  • Familiar name for a person (often a shortened version of a person's given name)

playtime

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US / ˈpleɪtaɪm /

UK / 'pleɪtaɪm /

C2
  • noun
  • Time for play or diversion

cyberpunk

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US / ˈsaɪbəpʌŋk /

UK / ˈsaɪbərpʌŋk /

A1
  • noun
  • Genre of fast-paced science fiction involving oppressive futuristic computerized societies

gratify

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US / ˈgrætɪfaɪ /

UK / ˈɡrætəˌfaɪ /

B2
  • verb
  • To be pleased because you were right or had praise

clive

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US / klaɪv /

UK / klaɪv /

A1

furthermore

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US / ˌfɜ:ðəˈmɔ:(r) /

UK / ˌfɜ:rðərˈmɔ:r /

B1
  • adverb
  • In addition to what has been said

stealthily

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US / ˈstelθɪli /

UK / ˈstelθɪli /

B2
  • adverb
  • Being quiet in order to avoid being noticed

valhalla

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US / vælˈhælə /

UK / vælˈhælə, vɑlˈhɑlə /

A1
  • proper noun
  • A hall in which heroes killed in battle were believed to feast with Odin for eternity.

xiv

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US / /

UK / /

A1
  • cardinal number

rama

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US / /

UK / ˈrɑːmə /

A1
  • other
  • Avatar of Vishnu whose name is synonymous with God; any of three incarnations: Ramachandra or Parash

runic

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US / ˈruːnɪk /

UK / ˈruːnɪk /

A1
  • adjecitve
  • Concerning or consisting of runes

tsushima

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US / /

UK / /

A1
  • proper noun
  • A Japanese island in the Korea Strait, between South Korea and Japan. In 1905 it was the scene of a

psn

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US / 'sju:dəʊˌkəʊd /

UK / 'sju:doʊˌkoʊd /

A1

xvi

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US / /

UK / /

A1
  • cardinal number

yoshida

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US / joʊˈʃidə /

UK / /

A1

perfunctory

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US / pəˈfʌŋktəri /

UK / pɚˈfʌŋktəri /

C1
  • adjecitve
  • Done routinely, with little care, enthusiasm

garuda

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US / ˈɡɑːrʊdɑː /

UK / /

A1
  • other
  • A supernatural eagle-like being that serves as Vishnu's mount

relabeling

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US / /

UK / /

A1
  • verb
  • Label (something) again or differently.
  • Introduction to Video Content
  • God of War Is More of an RPG Than Final Fantasy 16In recent years, there has been a shift in the way that role-playing games (RPGs) are defined and perceived. With the release of games like God of War and Final Fantasy XVI, the boundaries between genres have become blurred, leaving players questioning what truly constitutes an RPG. In this article, we will explore the elements that make God of War more of an RPG than Final Fantasy XVI.The debate surrounding the RPG status of Final Fantasy XVI centers around its gameplay mechanics. Producer Naoki Yoshida and his team have made it clear that Final Fantasy is not a traditional turn-based RPG, but rather a game focused on epic storytelling and immersive world-building. This departure from the traditional RPG formula has caused some fans to question whether Final Fantasy XVI can still be considered an RPG.On the other hand, God of War embraces RPG elements in its gameplay. Players control the protagonist, Kratos, and embark on a journey that is not only filled with intense combat but also character progression and customization. Throughout the game, players can upgrade Kratos' abilities and equipment, allowing for a personalized play style. This emphasis on character growth and customization is a key characteristic of RPGs.Furthermore, God of War offers players choices in how they interact with the game world. Through dialogue options and branching narratives, players can influence the story and shape the outcome of certain events. This level of player agency is a hallmark of RPGs, as it allows players to embody their character and make decisions that have consequences.In contrast, Final Fantasy XVI lacks these traditional RPG elements. The game does not feature dialogue trees or branching narratives, limiting player agency and reducing the role-playing aspect. While the game still offers some customization options, such as setting up a party and building characters, these elements are not as prominent as in previous Final Fantasy titles.However, Final Fantasy XVI does introduce a unique gameplay mechanic that sets it apart from previous entries in the series. The protagonist, Clive, gains new abilities based on classic Final Fantasy summons, known as icon abilities. These abilities can be mixed and matched to create different fighting styles. While this adds a level of complexity to the combat system, it does not fully compensate for the lack of traditional RPG elements.In conclusion, while both God of War and Final Fantasy XVI offer immersive and engaging gameplay experiences, it is clear that God of War leans more towards the RPG genre. Its emphasis on character progression, player agency, and customization sets it apart from Final Fantasy XVI, which prioritizes epic storytelling and world-building. However, it is important to note that the definition of an RPG is subjective and can vary from player to player. Ultimately, it is up to the individual to decide which elements they value most in an RPG experience.
  • Subtitles section
  • So I'm playing Final Fantasy XVI, right?
  • Chaining attacks and combos and pummeling enemies with my icon abilities, when I had a funny thought.
  • Is God of War more of an RPG than Final Fantasy XVI?
  • A lot's been made about how Final Fantasy XVI is almost certainly a character action game first when it comes to how it plays.
  • Producer Naoki Yoshida and his team has made it clear that Final Fantasy isn't a set of turn-based gameplay mechanics, but rather a commitment to epic storytelling, a grand, sprawling adventure, and a heart-wrenching story.
  • I swore I would protect him!
  • The gameplay could be anything else as far as they're concerned.
  • Even before Final Fantasy XVI, Square Enix moved away from blank canvas characters a long time ago, and the RPG elements remain, primarily through stuff like how to set up one's party or even how to build one's character.
  • But even these elements are gone in Final Fantasy XVI.
  • Ah!
  • So where does the role-playing in Final Fantasy XVI come in?
  • Nearly 30 hours in, and I've yet to encounter any kind of dialogue tree, which in and of itself is fine.
  • Final Fantasy XIV has branching dialogue options that hardly, if ever, impact a game's story, and I'm glad this half-step approach is not present in Final Fantasy XVI.
  • But if I don't have any say in how Clive interacts with the world, maybe I could at least influence how he fights it.
  • In Final Fantasy XVI, Clive gains new icon abilities based on classic Final Fantasy summons such as Ifrit, Garuda, and Rama.
  • With three icon abilities at any given time, Clive can theoretically mix and match any of the eight abilities to fight enemies and bosses.
  • But in practice, this hasn't been the case.
  • I've found that with only about six hours left of the game to play and still several more icon wheels to unlock, this isn't exactly the customization buffet I expected from an RPG.
  • Furthermore, while I have more than three icon abilities to play with, I'm sticking with the abilities I've been using for the past 20-some hours, not just because they're the most familiar to me either,
  • But because it seems to me that two of these abilities, like Ifrit Phoenix and Garuda, are almost required to get the best out of the game's juggling combat, leaving only a lone icon wheel to choose for yourself depending on your play style.
  • Ironically, the RPG-ification of action games means genre staples like God of War and Ghost of Tsushima offer more opportunities for tailoring the combat to a specific play style than Square Enix's latest.
  • In Ghost of Tsushima, for example, it's very easy to begin prioritizing whether you want to play stealth or sword fighting-focused, and in fact, the game's story asks players to choose which they prefer.
  • Even more striking might be God of War, which over the course of two rebooted games has made Kratos more personalized than ever, whether you want to build your Kratos to focus on raw power, runic abilities,
  • Rage, or however else you might want to fight the gods of Valhalla.
  • There are an abundant number of ways to set up Kratos in the most recent God of War games through a combination of armor sets, weapon enhancements, and skill trees.
  • Final Fantasy XVI streamlines most of these elements and gives players very little say over how Clive plays, and only opens him up close to the very end of the game's 30-hour playtime.
  • As action games incorporate more RPG elements than ever, they have spent time developing systems that Square Enix could have looked at if they wanted to still call the newest Final Fantasy game an RPG.
  • But while Final Fantasy XVI's combat is often gratifying and rewarding, it is also static for most of my playtime, with a very defined meta.
  • Too slow.
  • Finished!
  • So where does that leave Final Fantasy XVI?
  • For hardcore RPG fans, not a lot.
  • It reminds me of how CD Projekt Red stealthily relabeled Cyberpunk 2077 from RPG to open-world adventure before relabeling the game an RPG following a series of gameplay updates.
  • Square Enix's inclusion of role-playing game as a genre alongside action on Final Fantasy XVI's PSN page feels almost perfunctory.
  • This goes back to what Naoki Yoshida envisioned for Final Fantasy XVI, and perhaps the series itself.
  • What makes a Final Fantasy game a Final Fantasy game isn't the gameplay, but the spirit.
  • And in that way, Square Enix's latest is a success in my view.
  • Its dedication to grand storytelling, amazing graphics, and state-of-the-art technology is a reminder that before Final Fantasy became synonymous with the JRPG moniker, it was Japan's most popular blockbuster game.
  • But just as Square Enix doesn't want fans to call Final Fantasy a JRPG, it might not even be right to call Final Fantasy XVI an RPG at all.
  • Come on, everybody.