- Subtitles section
- So I'm going to do a video on Super Mario Bros.
- Wonder.
- Not really going to be a review
- as much as just my thoughts on Super Mario Bros.
- Wonder.
- Why?
- Because I want to be a little unconventional about it.
- Got to change it up here.
- I suppose my reviews are just generally my thoughts
- so it's not that different.
- But, for game reviews
- I like to show footage of me playing the game
- but my,
- My capture device just kind of ate shit and died.
- So I won't have video game footage for you on this one.
- Also, Nintendo has been notoriously horrible when it comes to YouTubers using video game footage of their games
- and copyright strike.
- It's messy.
- It's really ugly.
- Well, it has been in the past anyway.
- Suppose I didn't need both explanations.
- One or the other would do.
- So yeah, video capture device ate shit.
- I want to talk about Mario Wonder
- so I'm not waiting to get another one.
- Plus, if you know a good one
- can you comment in the comment section below?
- Let me know.
- That's right, no gameplay footage
- just the general unsoothing nature of my voice to hold your attention.
- We're going old school YouTube with this one.
- So Super Mario Bros.
- Wonder came out the same day as Spider Man II
- and I was like, obviously I'm playing Spider Man II.
- I knew so many people who were like
- Mario Wonder, so how you liking Spider Man II?
- I don't know, I'm playing Super Mario Bros.
- Wonder.
- I was just like, this is a fucking Twilight Zone.
- So after I finished Spider Man II, I was like, what else?
- Oh yeah, I got Super Mario Bros.
- Wonder.
- Let me check it out.
- I get it, by the way.
- I get it.
- History will probably not remember as the year Mario was just crushing it with his one point three billion dollar box office revenue for his film
- and his two d platformer
- which elevated the game of Mario two d platformers
- nonetheless, that is what happened in twenty twenty three.
- See, I played Mario Wonder at PAX West
- but it wasn't enough, it was just a demo
- it wasn't long enough for me to actually,
- get what the chatter was about.
- The chatter, the hype
- people being like, it's like Super Mario World.
- And I was like, well, yeah
- they're those, instead of hills
- they're kind of slanted platforms of land.
- Yeah, it's kind of like Mario World.
- But that's not what the Mario World comparison is.
- As much as Super Mario Brothers Wonder doesn't try to emulate or be Super Mario World
- I do get the comparison that Super Mario Wonder feels as unique a two D Super Mario experience as Super Mario World does.
- See, back when, the two D Mario games were just what Mario games were,
- Super Mario Bros., Mario Bros.
- III, Mario World.
- So they did push boundaries.
- They did break new ground.
- Then this is kind of something the three D Mario Bros.
- games did, because Mario games were now three D.
- Then new Super Mario Bros.
- came out for the DS.
- It was a throwback to two D Mario games.
- We all love a nice throwback.
- But, the two D Mario games that have come out since new Super Mario Bros.
- that don the new Super Mario Bros.
- title, they don't feel new.
- They just kind of, they feel like New Super Mario Brothers again,
- It just kind of felt stale and stagnant.
- New Super Mario Brothers side scrolling platformers were not breaking new ground,
- They were just kind of living in the past.
- Super Mario Brothers Wonder changes all that.
- Yes, luckily for me, there is still trailer footage that I can and will use,
- It was readily apparent right out the gate when I was like
- all right, what's my timeline?
- There's no timer.
- There's no timer in Super Mario Brothers Wonder.
- Amazing!
- Such a simple thing to remove from a Mario game
- that just makes it more enjoyable,
- A timer in a Mario platformer is just a relic of a bygone era,
- No timer means you get to explore to your heart's content
- enjoy being in the world you're in.
- It takes Mario from being
- I gotta rush to the flagpole as quickly as possible
- to now, I'm exploring.
- And that's just fun to do.
- Also the wonder seeds.
- Most any level in the game
- I mean there are levels that are you gotta take out all the enemies among three rooms.
- Those don't have them.
- But the levels have these wonder seeds.
- They're hidden, you get them...
- And something happens.
- I say something happens
- because that's the most accurate description I can give.
- Better phrased, I never knew what was going to happen.
- Again, that's the enjoyment.
- I'd find one of these things and I'd be like, here we go.
- I have no idea.
- Maybe the ground's gonna turn to pipes to start doing a wavy thing,
- Maybe I'm gonna turn into a blob that sticks to the ceiling.
- Maybe time's gonna speed up.
- Maybe it's gonna slow down.
- Maybe it's gonna do both.
- Maybe I'm in the cave level
- and you get it, and you're now
- it's an overhead view in which you're walking on the background,
- which changes the entire gameplay dynamic.
- Super Mario Wonder goes beyond the concept of you have blocks
- enemies, pits, power ups
- and they're laid out in a two D plane,
- The player essentially has an obstacle course to get through
- to get to the end,
- It's more than that.
- The levels feel alive with their own unique mechanics.
- Because a thought was thrown out there
- I'd heard the argument
- do we really need another two D Mario game?
- Because with Mario Maker
- and the collective imagination of the world of people who have it
- anything is possible,
- But now we have Super Mario Wonder
- and you cannot get that with Super Mario Maker.
- Great soundtrack, too.
- That's not really new for Mario.
- Mario games have always had great music
- but the desert theme in Mario Wonder lives right here.
- I wake up thinking about it.
- I go to bed listening to it.
- Probably why I wake up thinking about it.
- I mean, you noticed from the trailer
- and while playing the game
- the animations is just
- they've elevated the animation. When you go down pipes
- Mario loses his hat. Here
- the elephant, you have to squeeze down the pipe
- even taking on the Goombas. The Goombas look at you
- and you jump. They're like
- ah, you stomp on a Goomba
- the kind of freak out
- you killed one of their friends
- you're not just stepping on Goombas.
- You're you're stepping on friends of other Goombas
- So, when little Goombas are sleeping
- I dare say, I just jump over the Goombas
- and I just let them sleep.
- They're not hurting anybody and they're my niece's favorite.
- So, you know, I let them live.
- The animations in Super Mario Bros.
- Wonder just make the characters feel like they have so much more personality.
- It's like Nintendo knows
- in order to really make a proper throwback
- you maintain the spirit of what came before
- but you elevate it in a way
- in which new gamers and old gamers alike
- Can feel that feeling
- experience that feeling
- that they did the first time they played Super Mario Bros.
- or their parents felt when they played Super Mario Bros.
- Look, in the end, I remember playing Super Mario Bros.
- when I was little and my dad and his friends
- my dad who was younger then than I am now
- It's not the gray in my beard that ages me.
- It's shit like that.
- But I remember my dad watching me play and he was like
- mushrooms that make you grow
- flowers that make you shoot fire
- stars that make you blink
- all the while you're running on platforms of huge mushrooms.
- This is a trip.
- Super Mario Brothers Wonder?
- makes Mario, for me, feel as trippy as it felt for my parents when they first saw Super Mario Bros.
- back in the day.
- Aside from that fun trip factor being
- you know, a fun connection that I made with the game
- Super Mario Wonder, for me
- is in fact the most imaginative Super Mario Bros.
- game and the most fun I've had in a Super Mario Bros.
- game since Super Mario World.
- And that's not even close, that is no question.
- All right, so Super Mario Brothers Wonder
- have you played it?
- What did you think about it?
- And seriously, a good gameplay capture device for consoles
- preferably in four K, because the in house
- the onboard PS five capture
- well, the colors are just washed out and shit.
- So whatever you think, comment below, let me know.
- And, as always, if you like what you've seen here
- and you want to see more
- click right here to see more,